關於an overview of all power armor models,參見power armor。 關於a generalized list of locations where power armor can be found,參見Power armor (Fallout 4)。 |
X-01 power armor is set of power armor in Fallout 4.
Background[]
The X-01 power armor is a set of power armor created shortly before the bombs fell.[1]
A variant of the X-01 power armor was still in testing phases with the scientists at Nuka-World in 2077 as a part of a cooperative initiative between the U.S. Military and Nuka-Cola Corporation when the bombs fell.[1] This unique variant is known as the Quantum X-01 power armor, and can be found at Starport Nuka.
It was later engineered by remnants of the U.S. military after the Great War. It improves upon older suits by offering superior protective abilities.[2]
Characteristics[]
X-01 power armor provides the greatest defense among all models of power armor featured in Fallout 4. The power armor bears resemblance to the advanced power armor seen in previous Fallout games.
Similar to the T-60, it appears to have a large blind spot (mainly due to the large shoulder plates) around the arms and back as they rise over the helmet. However, the oversized shoulders would provide ample spaced armor protection from various projectiles, both covering the neck joints without restricting mobility, and by adding another layer of armor to go through.
As with all power armor in the Commonwealth, a power armor frame is required to mount X-01 power armor and spawned pieces can vary from Mk. I to Mk. VI models.
Armor parts[]
Mk | Name | DR | HP | Weight | Value | Repair | Upgrade components | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|
I | X-01 helm | 220 | 140 | 150 | 140 | 12 | 140 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC5 (armor) |
X-01 torso | 320 | 210 | 300 | 560 | 20 | 280 | 6x Aluminum 2x Circuitry 10x Steel |
N/A | 00154AC8 (armor) | |
X-01 left arm | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC3 (armor) | |
X-01 right arm | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC4 (armor) | |
X-01 left leg | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC6 (armor) | |
X-01 right leg | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC7 (armor) | |
Total | 1220 | 790 | 1050 | 1260 | 92 | 1220 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
N/A | ||
II | X-01 Mk. II helm | 240 | 160 | 150 | 155 | 12.6 | 147 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319A (mod) |
X-01 Mk. II torso | 340 | 230 | 300 | 620 | 21 | 294 | 6x Aluminum 2x Circuitry 10x Steel |
6x Adhesive 5x Aluminum 4x Ceramic 4x Circuitry 4x Nuclear material 2x Rubber |
0018319F (mod) | |
X-01 Mk. II left arm | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319B (mod) | |
X-01 Mk. II right arm | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319B (mod) | |
X-01 Mk. II left leg | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319C (mod) | |
X-01 Mk. II right leg | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319C (mod) | |
Total | 1340 | 910 | 1050 | 1395 | 96.4 | 1281 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
31x Adhesive 25x Aluminum 19x Ceramic 19x Circuitry 4x Nuclear material 12x Rubber |
||
III | X-01 Mk. III helm | 260 | 180 | 150 | 170 | 13.1 | 154 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A0 (mod) |
X-01 Mk. III torso | 360 | 250 | 300 | 620 | 22 | 308 | 6x Aluminum 2x Circuitry 10x Steel |
8x Adhesive 8x Aluminum 6x Ceramic 4x Circuitry 4x Nuclear material 4x Rubber |
001831A5 (mod) | |
X-01 Mk. III left arm | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A1 (mod) | |
X-01 Mk. III right arm | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A1 (mod) | |
X-01 Mk. III left leg | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A2 (mod) | |
