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Portal:Van Buren
射》資料庫 關於 · 論壇 · 幫助 · 方針 Fallout中文維基:Van Buren導航 欢迎来到Van Buren的导航页!! Van Buren是黑 -
Fallout 4 角色
本页lists all (named) characters 在 Fallout 4. The characters shown here are grouped by their initial location. Only locations with at least two named characters have an own section. Characters in other locations -
Infobox character/doc
Infobox template for characters. Based on{{Infobox}}. -
辐射4的SPECIAL系统
本页describes the SPECIAL implementation 在 Fallout 4. In Fallout 4, the player starts with 1 skill point in every attribute and receives an additional 21 points to add to these attributes. The number -
Infobox character
[view · edit · purge ] Template documentation (for the template shown above, sometimes hidden or invisible) -
辐射2SPECIAL系统
and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and available perks of the given character. 主页面: Fallout 2 derived statistics -
辐射SPECIAL系统
Agility and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and available perks of the given character. 主页面: Fallout derived statistics -
异尘余生2 角色
本页列出所有 character 在 Fallout 2. There are sixteen companion characters: -
List of Fallout 2 characters
本页列出所有 character 在 Fallout 2. There are sixteen companion characters: -
辐射4 全息卡带
本页列出所有 holotapes 在 Fallout 4. In Fallout 4, picking holotapes will add them to the "Misc" category of the Pip-Boy's "INV" screen. -
輻射4 文件磁带
本页列出所有 holodisks and notes 在 Fallout 4. In Fallout 4, picking up holodisks or paper notes will add them to the "Misc" category of your Pip-Boy's "INV" screen. -
Fallout 76 SPECIAL
本页describes the SPECIAL implementation 在 Fallout 76. In Fallout 76, player characters start with 1 point in every attribute. Each time a player character levels up until level 50, they can choose 1 -
辐射3 SPECIAL
本页describes the SPECIAL implementation 在 Fallout 3. 主页面: Fallout 3 character creation At birth the player chooses the player character's name, gender and appearance. Later, as a child in Vault -
伤害抵抗
... “Any damage taken is reduced by this amount. Damage Resistance can be increased by wearing armor.”— Fallout In-game description Damage Resistance (DR) is a derived statistic in the SPECIAL character system. -
行动点数
... “The number of actions that the character can take during one combat turn.”— Fallout in-game description Action Points (or AP) is a game mechanic governing the number of things a character can do -
负重
... “The maximum amount of equipment your character can carry, in pounds.”— in-game description, Fallout Carry Weight is a derived statistic in the SPECIAL system. -
辐射抗性
modified by the type of armor worn, and anti-radiation chems.”— Fallout In-game description Radiation Resistance is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout Tactics. -
生命值
... “你的角色在死前可以承受多少伤害。如果您达到0HP或更少,你就会死亡。”— 游戏内描述 -
技能获取率
to skills, each time you gain a level.”— Fallout Tactics in-game description Skill Rate is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren and J.E -
辅助能力获取率
... “The amount of levels the character will have to gain in order to gain a perk. (lower is better)”— Fallout Tactics in-game description Perk Rate is a derived statistic. It affects how often -
肉搏伤害
... Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics. “The amount of bonus damage your character does in hand-to-hand combat.”— Fallout In-game -
康复速度
character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.”— In-game description Healing rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics. -
战斗顺序
“Determines how soon in a combat turn your character can react.”— Fallout in-game description Sequence is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In Van Buren and -
蒂贝茨监狱
蒂贝茨is a cold, sterile, steel-walled automated prison facility,本身是战前用于关押要犯的军事监狱in what used to be known as -
信使风衣
“If war doesn't change, men must change, and so must their symbols. Even if it is nothing at all, know what you follow, Courier...just as I followed you, to the end. Whatever