Fallout中文維基
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Fallout中文維基

Raw physical strength. A high Strength is good for physical characters.Fallout in-game description

力量(英文:Strength)是SPECIAL系统中的七个主要属性之一。

辐射, 辐射2, 和 辐射战略版[]

修饰词生命值, 肉搏伤害负重

力量主要与两个游戏机制有关:负重和满足武器的最低力量要求。每一点可以多负重25磅(具有小巧玲珑特征,则改为15)。如果不满足武器的最小力量要求,每缺少一点力量,该武器的瞄准精度就会受到-20%的惩罚。

增加力量的方法[]

  • T-51b动力装甲增加3点力量。
  • 高级动力装甲增加4点力量。
  • 鋼鐵兄弟會可以执行一个操作将提高1点力量,前提是能够提供(辐射)或找到合适的模块芯片(辐射2)。
  • 壮大灵能暂时增加2点力量。
  • 一些辅助能力可以增加力量。当获选者的生命值少于50%时,肾上腺素增加1点力量。 增加辅助能力可以使力量增加1。 当检查修饰词时,一些辅助能力会提高力量。飞刀手!投掷武器时增加2点力量。 为了检查使用武器的最低要求,武器专家将力量提高3。
  • 彪形大汉特征使力量增加2,但降低同数值的行动点数

基于力量的辅助能力[]

辅助能力 需求 等级 额外需求 游戏
Bonus HtH Damage 6 3 敏捷 6 辐射, 辐射2, 辐射战略版
Stonewall 6 3 - 辐射2, 辐射战略版
虎背 6 3 耐力 6 Fallout, Fallout 2, 辐射战略版
Steady Arm 6 4 超级变种人 Fallout Tactics
肾上腺素 <10 6 - Fallout 2, 辐射战略版
Cancerous Growth <7 6 尸鬼 辐射战略版
飞刀手! <9 6 - Fallout, Fallout 2, 辐射战略版
Stunt Man 6 6 耐力 6, 敏捷 6, 不能是死亡爪 辐射战略版
Bonehead 7 7 - 辐射战略版
Brutish Hulk 7 8 耐力 5,仅死亡爪 辐射战略版
Talon of Fear 6 12 肉搏 60%,仅死亡爪 辐射战略版
武器专家 <7 12 敏捷 5 辐射2, 辐射战略版
Slayer 8 18, 24 敏捷 8 Fallout, Fallout 2, 辐射战略版

辐射3[]

修饰词近战武器技能, 负重近战伤害加成

力量会稍微增加近战伤害和负重能力。近战伤害每2点力量加1伤害(10点时增加+5伤害),负重能力每点增加10磅(10点力量时增加+100磅)。力量不影响肉搏伤害,即使铁拳需要4力量。 与之前的辐射游戏不同,所有武器都没有最低力量要求,只有1点力量的角色可以使用旋轉機槍而不受惩罚。

在对话中,有时可以使用高力量来威吓其他人。

乍一看,伤害加成似乎很少,但伤害加成是在近战武器的技能和武器条件调整了武器的基础伤害之后才适用的,这在游戏中的大部分时间内都是非常显着的增强。此外,即使有最高等级近战武器技能和武器条件,高力量仍然可以增加10%或更高的武器伤害(详见具体武器页面)。这基本上相当于,或者比无代价的辅助能力更好。此外,伤害的乘数(像昆虫学家辅助能力)也会影响伤害加成。

负重 伤害加成* 技能修饰词
1 160 +0.5 战武器 +2
2 170 +1 战武器 +4
3 180 +1.5 战武器 +6
4 190 +2 战武器 +8
5 200 +2.5 战武器 +10
6 210 +3 战武器 +12
7 220 +3.5 战武器 +14
8 230 +4 战武器 +16
9 240 +4.5 战武器 +18
10 250 +5 战武器 +20

注释: 不会以任何方式影响肉搏伤害(参见讨论页)。

基于力量的辅助能力[]

辅助能力 需求 等级 额外需求
Little Leaguer 4 2
铁拳 4 4
虎背 5 8 耐力 5

增加力量的方法[]

永久
临时

辐射:新维加斯[]

修饰词近战武器技能, 肉搏伤害, 负重信使有足够力量使用的武器。

不满足武器的力量要求将降低精度(对于远程武器),或降低挥击速度(对于近战/徒手武器)。武器的力量要求可以通过学习武器专家辅助能力来降低。

基于力量的辅助能力[]

