Fallout中文維基
注册
Advertisement
Fallout中文維基
 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Tag skills

Tag skills are the skill specializations of a character. At the start of every core Fallout game prior to Fallout 4, the player can choose three Tag skills to be the character's specialties throughout the game.[1] The Tag! perk allows one to pick an additional, fourth tag skill later in the game.

In Fallout, Fallout 2 and Fallout Tactics, tagged skills increase at double the rate of an untagged skill (i.e. One skill point translates to a 2% increase in the skill). In Fallout 3 and Fallout: New Vegas however, a tagged skill only gives a 15 point boost.

Tag skills are a vital part of the Fallout universe because they essentially dictate what type of character one will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.

Bonus equipment[]

Tagging skills also provides an immediate benefit to one's starting equipment in Fallout, Fallout Tactics and Fallout: New Vegas.

Fallout[]

Starting Equipment
a knife
a Colt 6520 10mm pistol
48 10mm JHP rounds
4 stimpaks
2 flares
Tagged Skill Bonus Equipment
Small Guns +24 10mm JHP rounds (72 total)
Unarmed a set of brass knuckles
Throwing 2 throwing knives
First Aid +2 stimpaks (6 total)
Doctor a doctor's bag
Lockpick a set of lock picks*
Steal a set of lock picks*
Science 2 Buffout and 2 Mentats doses
Repair a repair tool
Outdoorsman 3 water flasks

*Tagging both Lockpick and Steal results in only one bonus set of lock picks.

Tagging Big Guns, Energy Weapons, Melee Weapons, Sneak, Traps, Speech, Barter, or Gambling skills award no additional bonus equipment.

Fallout Tactics starting equipment[]

  • 1x MP5 H&K
  • 48x 9mm ball
  • 1x Happy Pie
  • 1x Classic Nuka-Cola
  • 1x stimpaks
  • 1x Midwest Brotherhood leather armor

Fallout: New Vegas starting equipment[]

After completing the tutorial, every character gets:

  • 4 stimpaks
  • 18 caps
  • 6 bobby pins
  • possibly one ranged weapon (9mm pistol is default if no weapon skills are selected) or one hand-to-hand weapon.

Behind the scenes[]

At one point, it was planned for Fallout 3's tag skills to give double the points, the same as the previous games.[2]

References[]

  1. EDITOR.MSG, Fallout 2, {145} Tag skills are skills your character specializes in. Each tag skill gains +20%, and increases twice as fast. You must pick three tag skills.
  2. Fallout 3 Hands-on: Page 2, Paragraph 4
Advertisement