X-01 Mk. III right leg | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A2 (mod) | |
Total | 1460 | 1030 | 1050 | 1470 | 101.1 | 1342 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
38x Adhesive 38x Aluminum 31x Ceramic 19x Circuitry 4x Nuclear material 19x Rubber |
||
IV | X-01 Mk. IV helm | 280 | 200 | 150 | 185 | 13.8 | 161 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A6 (mod) |
X-01 Mk. IV torso | 380 | 270 | 300 | 740 | 23 | 322 | 6x Aluminum 2x Circuitry 10x Steel |
9x Adhesive 10x Aluminum 8x Ceramic 4x Circuitry 4x Nuclear material 5x Rubber |
001831AB (mod) | |
X-01 Mk. IV left arm | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A7 (mod) | |
X-01 Mk. IV right arm | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A7 (mod) | |
X-01 Mk. IV left leg | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A8 (mod) | |
X-01 Mk. IV right leg | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A8 (mod) | |
Total | 1580 | 1150 | 1050 | 1665 | 105.6 | 1403 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
44x Adhesive 50x Aluminum 38x Ceramic 19x Circuitry 4x Nuclear material 25x Rubber |
||
V | X-01 Mk. V helm | 300 | 220 | 150 | 200 | 14.3 | 168 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831AC (mod) |
X-01 Mk. V torso | 400 | 290 | 300 | 800 | 24 | 336 | 6x Aluminum 2x Circuitry 10x Steel |
10x Adhesive 11x Aluminum 9x Ceramic 5x Circuitry 5x Nuclear material 6x Rubber |
001831B6 (mod) | |
X-01 Mk. V left arm | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831AE (mod) | |
X-01 Mk. V right arm | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831AE (mod) | |
X-01 Mk. V left leg | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831B0 (mod) | |
X-01 Mk. V right leg | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831B0 (mod) | |
Total | 1700 | 1270 | 1050 | 1800 | 110.3 | 1464 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
50x Adhesive 56x Aluminum 44x Ceramic 26x Circuitry 5x Nuclear material 31x Rubber |
||
VI | X-01 Mk. VI helm | 320 | 240 | 150 | 215 | 15 | 175 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831AD (mod) |
X-01 Mk. VI torso | 420 | 310 | 300 | 860 | 25 | 350 | 6x Aluminum 2x Circuitry 10x Steel |
10x Adhesive 14x Aluminum 11x Ceramic 8x Circuitry 8x Nuclear material 8x Rubber |
001831B7 (mod) | |
X-01 Mk. VI left arm | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831AF (mod) | |
X-01 Mk. VI right arm | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831AF (mod) | |
X-01 Mk. VI left leg | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831B1 (mod) | |
X-01 Mk. VI right leg | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831B1 (mod) | |
Total | 1820 | 1390 | 1050 | 1935 | 114.8 | 1525 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
50x Adhesive 69x Aluminum 56x Ceramic 38x Circuitry 8x Nuclear material 38x Rubber |
Modifications[]
Piece | Mod slot | Name | Color | Description | Effects | Components | Base ID |
---|---|---|---|---|---|---|---|
All | Material | Military paint | Green | Increases Strength by 1 with all pieces painted. |
Strength +1 | 4x Adhesive 6x Aluminum 2x Nuclear material |
00197DFC |
Titanium plating | Gray | Increases Armor Health. | Durability +7% | 6x Adhesive 8x Aluminum 4x Steel |
001E215C | ||
Lead plating | Gray | Increases Radiation Resistance. | +100 | 5x Adhesive 4x Aluminum 2x Circuitry 4x Fiber optics 4x Lead |
002057E3 | ||
Prism shielding | Gray | Increases Energy Resistance. | +40 | 4x Adhesive 2x Aluminum 4x Nuclear material 4x Rubber |
00203A25 | ||
Explosive shielding | Gray | Reduces Damage from explosions. | + | 6x Adhesive 4x Aluminum 6x Ceramic |
00197DFD | ||
X-01 EMP shielding | Gray | Increases Energy Resistance. | +30 | 6x Adhesive 8x Aluminum 8x Rubber |