辅助能力 需求 等级 额外需求
飞刀手! 5 2 爆破 30
虎背 5 8 耐力 5
Stonewall 6 8 耐力 6
超级大满贯! 6 8 近战武器 45
Heavyweight Dead Money 7 12
Unstoppable Force 7 12 近战武器 90
武器专家 <10 16
负重者 Lonesome Road (add-on) 6 30 耐力 6

增加力量的方法[]

永久
  • Strength Implant available at the New Vegas medical clinic (+1)
  • Intense Training 辅助能力 (+1)
  • Lonesome Road (add-on) Completing the quest The Apocalypse or The End will allow raising any one primary statistic by 1.
  • Old World Blues (add-on) Can switch between these two perks after completing the Old World Blues quest:
    • Spineless辅助能力 (+1)
    • Reinforced Spine辅助能力 (+2)
      • 加成不会被添加到基础力量中,所以当升级时它不会被计入获得辅助能力的资格。
临时

等级名称和数据[]

名称 负重 近战伤害加成 技能修饰词
1 Wet Noodle 160 0.5 近战武器 +2
2 Beached Jellyfish 170 1.0 近战武器 +4
3 Doughy Baby 180 1.5 近战武器 +6
4 Lightweight 190 2.0 近战武器 +8
5 Average Joe 200 2.5 近战武器 +10
6 Barrel Chested 210 3.0 近战武器 +12
7 Beach Bully 220 3.5 近战武器 +14
8 Circus Strongman 230 4.0 近战武器 +16
9 Doomsday Pecs 240 4.5 近战武器 +18
10 Hercules' Bigger Cousin 250 5.0 近战武器 +20

类似于辐射3,乍一看,伤害加成似乎微不足道,但伤害加成是在近战武器技能和武器条件调整了武器的基础伤害之后才应用的。因此,在大多数游戏中,伤害加成可是非常显着的增加。

此外,由于采用伤害极限取代伤害抵抗作为护甲机制,力量的伤害加成可以显著增加最低伤害和高攻击频率武器对无护甲目标(如武士刀)的DPS。

注释[]

  • 如果信使的力量是最极端的(最高或最低),米歇爾博士要么会惊讶“任何人都想和你纠缠。见鬼,你用鞭子就可以去捕猎死亡爪了。” (最高) 或 这是“一种严重的萎缩,即使对那些已经躺了一段时间的人来说也是如此。”你还能动,真是个奇迹。”(最低)。
  • 如果超重,可以丢弃一个物品,或一个“堆叠”的物品,使重量低于超重状态,并使移动恢复正常。拿起物品(或堆叠的物品,例如20个罐子= 1个堆叠的物品),并在视图前携带它,在指定地点拿起它并将其添加到库存中。把它放在那里,然后正常地继续。快速旅行会掉落物品,并且无法搬运通过门口。 如果打算快速旅行然后回来,则需要将物品存放起来。

辐射 4[]

力量是你初始体力的标准。 它会影响你的负重,并确定所有近战攻击的效果。

修饰词近战伤害负重

力量的机制与以前的称号略有不同。 就游戏机制而言,它仅直接影响近战/肉搏伤害和负重。

换句话说,每点力量都会给你额外的+10负重和10%的近战(和肉搏)伤害。

辐射4中的其他SPECIAL数据一样,力量也有一系列辅助能力。

基于力量的辅助能力[]

Required Strength Required Level 级别 描述 Damage Multiplier Disarm Chance Power Attack Cripple Chance Critical Paralyze Form ID
1
1 1 引导你的气释放毁灭性的愤怒! 拳击对你的对手造成20%以上的伤害。 1.2 .00 .00 No 0001DAFE
9 2 拳击现在造成40%的额外伤害并且可以解除你的对手的武装。 1.4 .10 .00 No 0001DAFF
18 3 拳击现在造成60%的额外伤害。徒手强力攻击有一定几率废掉对手的一条四肢。 1.6 .10 .10 No 0001DB00
31 4 拳击现在造成80%的额外伤害。徒手强力攻击有更大的几率废掉对手的一条四肢。 1.8 .10 .15 No 00065E42
46 5 拳击现在造成双倍伤害,V.A.T.S.中的致命一击会使你的对手瘫痪。 2.0 .10 .15 Yes 00065E43

