Fallout中文維基
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互動
38 Paradigm of Humanity.png
此角色沒有特殊的互動。
Template documentation (for the template shown above, sometimes hidden or invisible)

Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.

All parameters should be empty, unless applicable.

EXAMPLE

All variables
互動
38 Paradigm of Humanity.png
此角色沒有特殊的互動。
Perk nociception regulator color.png
此角色是必要的。關鍵角色不會被殺死。狀態在EXAMPLE 開始時過期。
FoS ghost costume.png
此角色是一個幽靈。幽靈角色是無懈可擊的,可能會穿過去。
Icon interactions dead.webp
此角色為已故(Dead)。
FO76 Raider Hostile.png
此角色總是對玩家懷有敵意
FO76 ui extra team.png
此角色是永久的C.A.M.P. 盟友。盟友將保衛C.A.M.P.,並可能被擊倒,但不會被殺死。
Paving the Way.png
此角色是一位永久的同伴。 他們給予EXAMPLE輔助能力。
25 Strictly Business.png
此角色是一位臨時的同伴
Icon talkinghead.png
此角色有一個面部特寫
FO76 vaultboy dailyops team.png
此角色可招募 可用性: EXAMPLE。
FO76 vaultboy dailyops team.png
此角色在輻射戰略版試玩版中可招募
FO76 vaultboy dailyops team.png
此角色在輻射戰略版教程中可招募
Icon quest starter.png
此角色開啟任務

EXAMPLE

FO76 ui icon quest.png
此角色參與任務

EXAMPLE

FO76 icon map public event.png
此角色開啟事件

EXAMPLE

FO76 icon map event.png
此角色參與事件

EXAMPLE

FO76 ui roleplay team.png
此角色參與隨機遭遇

EXAMPLE

Riding Shotgun.png
此角色提供商隊工作

EXAMPLE

FO76 vaultboy firstaid.png
此角色是一個醫生
Stim-ply Amazing.png
此角色安裝了植入物

EXAMPLE

Adrenaline.Rush color.png
此角色提供角色獎勵

EXAMPLE

FO76 ui trading team.png
該角色是一名商人 Bottle cap EXAMPLE
賣: EXAMPLE
2d20 Jury Rigger.png
此角色可以修理物品 修理 瓶蓋: yes
40 Weaponsmith.png
此角色可以修改武器

yes

12 The American Dream.png
此角色出租床位 Bottle cap EXAMPLE.
Slaver.png
此角色購買奴隸

yes

Icon interactions romance.webp
此角色可追求

yes

Icon interactions romance.webp
此角色可追求

yes

Icon severed ear color.png
此角色被殺時會掉落一隻耳朵(職業殺手)。
Severed.finger colored.png
此角色被殺時會掉一根手指(執法者)。
Mesmetron icon.png
此角色可以迷魂槍奴役
Probability colored.png
此角色商隊撲克牌' 他們可以出EXAMPLE 瓶蓋
FO76 ui condition 08.png
此角色是一個新瘟疫攜帶者
Icon interactions other.webp
此角色提供雜項服務

yes

33 Protector.png
該角色與以下組織結盟

EXAMPLE

33 Protector.png
此角色與以下組織結盟

EXAMPLE

Templates

Fallout 76

{{Interactions univ
|none             =
|quests started   =
|quests involved  =
|events started   =
|events involved  =
|encounters involved=
|ally             =
|temp companion   =
|wares            =
|caps             =
|currency         =
|medical services =
|heal             =
|cripple          =
|cure disease     =
|cure mutation    =
|cure addiction   =
|bonus            =
|other            =
|ghost            =
|essential        =
|essential until  =
|dead             =
}}

Fallout 4

{{Interactions FO4}}

Fallout and Fallout 2

{{Interactions FO1
|perm companion   =
|temp companion   =
|talking head     =
|wares            =
|items modified   =
|doctor           =
|medical services =
|slaves           =
|quests started   =
|quests involved  =
|dead             =
}}