00197DFA | ||
Thermal coating | Gray | Increases Energy Resistance. | +20 | 8x Adhesive 8x Aluminum 6x Crystal |
00197DF9 | ||
Vault-Tec paint | Blue | Increases Charisma when applied to all pieces. | Charisma +1 | 2x Adhesive 4x Aluminum 2x Plastic |
00197DF8 | ||
Institute paint | White | Increases Intelligence when applied to all pieces. | Intelligence +1 | Free (only available if the Sole Survivor ends the game story by siding with the Institute) | 0023AB92 | ||
Hot Rod Shark paint | Green/Red/Pink | Increases Agility when applied to all pieces. | Agility +1 | Free (upon finding Hot Rodder Magazine located at the Atom Cats garage) | |||
Hot Rod Flames paint | Red/Black | Increases Agility when applied to all pieces. | Agility +1 | Free (upon finding the Hot Rodder located at Robotics disposal ground) | |||
Hot Rod Hot Pink paint | Pink/White | Increases Agility when applied to all pieces. | Agility +1 | Free (upon finding the associated Hot Rodder) |
Piece | Mod slot | Name | Description | Effects | Components | Base ID |
---|---|---|---|---|---|---|
Helmet | Misc | Rad scrubbers | Removes radiation from consumed food and water. |
Identical to Lead Belly rank 3. | 7x Adhesive 5x Aluminum 4x Circuitry 5x Fiber optics 6x Lead |
001CFEA2 |
Sensor array | Increases Perception. | Perception +2 | 4x Adhesive 6x Aluminum 4x Fiber optics 4x Fiberglass |
001CFEA1 | ||
VATS matrix overlay | Increases VATS hit chance. | – | 4x Adhesive 3x Aluminum 4x Circuitry 3x Fiber optics |
0020373E | ||
Internal database | Increases Intelligence. | Intelligence +2 | 7x Adhesive 7x Aluminum 6x Crystal 5x Fiber optics |
00183514 | ||
Recon sensors | Sighted aiming marks enemies with a compass pip. |
Works in a similar manner to Recon sights. | 7x Adhesive 5x Aluminum 4x Circuitry 5x Fiber optics |
00183584 | ||
Targeting HUD | Visor highlights living targets. | Highlight works similarly to Berry mentats, but does not work through walls. | 7x Adhesive 6x Aluminum 7x Circuitry 3x Gold |
00183517 | ||
Headlamp | Headlamp | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics |
0019D9E4 | |
Headlamp Blue | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics |
001EC0E5 | ||
Headlamp Bright | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics 1x Nuclear material |
001EC0E6 | ||
Headlamp Purple | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics |
001EC0E8 | ||
Headlamp Red Tactical | Adds headlamp. | Light can't be seen by ghouls or animals. | 1x Aluminum 1x Circuitry 1x Copper 1x Fiber optics |
001EC0E9 | ||
Headlamp Vault Boy | Adds Vault Boy headlamp. | Green headlamp with a Vault Boy shadow outline. | 1x Aluminum 1x Copper 1x Fiber optics |
001EC0EA | ||
Torso | Misc | Core assembly | Increases Action Point refresh speed. | – | 9x Adhesive 11x Aluminum 7x Circuitry 6x Nuclear material |
001D0305 |
Blood cleanser | Reduces chance of addiction from drugs. | – | 6x Adhesive 4x Aluminum 6x Antiseptic 4x Rubber |
001D0313 | ||
Emergency protocols | Below 20% health, speed increases 25% and incoming damage is reduced by 50%. |
– | 8x Adhesive 8x Aluminum 12x Circuitry 10x Nuclear material |
001D02FF | ||
Motion-assist servos | Increases Strength. | Strength +2 | 8x Adhesive 12x Aluminum 10x Rubber 8x Spring |
00203743 | ||
Kinetic dynamo | Taking damage recharges action points. | – | 8x Adhesive 6x Aluminum 6x Ceramic 6x Rubber |
001D0314 | ||
Medic pump | Detects hits during combat and automatically uses a Stimpak when health is low. |
– | 8x Adhesive 6x Aluminum 10x Antiseptic 4x Circuitry |
001D030C | ||
Reactive plates | Reflects 50% of melee damage back on attacker. |
– | 10x Adhesive 6x Aluminum 8x Asbestos 10x Nuclear material |
001D0308 | ||
