因为以下原因,您没有权限编辑本页: 您所请求的操作仅限于这些用户组的用户使用:用户、FANDOM助手、Wiki主管、内容团队人员 您可以查看与复制此页面的源代码。 ==''Fallout: New Vegas''== :<math>\text{Initial level}=(\text{Intelligence}/2)+10</math> In ''New Vegas'', the number of innate skill points remains the same at 10, but the Intelligence bonus is now halved. If Intelligence is set to an odd number, the half points will be stored and added to every other level; i.e. an Intelligence of 9 would result in skill point allowances of 14 and 15 every other level. Tag skills function the same as before. The Educated perk now only adds two points instead of three, meaning a maximum of 17 points per level (after level 4). 30 is the maximum possible level initially, the same as ''Fallout 3'' with ''Broken Steel'' installed. Each add-on increases the level cap by five, resulting in a final level cap of 50 with the release of ''[[Lonesome Road (add-on)|Lonesome Road]]''. In ''New Vegas'', virtually all skill-enhancing perks have been removed or modified in such a way that they no longer increase the base value of a skill. Only [[Tag!]] provides a direct increase. [[Intense Training]] can increase skill points indirectly, as can [[Fallout: New Vegas implants|implants]] (which are functionally identical), but not to any significant degree. In addition, the number of skill books has been drastically reduced, now averaging four per skill, though they are now worth four points with [[Comprehension]] instead of 2 as in ''Fallout 3''. Without the add-ons there is no combination of perk, SPECIAL, and skill point allocation that will allow for 100 points in every skill. With the add-ons installed a player can max every skill with just an Intelligence of 4, [[Educated]], [[Comprehension]], and every skill book. 返回至Skill Rate。