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Skilled
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| colspan="3" class="fallout_navbox_cell" style="text-align:;" | ' skills

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Skill(技能)是一系列可供學習的能力,Skill等級愈高代表角色愈擅長作這類事。遊戲中可以透過升級與閱讀書籍來獲得Skill點數。

在Fallout 4和Fallout: Brotherhood of Steel中,Skill系統被併入Perk系統中。They are not listed here for this reason.

List of skills编辑

Combat skills编辑

<section begin="Combat skills" />

Skill Fallout Fallout 2 Tactics Van Buren Fallout 3 New Vegas
Big Guns Icon yes Icon yes Icon yes Icon no Icon yes Icon no
Small Guns Icon yes Icon yes Icon yes Icon no Icon yes Icon no
Firearms Icon no Icon no Icon no Icon yes Icon no Icon no
Guns Icon no Icon no Icon no Icon no Icon no Icon yes
Energy Weapons Icon yes Icon yes Icon yes Icon no Icon yes Icon yes
Throwing Icon yes Icon yes Icon yes Icon yes Icon no Icon no
Traps Icon yes Icon yes Icon yes Icon no Icon no Icon no
Explosives Icon no Icon no Icon no Icon no Icon yes Icon yes
Melee Weapons Icon yes Icon yes Icon yes Icon yes Icon yes Icon yes
Unarmed Icon yes Icon yes Icon yes Icon yes Icon yes Icon yes
<section end="Combat skills" />

Active skills编辑

Skill Fallout Fallout 2 Tactics Van Buren Fallout 3 New Vegas
Doctor Icon yes Icon yes Icon yes Icon no Icon no Icon no
First Aid Icon yes Icon yes Icon yes Icon no Icon no Icon no
Medic Icon no Icon no Icon no Icon yes Icon no Icon no
Medicine Icon no Icon no Icon no Icon no Icon yes Icon yes
Lockpick Icon yes Icon yes Icon yes Icon no Icon yes Icon yes
Security Icon no Icon no Icon no Icon yes Icon no Icon no
Repair Icon yes Icon yes Icon yes Icon no Icon yes Icon yes
Mechanics Icon no Icon no Icon no Icon yes Icon no Icon no
Science Icon yes Icon yes Icon yes Icon yes Icon yes Icon yes
Sneak Icon yes Icon yes Icon yes Icon yes Icon yes Icon yes
Steal Icon yes Icon yes Icon yes Icon yes Icon no Icon no
Survival Icon no Icon no Icon no Icon no Icon no Icon yes
Traps Icon yes Icon yes Icon yes Icon no Icon no Icon no

Passive skills编辑

Skill Fallout Fallout 2 Tactics Van Buren Fallout 3 New Vegas
Barter Icon yes Icon yes Icon yes Icon yes Icon yes Icon yes
Gambling Icon yes Icon yes Icon yes Icon no Icon no Icon no
Outdoorsman Icon yes Icon yes Icon yes Icon yes Icon no Icon no
Pilot Icon no Icon no Icon yes Icon no Icon no Icon no
Speech Icon yes Icon yes Icon no Icon no Icon yes Icon yes
Deception Icon no Icon no Icon no Icon yes Icon no Icon no
Persuasion Icon no Icon no Icon no Icon yes Icon no Icon no

Mechanics编辑

For most skills, the success of an action governed by one is determined by either directly checking skill level against a threshold or with a skill roll.

Rolls are used for most intrinsically random actions like hits in combat and random encounters.

With Speech, direct checks are used as well as rolls in Fallout and Fallout 2, with direct checks completely taking over in later installments, as the randomness that rolls introduce proved to be undesirable in dialogues and quests.

Skills governing the success of gameplay actions with low degree of randomness (like lockpicking) used rolls in classic games, too, but eventually switched to entirely different mechanics (see skill pages for details).

Skill roll编辑

A skill roll (also called "skill challenge") emulates the way skill checks are done in traditional pen-and-paper RPGs.

A random number from 1 to 100 is generated. If it is lower or equal to the skill level, the action is a success. So, for an unmodified check, skill level is effectively a chance of success for a relevant action.

A check can have a modifier that the skill level is adjusted by for the purpose of the check. So a positive modifier makes the action easier while a negative one - harder. Combat skills use automatically calculated modifiers from e.g. the ambient darkness level. Modifiers for checks associated with specific object or logic (like a dialogue option) are set explicitly. Since skills can grow up to 300%, the hardest challenges can have modifiers of as much as -100.

Some skills also limit the success rate by 95% no matter what.

A few skills can also generate critical successes and critical failures. For combat skills, the effect is determined by Critical Hit tables and Critical Failure tables.

See also编辑

Template:Navbox skills

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