级别5是误导; 超频会让你尝试在VATS之外麻痹,效果就像一个栓锁注射器,持续时间未知。

主页面: Big Leagues (Fallout 4)

Big Leagues (Fallout 4)

  • 等级 03: Armorer
  • 保护自己免受废土的危险。如果你喜欢在盔甲工作台上修修补补,想为自己或你的同伴制作一些令人印象深刻的防护装备,选择这个辅助能力。
行列 等级 力量等级 描述
1 / 3 获得使用基础级和1级装甲模组。
2 13 3 获得使用2级装甲模组。
3 25 3 获得使用3级装甲模组。
4 39 3 获得使用4级装甲模组。
  • 等级 04: 铁匠
  • 把铁匠铺烧起来!如果你喜欢用近战武器攻击敌人的头骨,那么在武器工作台制作修改过的变体是值得的。
行列 等级 力量等级 描述
1 / 4 获得基础级和1级近战武器模组。
2 16 4 获得使用2级近战武器模组。
3 29 4 获得使用3级近战武器模组。
  • 等级 05: Heavy Gunner
  • Thanks to practice and conditioning, you're able to utilize the weightiest of weapons with an extra degree of precision.
行列 等级 力量等级 描述
1 / 5 Heavy guns do 20% more damage.
2 11 5 Heavy guns do 40% more damage and have improved hip-fire accuracy.
3 21 5 Heavy guns do 60% more damage and hip-fire accuracy is improved even more.
4 35 5 Heavy guns do 80% more damage and have a chance to stagger your opponent.
5 47 5 Heavy guns now do double damage.
  • 等级 06: 虎背
  • What are you? Part pack mule? Though those favouring heavier weapons and armor are likely to take this perk on general principle, it's also hugely beneficial to scavengers; spend more time in the wilderness gathering loot to sell or trade or carry a greater complement of killing equipment.
    • Ranks 1 and 2 of this perk are equivalent to 2.5 points of Strength, but only for modifying the player's carrying capacity.
行列 等级 力量等级 描述
1 / 6 负重+25。
2 10 6 负重+50。
3 20 6 当超重时,可以使用行动点来跑步。
4 30 6 当超重时,你可以快速旅行。
  • 等级 07: Steady Aim
  • 瞄准目标!如果你享受枪支游戏的好处,而不进入V.A.T.S来完成你的暴力目标,那么增加任何投射武器的准确性。这让你在手动射击敌人时有了更多的回旋余地,而且不需要瞄准铁瞄准镜或瞄准镜。
行列 等级 力量等级 描述
1 / 7 髋部射击精度提高时,当发射任何枪。
2 28 7 髋部射击精度提高甚至更多,当发射任何枪。
  • 等级 08: 破坏者
  • Get up close and personal! The amount of time you use the butt of your gun to inflict a bloody nose (or worse) at close quarters reflects how important you deem this perk to be. But it does increase the flexibility of more complex combat situations where you may not wish to switch between a favored firearm and a different weapons type.
    • Each rank of this perk is equivalent to 2.5 points of Strength, but only for modifying the player's melee damage with ranged weapons, in addition to the other effects accrued at higher ranks.
行列 等级 力量等级 描述
1 / 8 Gun bashing does 25% more damage.
2 5 8 Gun bashing does 50% more damage and possibly cripples your opponent.
3 14 8 Gun bashing does 75% more damage and has an increased chance to cripple your enemy.
4 26 8 Gun bashing does double damage and has an increased chance to cripple your opponent and inflict a critical hit.
  • 等级 09: Rooted
  • You're part tree! Though ostensibly used when you're standing there trading close quarter blows with a hapless idiot, this can also be used when you're sneaking behind a foe, stopping, and delivering a killing blow.
行列 等级 力量等级 描述
1 / 9 While standing still, you gain 25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. (Contrary to the description, the player also gains 25 Energy Resistance.)
2 22 9 While standing still, you gain 50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. (Contrary to the description, the player also gains 50 Energy Resistance.)
3 43 9 While standing still you may (+25% chance) automatically disarm enemies that use melee weapons against you. (Contrary to the description, this does work on ranged weapons used to make melee attacks (i.e. gun bashing); as per the description, it doesn't work on unarmed weapons.)
  • 等级 10: Pain Train
  • Choo-Choo! All Aboard! Turning Power Armor into an offensive weapon! What an exceptional idea! As long as you have the Action points to complete a sprint before switching to your favorite weapon and you're focusing on Power Armor as a main source of protection, this can prove an excellent deterrent at any time during combat.
行列 等级 力量等级 描述
1 / 10 While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
2 24 10 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
3 50 10 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.