Stealth Boy | Activates stealth field while crouched and stationary. | Uses action points in order to activate stealth field while crouching. | 10x Adhesive 10x Aluminum 5x Circuitry 7x Fiber optics 5x Gold |
00183566 | ||
Tesla coils | Deals Energy damage to nearby enemies. | – | 10x Adhesive 8x Aluminum 12x Copper 6x Fiber optics 12x Rubber |
00183523 | ||
Jet pack | Enables jet-assisted boost while jumping. | Substitutes action points to use to propel user upwards. | 7x Adhesive 10x Aluminum 9x Asbestos 12x Nuclear material |
00183578 | ||
Arms | Misc | Rusty knuckles | Unarmed attacks cause bleeding damage. | – | 4x Adhesive 4x Aluminum 4x Ceramic 5x Steel |
001CCE15 |
Hydraulic bracers | Increases Unarmed Damage. | Unarmed DMG +15 | 4x Adhesive 6x Aluminum 4x Oil 3x Steel |
00203744 | ||
Optimized bracers | Reduces Action Point cost for Power Attacks. | – | 3x Adhesive 3x Aluminum 3x Ceramic 4x Rubber |
001CFE46 | ||
Tesla bracers | Adds Energy damage to unarmed attacks. | +45 Energy Damage | 6x Adhesive 6x Aluminum 5x Copper 4x Rubber |
0018350B | ||
Legs | Misc | Calibrated shocks | Increases carry weight capacity. | +50 each leg | 8x Aluminum 4x Adhesive 6x Fiberglass |
001D0266 |
Explosive vent | Increases damage radius for impact landing. | – | 20x Aluminum 8x Adhesive 16x Asbestos 12x Nuclear material |
001D0263 | ||
Optimized servos | Reduces action point cost for sprinting. | – | 6x Aluminum 6x Adhesive 10x Fiberglass 6x Spring |
001D022F | ||
Overdrive servos | Increased sprint speed at an additional action point cost. | – | 12x Aluminum 6x Adhesive 10x Fiberglass 6x Nuclear material |
001D0237 | ||
Kinetic servos | Increases action point refresh speed while moving. | – | 6x Aluminum 6x Adhesive 4x Nuclear material |
001D0229 |
Paint jobs[]
- Hot Rod Shark paint: Increases Agility.
- Hot Rod Flames paint: Increases Agility.
- Hot Rod Hot Pink paint: Increases Agility.
- Hot Rod Racing Stripes paint: Increases Agility
- Outcast paint: Increases Intelligence
- Slocum's Joe pink paint: Increases Charisma
- Slocum's Joe tan paint: Increases Agility
- Gunner captain paint:
- Gunner corporal paint:
- Gunner sergeant paint:
- Minutemen armored cavalry paint:
- Minutemen patriot paint:
- Minutemen revolutionary paint:
- Institute paint: Increases Intelligence.
- Military paint: Increases Strength.
- Vault-Tec paint: Increases Charisma.
Variant[]
Locations[]
Level-independent[]
- An X-01 helmet can be stolen from Proctor Teagan's shop on the Prydwen behind a Master-locked door, or a key may be stolen from the Brotherhood's knight-captain wandering around the power armor bays. Upon entering the Prydwen for the first time, one can spot him asking another knight about patrols or other related material.
- Worn by Danse upon completing Blind Betrayal if one wishes to spare him. The suit is a full set of X-01 missing only the helmet, but like his T-60d, his X-01 has a locked fusion core eliminating the possibility of having Danse exit the armor.
Level-dependent[]
- Two full sets found at the Nuka-World power plant: one behind a terminal-locked door in the basement, another one in the power monitoring station southeast of the plant, under an electrical tower. Assuming the player starts the Nuka-World add-on at the recommended level of 30, these armors will always be at least X-01 Mk I suits as they begin to spawn at level 28.
- One full set due west of Dry Rock Gulch, on a flatbed truck just beyond the parking lot outside of the park area proper. This suit is subject to the same level considerations as the pair mentioned above.
- A full set of armor can be found inside Fort Hagen hangar behind a locked security door. One of the resident Rust Devils may attempt an entry, resulting in a heavily armored combatant.
