Lost Soul is a Railroad radiant quest in Fallout 4. They are a chain of semi-random quests provided by Doctor Carrington in the Railroad HQ. He asks the Sole Survivor to help stray synths in danger after The Nuclear Option (Railroad) or The Nuclear Option (Minutemen). The number of locations is fixed, but the order in which they are given is random.
Quick walkthrough[]
Railroad radiant quest: Lost Soul | |||||||||||||
Talk to Doctor Carrington | |||||||||||||
Travel to the set location. | |||||||||||||
Rescue the synth. | |||||||||||||
Report back to Doctor Carrington | |||||||||||||
Reward: 400+ XP 250 caps Possible weapon | |||||||||||||
Detailed walkthrough[]
Rescue the synth[]
The Pip-Boy will be updated with the location of the synth (they are different random locations), and Carrington will give you a synth care package to be delivered to a rescued synth. Travel to that location and eliminate the variable opposing forces, then give the package to the synth.
Report back to Carrington[]
Return to Carrington at the Railroad HQ. He will congratulate the Sole Survivor on a job well done and give a reward of 250 bottlecaps and sometimes a weapon.
Possible locations[]
There may be several quest locations in this series, confirmed:
- Aldersea Day Spa
- Back Street Apparel
- Big John's Salvage
- Camp Kendall
- Coast Guard Pier
- College Square
- Crater house
- D.B. Technical High School
- Dunwich Borers
- Fallon's department store
- Faneuil Hall
- Federal ration stockpile
- Gunners plaza
- Gwinnett Brewery
- Hardware Town
- Hub City Auto Wreckers
- Mahkra Fishpacking
- Monsignor Plaza
- Parkview Lounge
- Poseidon reservoir
- The Shamrock Taphouse
- Shaw High School
- Wilson Atomatoys corporate HQ
Quest stages[]
Notes[]
If followed, the synth will head to Bunker Hill at a leisurely stroll, though not necessarily by the most direct route, and the game may teleport them a distance at points along the way. They'll generally flee when danger threatens, though enemies completely ignore them, and they may defend themselves with an Institute rifle. Once at Bunker Hill, they will enter the utility basement and wait indefinitely just inside the entrance.
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