增加力量的方法[]

永久
临时
  • Armor and clothing
    • Champion left arm (+1)
    • Black Ops chest piece (+1)
    • Army fatigues (+1)
    • Baseball uniform (+1)
    • Dirty army fatigues (+1)
    • Nuka-World (add-on) Furry undergarments (+1)
    • Nuka-World (add-on) Patchwork sweater & furry pants (+1)
    • Nuka-World (add-on) Mason's outfit (+1)
    • Grognak costume (+2)
    • Nuka-World (add-on) Wildman rags (+2)
    • Power armor frame Strength set to 11. Note that this can exceed the normal S.P.E.C.I.A.L. limit of 10 to potentially going as high as 14 with Military paint job (+1) and motion-assist servos (+2).
  • Legendary armor effects
    • Fortifying (+1)
    • Rad Powered (Up to +7)
  • Consumables
    • 食物
      • Far Harbor (add-on) Grilled hermit crab (+2)
    • (效果不叠加)
      • 啤酒 (+1)
      • Bobrov's Best moonshine (+1)
      • Bourbon (+1)
      • Gwinnett ale (+1)
      • Gwinnett brew (+1)
      • Gwinnett lager (+1)
      • Gwinnett pale (+1)
      • Gwinnett pilsner (+1)
      • Gwinnett stout (+1)
      • Ice cold beer (+1)
      • Ice cold Gwinnett ale (+1)
      • Ice cold Gwinnett brew (+1)
      • Ice cold Gwinnett lager (+1)
      • Ice cold Gwinnett pale (+1)
      • Ice cold Gwinnett pilsner (+1)
      • Ice cold Gwinnett stout (+1)
      • Nuka-World (add-on) Ice cold Nuka-Bombdrop (+1)
      • Nuka-World (add-on) Ice cold Nuka-Cola Dark (+1)
      • Nuka-World (add-on) Nuka-Bombdrop (+1)
      • Nuka-World (add-on) Nuka-Cola Dark (+1)
      • Poisoned wine (+1)
      • Rum (+1)
      • Vodka (+1)
      • Wine (+1)
      • Whiskey (+2)
      • Dirty Wastelander (+3)
    • Chems
  • 辅助能力
    • Solar Powered (+2)
    • Nuka-World (add-on) SCAV! - Motivationally Moneyless (+1 - +3 based on caps possessed)
  • Settlement objects
    • Vault-Tec Workshop Weight bench (+1)

Fallout 76[]

Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.

Modifies: Melee Damage, Carry Weight

As with other SPECIAL attributes, Strength has a maximum base value of 15 but can be increased with buffs to a hard cap of 100.

Weight capacity without any Strength is 150. Each point of Strength increases carry weight by 5 and allows an additional point of Strength perks to be used. The game starts with Strength = 1 and carry capacity = 155. At Strength = 12, carry capacity without perks is 150 + (12*5) = 210. Wearing a power armor chassis overrides weight based on Strength with a flat 205 carry capacity until the weight based on Strength exceeds 205 at Strength = 12.

Carry Weight:

Unarmed:

1H / 2H:

Strength-based perks[]