- Another set can be found at the top of the 35 Court building in the Financial District. The suit must be acquired by destroying an assaultron and a sentry bot emerging from charge pods that have buttons which unlock the central chamber containing the armor.
- A full set may spawn hidden inside containers behind the Master locked room (not the room) in National Guard training yard.
- A full set without helmet OR without left leg and left arm may spawn at Federal Surveillance Center K-21B at the bottom level in a corner behind the stairs.
- A set may spawn during the quest The Big Dig in a side tunnel, protected by a mirelurk king.
- A set can be found inside a trailer at a military convoy a short distance Northeast of the National Guard Training Yard, or almost directly west of Finch farm. It’s missing a helmet and left arm.
- A set can be found in the swamp directly southwest of Suffolk County Charter School next to the cockpit of a downed vertibird. It is guarded by a legendary Major Gutsy.
Notes[]
- The Sole Survivor must be at least level 28 in order for the X-01 power armor pieces to spawn.
- The only exception to this is the X-01 power armor helmet found on the Prydwen in Teagan's shop that can only be stolen.
- In the base game, X-01 armor suits and parts that can be found in the game world are capped at Mk III and will not improve past this point regardless of one's level. Nuka-World removes this cap for incomplete sets, thus offering a chance to scavenge all tiers up to and including Mk VI at very high levels. Full sets (like the one in 35 Court) retain their Mk III cap, however, with the Mk V Quantum X-01 power armor being the only exception.
- Unlike previous versions of power armor, turning on the headlamp will illuminate the eyes, casting light from them instead of from a light attached to the helmet. The color of the eyes will change depending on the color of light chosen.
- The unique Institute paint scheme can only be unlocked by completing the game by siding with the Institute, in which the paint scheme is automatically added to the list of modifications. It increases Intelligence by one with all pieces painted and costs nothing to apply.
- According to The Art of Fallout 4 the "Institute Paint" is simply an alternative to the unused Institute power armor, or I-01 for short.
- This suit's list of material mods also includes the 'Thermal Coating' material mod, which seems to be exclusive to the X-01 as well, as it does not exist for the other models. The 'Winterized Coating' is not available and seems to have been replaced with 'Thermal Coating'. Both provide the same upgrade to Energy Resistance, but the Thermal simply applies as the default armor color rather than white in color.
- This suit's modification list also includes one suit-exclusive upgrade, known as "X-01 EMP Shielding" which appears to be a cheaper alternative to "Prism Shielding."
- There are separate Form IDs for the five pieces of X-01 power armor Paladin Danse wears. These pieces can be spawned using the console but cannot functionally be used. They will not appear in the inventory, but will still contribute to one's carry weight.
Bugs[]
- 35 Court, at the top after an elevator ride. After battling two robots (level dependent) one can access the center chamber containing the full suit of power armor. The armor will spawn X-01 after LVL 28 but may appear to be a lower grade armor (T-45, T-51, or T-60). However, upon suit entry it will become X-01 power armor.[已验证] In an unmarked building named
- Sometimes, when building a jet pack for the X-01 torso for the first time, it will appear a good armor's width away to the right of the rack (when facing it) and it will also be rotated 90 degrees. Once the player character enters the armor, it snaps/floats to its correct position and orientation on the back; it continues to float, not actually appearing to attach and not moving with the armor animation, though it does follow the Sole Survivor and is completely functional. Quitting and reloading the game fixes this oddity.[已验证]
- T-45 power armor that's missing random parts. This is actually due to the "cell reset" bug and affects power armor frames, not specifically the armor pieces themselves. This bug primarily affects modded games, and can be avoided by either using the console to spawn a generic frame and moving the armor pieces to the new frame or by using a mod that allows the construction of bug-free frames via the workshop.[已验证] If left without power armor stand and fast traveling around, can transform into a
Gallery[]
Paint schemes[]
Miscellaneous[]
References[]
- ↑ 1.0 1.1 Bradberton's office terminal entries; Bradberton's project terminal, 10-20-2076 JCB
- ↑ Fallout 4 loading screens: "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models."
|