Fallout 3 and New Vegas

{{Interactions FO3
|essential       =
|dead             =
|enslave         =
|ear             =
|finger          =
|temp companion  =
|perm companion  =
|wares           =
|caps            =
|max condition   =
|heal            =
|cure addiction  =
|cure radiation  =
|facegen         =
|rent            =
|prostitute      =
|caravan player  =
|caravan bid     =
|quests started  =
|quests involved =
}}

Fallout Tactics

{{Interactions FOT
|available        =
|wares            =
|replenish        =
|missions involved=
|locations        =
|dead             =
}}

All variables

{{Interactions univ
| none             =
| dead             =
| bonus            =
| caravan player   =
| caravan bid      =
| caravans         =
| heal             =
| cripple          =
| poison           =
| cure disease     =
| cure mutation    =
| cure addiction   =
| implant          =
| facegen          =
| medical services =
| prostitute       =
| ear              =
| enslave          =
| ghost            =
| essential        =
| essential until  =
| finger           =
| items modified   =
| max condition    =
| other            =
| perk             =
| perm companion   =
| ally             =
| rent             =
| quests started   =
| quests involved  =
| events started   =
| events involved  =
| encounters involved  =
| slaves           =
| temp companion   =
| plague carrier   =
| wares            =
| caps             =
| talking head     =
| faction hostile  =
| fot recruit      =
| fot demo         =
| fot tutorial     =
}}

Usage

Parameters

Required
none
Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.
Required
bonus
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
Required
caravan player
Whether this character will play Caravan (set to "yes" or leave empty).
Required
caravan bid
How much this character will bid in Caravan (game) (input bid or leave empty).
Required
caravans
What caravan routes the character offers (Fallout or Fallout 2). Use bulleted list (*).
Optional
facegen
Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).
Required
heal
Whether this character is a doctor (set to "yes" or leave empty).

This adds the services:

Required
cripple
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
Required
poison
Whether this doctor can cure poison. (set to "yes" or leave empty).
Required
cure addiction
Whether this doctor can cure addiction. (set to "yes" or leave empty).
Required
medical services
What services this character offers as a doctor. Use bulleted list (*).
Required
prostitute
This character offers sex (leave empty if none). Use bulleted list (*).
Required
ear
Whether this character drops an ear if killed (set to "yes" or leave empty).
Required
enslave
Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).
Required
essential
Whether this character is essential (set to "yes" or leave empty).
Required
essential until
Which quest causes this the character to stop being essential (use quest name).
Required
finger
Whether this character drops a finger if killed (set to "yes" or leave empty).
Required
implant
Whether this doctor can install implants and cost. Use bulleted list (*).
Required
items modified
Items this character can upgrade/modify (if any). Use bulleted list (*).
Required
max condition
If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).
Required
other
Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.
Required
perk
Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).
Required
perm companion
Whether this character is a permanent companion (set to "yes" or leave empty).
Required
rent
If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).
Required
quests started
Quests started by this character (leave empty if none). Use bulleted list (*).
Required
quests involved
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*).
Required
slaves
Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*).
Required
temp companion
Whether this character is a temporary companion (set to "yes" or leave empty).
Required
fot recruit
Which rank enable this character to being recruitable in Fallout Tactics.
Required
fot demo
Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).
Required
fot tutorial
Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).
Required
plague carrier
Whether this character is a New Plague carrier (set to "yes" or leave empty).
Required
wares
If this character is a merchant, what kind of wares it has available (list wares or leave empty). Use bulleted list (*).
Required
caps
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
Required
currency
If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).
Required
talking head
If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).
Required
faction hostile
Which, if any, factions the character is allied with.
Fallout Tactics
Optional
available
If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.
Required
wares
If the character can trade with the Warrior, type the items (standard set to "no").
Optional
replenish
Whether this character can offer better wares when the Warrior is made another rank, type the items (standard set to "no").
Required
missions involved
If the character is involved in a mission(s), type in which ones.
Required
locations
Type the location(s) and special encounters this character appears in.
Documentation transcluded from Template:Interactions univ/doc.
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