Name Level Rank Description
Bandolier 22 1 Ballistic weapon ammo weighs 45% less.
2 Ballistic weapon ammo weighs 90% less.
Barbarian 14 1 Every point of Strength adds +2 Damage Resist (Max 40). (No Power Armor)
2 Every point of Strength adds +3 Damage Resist (Max 60). (No Power Armor)
3 Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
Basher 11 1 Gun bashing does +25% damage with a 5% chance to cripple your opponent
2 Gun bashing does +50% damage with a 10% chance to cripple your opponent
Bear Arms 35 1 Heavy Guns weigh 30% less.
2 Heavy Guns weigh 60% less.
3 Heavy Guns weigh 90% less.
Blocker 21 1 Take 15% less damage from your opponents' melee attacks.
2 Take 30% less damage from your opponents' melee attacks.
3 Take 45% less damage from your opponents' melee attacks.
Bullet Shield 39 1 Gain 20 damage resistance while firing a heavy gun.
2 Gain 40 damage resistance while firing a heavy gun.
3 Gain 60 damage resistance while firing a heavy gun.
Expert Gladiator 20 1 Your one-handed melee weapons now do +10% damage.
2 Your one-handed melee weapons now do +15% damage.
3 Your one-handed melee weapons now do +20% damage.
Expert Heavy Gunner 40 1 Your non-explosive heavy guns now do +10% damage.
2 Your non-explosive heavy guns now do +15% damage.
3 Your non-explosive heavy guns now do +20% damage.
Expert Shotgunner 23 1 Your shotguns now do +10% damage.
2 Your shotguns now do +15% damage.
3 Your shotguns now do +20% damage.
Expert Slugger 24 1 Your two-handed melee weapons now do +10% damage.
2 Your two-handed melee weapons now do +15% damage.
3 Your two-handed melee weapons now do +20% damage.
Full Charge 33 1 Sprinting in Power Armor consumes half as much Fusion Core energy.
2 Sprinting in Power Armor consumes no extra Fusion Core energy.
Gladiator 2 1 Your one-handed melee weapons now do +10% damage.
2 Your one-handed melee weapons now do +15% damage.
3 Your one-handed melee weapons now do +20% damage.
Heavy Gunner 30 1 Your non-explosive heavy guns now do +10% damage.
2 Your non-explosive heavy guns now do +15% damage.
3 Your non-explosive heavy guns now do +20% damage.
Incisor 34 1 Your melee attacks ignore 25% of your target's armor. (only for pointed weapons)
2 Your melee attacks ignore 50% of your target's armor. (only for pointed weapons)
3 Your melee attacks ignore 75% of your target's armor. (only for pointed weapons)
Iron Fist 5 1 Your punching attacks now do +10% damage.
2 Your punching attacks now do +15% damage.
3 Your punching attacks now do +20% damage.
Lock and Load 37 1 Heavy guns reload +10% faster.
2 Heavy guns reload +20% faster.
3 Heavy guns reload +30% faster.
Martial Artist 16 1 Your melee weapons weigh 20% less, and you can swing them 10% faster.
2 Your melee weapons weigh 40% less, and you can swing them 20% faster.
3 Your melee weapons weigh 60% less, and you can swing them 30% faster.
Master Gladiator 43 1 Your one-handed melee weapons now do +10% damage.
2 Your one-handed melee weapons now do +15% damage.
3 Your one-handed melee weapons now do +20% damage.
Master Heavy Gunner 50 1 Your non-explosive heavy guns now do +10% damage.
2 Your non-explosive heavy guns now do +15% damage.
3 Your non-explosive heavy guns now do +20% damage.
Master Shotgunner 45 1 Your shotguns now do +10% damage.
2 Your shotguns now do +15% damage.
3 Your shotguns now do +20% damage.
Master Slugger 48 1 Your two-handed melee weapons now do +10% damage.
2 Your two-handed melee weapons now do +15% damage.
3 Your two-handed melee weapons now do +20% damage.
Ordnance Express 31 1 Explosives weigh 30% less.
2 Explosives weigh 60% less.
3 Explosives weigh 90% less.
Pack Rat 7 1 The weight of all junk items is reduced by 25%.
2 The weight of all junk items is reduced by 50%.
3 The weight of all junk items is reduced by 75%.
Pain Train 41 1 Damage and stagger enemies by sprinting into them with Power Armor.
2 Smash and stagger enemies by sprinting into them with Power Armor.
3 Devastate and stagger enemies by sprinting into them with Power Armor.
Scattershot 18 1 Shotguns now weigh 30% less and you reload them 10% faster.
2 Shotguns now weigh 60% less and you reload them 20% faster.
3 Shotguns now weigh 90% less and you reload them 30% faster.
Shotgunner 10 1 Your shotguns now do +10% damage.
2 Your shotguns now do +15% damage.
3 Your shotguns now do +20% damage.
Slugger 6 1 Your two-handed melee weapons now do +10% damage.
2 Your two-handed melee weapons now do +15% damage.
3 Your two-handed melee weapons now do +20% damage.
Strong Back 26 1 Gain +10 to carry weight.
2 Gain +20 to carry weight.
3 Gain +30 to carry weight.
4 Gain +40 to carry weight.
Sturdy Frame 13 1 Armor weighs 25% less than normal.
2 Armor weighs 50% less than normal.
Traveling Pharmacy 3 1 Weights of all Chems (including Stimpaks) are reduced by 30%.
2 Weights of all Chems (including Stimpaks) are reduced by 60%.
3 Weights of all Chems (including Stimpaks) are reduced by 90%.

