“America sleeps in the Divide - giants, beneath the earth. You saw one locked in the silo beneath you. There's more. Only takes a few of them, locked below ground, to tear apart the earth... and cast dust, sand... ash... into the skies above.”— Ulysses
Go to the missile control panel and launch the missiles at the NCR, Legion, or both.
Leave Ulysses' temple.
Reward: 5000 XP, Bitter drink recipe, Courier duster, Ulysses' duster, Ulysses' mask, Ulysses' final message, Old Glory, +1 S.P.E.C.I.A.L. point, Access to the Long 15 and/or Dry Wells, Boomer and Powder Ganger fame (both targets only), or NCR fame and Legion infamy (targeted Legion) or Legion fame and NCR infamy (targeted NCR)
This quest appears after the Courier deals with Ulysses and decide the fate of the nuclear missiles at the temple. Choosing any option other than canceling the launch begins this quest and fails The End. Leaving the temple and watching the DLC ending completes the quest. On returning to the Mojave after the ending slides, a nuclear explosion can be seen in the general vicinity of whichever territory was targeted (or both, if the player character chose to nuke both Legion and NCR).
Run for the Canyon Wreckage.
Optional: Deliver Ulysses' last message.
The only place where ghoulified Caesar's Legion members can be found is at Dry Wells, if the Courier have directed the nuke to Legion territory (except for the marked Men).
Nuking a faction will drop the Courier's reputation with that faction down to the lowest possible rank (Idolized will become Wild Child, while Liked will become Soft-Hearted Devil). However, it will not turn that faction hostile towards the player character, even if their reputation drops to a rank (i.e. Soft-Hearted Devil) which would normally trigger hostility. This can lead to the bizarre situation of Legion assassins or NCR hit-squads tracking them into the wastes, running up to the Courier as if to attack, then simply standing around or running away again. However, if they subsequently return, they may turn hostile.
If one completes the quest before confronting Benny, their Legion infamy will be removed once speaking to Vulpes Inculta, meaning the player character can still secure a positive reputation with the Legion after targeting them.
If one completes the quest before starting the NCR quest Things That Go Boom, their NCR infamy will be removed once speaking to Ambassador Crocker and agreeing to help him. This means the player character can still secure a positive reputation with the NCR after targeting them.
Both The Apocalypse and The End have the same rewards (apart from the fame/infamy gains). However, with The Apocalypse, the player character gains access to the Long 15 and/or Dry Wells, and their subsequent loot. Nuking both yields the most potential rewards.
Everything that ED-E is carrying will be returned to one's inventory after the quest is completed.
A Bit of Slap and Tickle ·A Final Plan for Esteban ·Access Powers ·All Fired Up! ·An Ear to the Ground ·Andy and Charlie ·Arachnophobia ·Arizona Scavenger ·Barton the Fink ·Bear Necessities ·Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) ·Bounty Killer (I, II) ·Brotherhood Bond (I, II) ·Caching in at the Cove ·Cajoling a Cudgel ·Claws Mended ·Claws Out ·Dealing with Contreras ·Defacing the Humble Stone ·Democracy Inaction ·Don't Poke at the Bear! ·Eddie's Emissary ·Exhumin' Nature ·Fight Night ·Flogging a Dead Corpse ·Friend of the Followers ·Gland for Some Home Cooking ·Harder, Better, Faster, Stronger ·Hat's Entertainment ·Help for Halford ·Hidden Valley computer virus ·Highway to the Danger Zone (I, II) ·Honorary Rocketeer ·I Love Bananas ·Iron and Stealing ·Keith's Caravan Charade ·Laurifer Gladiator ·Lenk's Bad Debts ·Lily and Leo ·Long-Term Care ·Malleable Mini Boomer Minds ·Maud's Muggers ·Meeting an Equal ·Missing a Few Missiles ·Most Wanted ·Not Worth a Hill of Corn and Beans ·Old School Ghoul · A Pair of Dead Desperados (I, II) ·Papers, Please ·Pistol Packing ·Playing on the Old Joana ·Poor Meat Never Makes Good Soup ·Powder to the People ·Power to the People ·Razzle Dazzle! ·Reach for the Sky, Mister! ·Rest and Resupply ·Ringo's Caravan Rules ·Rotface's Loose Lips ·Saving (or Savaging) Sergeant Teddy ·The Screams of Brahmin ·Silus Treatment ·Short-Term Treatment ·Smooth-Talking Criminal ·The Star Showdown ·Strategic Nuclear Moose ·Straus Calls ·Strip Search ·Suits You, Sarah ·Tags of Our Fallen ·A Team of Moronic Mercenaries ·Thought for the Day ·Tourist Traipse ·Trudy's Radio Repair ·A Trusted Aide ·Useless Baubles or Fancy Trinkets? ·We Must Stop Beating Like This ·We Must Stop Meeting Like This ·Wind-Brahmin Wrangler ·You Gotta Break Out a Few Eggs ·You Make Me Feel Like a Woman
Sierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) ·Fires in the Sky ·Strike Up the Band ·Mixed Signals ·Trigger the Gala Event ·Put the Beast Down ·Last Luxuries ·Curtain Call at the Tampico ·Heist of the Centuries ·Big Winner, Sierra Madre
A Family Affair ·Arrival at Zion ·Bighorners of the Eastern Virgin ·Chaos in Zion ·Civilized Man's Burden ·Crush the White Legs ·Deliverer of Sorrows ·Departing Paradise ·Flight from Zion ·Gathering Storms ·Gone Fishin' ·Happy Trails Expedition ·Prisoners of War ·Retake the Bridge ·River Monsters ·Rite of Passage ·Roadside Attraction ·Sanctity of the Dead ·The Advance Scouts ·The Treacherous Road ·The Grand Staircase ·Tourist Trap
All My Friends Have Off Switches ·A Brain's Best Friend ·Coming Out of Her Shell ·Field Research ·He Came... And Went ·Influencing People ·Midnight Science Fiction Feature! ·Old World Blues ·On the Same Wavelength ·Picking Your Brains ·Project X-13 ·Sonic Emitter Upgrade ·Welcome to the Big Empty ·What's in a Name? ·When Visitors Attack! ·X-2: Strange Transmissions! ·X-8 Data Retrieval Test ·X-8: High School Horror! ·X-13: Attack of the Infiltrator!
The Reunion ·The Silo ·The Job ·The Launch ·The Tunnelers ·The Divide ·The Courier ·The End ·The Apocalypse
Condemned to Repeat It ·ED-Ecated ·Hometown Hero ·Rocket's Red Glare ·Warhead Hunter
Divide ·Dry Wells(Boat) ·Long 15(Gate) ·Ashton missile silo ·Ashton silo control station ·Boxwood Hotel roof ·Cave of the Abaddon ·Collapsed overpass tunnel entrance ·Junction 7 rest stop ·The High Road ·Hopeville armory ·Hopeville men's barracks ·Hopeville Missile Base Headquarters ·Hopeville Missile Base - East entrance ·Hopeville Missile Base - Loading station ·Hopeville Missile Base - West entrance ·Hopeville silo bunker entrance ·Hopeville women's barracks ·Marked men camp ·Marked men base ·Marked men guard outpost ·Marked men supply outpost ·Pass to canyon wreckage ·Path to the Courier's Mile ·Ruined highway interchange ·Sunstone Tower roof ·The Courier's Mile ·The Crow's Nest ·Third Street Municipal Building ·Ulysses' Temple ·Waste disposal station ·Wastewater treatment plant