Ways to increase Strength[]

All stat boosts in Fallout 76 are temporary.

  • Bobblehead: Strength (+2 for 1 hour or 2 hours with Curator)
  • Armor and apparel:
    • Power armor chassis Increases Strength to 11 if below.
    • "Brotherhood of Steel," "Enclave" or "Marine" underarmor with a treated lining mod (+1)
    • "Secret Service" underarmor with a treated lining mod (+2)
    • "Brotherhood of Steel" or "Marine" underarmor with a resistant lining mod (+1)
    • "Enclave" underarmor with a resistant lining mod (+2)
    • "Marine" or "Vault suit" underarmor with a protective lining mod (+1)
    • "Brotherhood of Steel," "Enclave" or "Secret Service" underarmor with a protective lining mod (+2)
    • "Vault suit" underarmor with a shielded lining mod (+1)
    • "Brotherhood of Steel" or "Marine" underarmor with a shielded lining mod (+2)
    • "Enclave" underarmor with a shielded lining mod (+3)
    • "Secret Service" underarmor with a shielded lining mod (+4)
  • Legendary effects:
    • Strength (+1)
    • Unyielding (+3)
  • Magazines
    • Grognak & the Ruby Ruins (+1)
  • Mutations:
    • Herd Mentality (+2 if grouped, -2 if solo)
  • Perks:
    • Solar Powered (+1 to +3 during the day)
    • Radicool (up to +5)
    • Legendary Strength (up to +5)
  • Consumables:
    • Food:
      • Deathclaw steak (+2)
      • Deathclaw Wellington (+3)
      • Mole rat chunks (+1)
      • Stingwing filet (+2)
    • Drinks:
      • Beer (+1)
      • Blackwater Brew (+1)
      • Bourbon (+1)
      • Wild Appalachia Chally's milk (+1)
      • Cranberry moonshine (+1)
      • Mountain honey (+1)
      • New River Red Ale (+1)
      • Nuka-Cola Dark (+1)
      • Oak Holler Lager (+1)
      • Old Possum (+1)
      • Pickaxe Pilsner (+1)
      • Simple fern flower tea (+1)
      • Steeped fern flower tea (+2)
      • Rodgers' Reserve beer (+2)
      • Rum (+1)
      • Vodka (Fallout 76) (+1)
      • Whiskey (+2)
      • Wine (+1)
    • Chems:
      • Buffout (+2)
      • Bufftats (+3)
      • Psychobuff (+3)
      • X-cell (+2)

Fallout Shelter[]

Strength affects how efficient a dweller is while working in the power generator and nuclear reactor facilities. It can be increased on different dwellers by assigning them to the weight room.

Fallout: The Roleplaying Game[]

Agility defines a character's Melee Damage as well as the character's max Carry Weight. Strength is also used as the default for skill tests involving Athletics, Melee Weapons and Unarmed Damage.

Strength-based perks[]

  • Adrenaline Rush
  • Armorer
  • Barbarian
  • Basher
  • Big Leagues
  • Black Widow/Lady Killer
  • Blacksmith
  • Heave Ho!
  • Iron Fist
  • Paralyzing Palm
  • Piercing Strike
  • Shotgun Surgeon
  • Slayer
  • Steady Aim
  • Terrifying Presence

Fallout: The Board Game[]

Unlike other games, Strength is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Strength token gets free rerolls during certain tests, as well as during fights if equipped with a Strength-based weapon.

The super mutant player character always begins the game with Strength and any player character wearing T-60e power armor is treated as having Strength. During any Strength test or fight, Buffout can be used to gain one free hit.

Strength-based perks[]

  • Armorer
  • Pain Train

Strength-based weapons[]

  • Minigun
  • Pipe wrench
  • Ripper
  • Shishkebab
  • Super sledge (x2)
  • Tire iron

图库[]

视频[]

Fallout_4_S.P.E.C.I.A.L._Video_Series_-_Strength

Fallout 4 S.P.E.C.I.A.L. Video Series - Strength

辐射4力量宣传视频

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