Fallout中文維基
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Fallout中文維基
關於an overview of all cities in Fallout universe,參見City
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The locations in the post-nuclear United States form the backdrop in which the events of the Fallout series occur. Many have diverse environments where anything can happen, such as a special encounter, or just a skirmish with raiders. The environments and places have been changed over the course of the many games, as the settings have always been in different places, and always brought new surprises with them.

Regions[]

New California[]

Midwest[]

Texas[]

Capital Wasteland[]

The Capital Wasteland is the general name given to the ruins of Washington, D.C. and the region surrounding it.

A once verdant and populated area of the U.S, the Capital and its surrounding countryside received significant nuclear bombardment during the Great War. As of 2277, the area is little more than a scorching, barren desert where life for its inhabitants is a constant struggle for survival. It stretches from Raven Rock in the northwest to Rivet City in the southeast, with what's left of the Potomac River dividing it roughly in two. It serves as the game-world for Fallout 3.

In the Capital Wasteland, there are 22 settlements, ranging in size from Rivet City, with a population of 43 named characters and 7 stores, to Girdershade: 2 people and no merchants. Apart from Rivet City, there are 4 other major settlements: Megaton, which would be probably the first settlement the Lone Wanderer encounters after escaping the vault; Underworld, the city inside downtown DC full of ghouls; Tenpenny Tower, a former luxury hotel that Allistair Tenpenny lets people in for the right price-ghouls need not apply; and the Citadel, home of the Brotherhood of Steel. Besides those, there is the Republic of Dave, Canterbury Commons, Oasis, Paradise Falls, the Temple of the Union, Little Lamplight, Arefu, Andale, and the Reilly's Rangers compound are all settlements of a medium size, and all have related quests. Vault 101 and 112 both are also populated: Vault 101 is where the story starts, yet is closed after being left for the first time, is reopened during the Trouble on the Homefront quest, and after that, it is once again sealed, but this time for good. However there is evidence of an inevitable rebellion as Butch is found in Rivet City in the Muddy Rudder. Vault 112, home of the Tranquility Lane simulator, is populated only by RoboBrains and, briefly, the Lone wanderer's father, James.

Point Lookout[]

The Pitt[]

Mojave Wasteland[]

In the Mojave, many different settlements can be found throughout the land, either run by a particular faction or operating independently. Some of these independent settlements include Goodsprings, Primm, Novac, Nipton, Westside, & North Vegas Square. The New California Republic controls a majority of the Mojave & various habitable settlements by the start of the game, including the various Ranger stations, the Mojave Outpost, HELIOS One, Boulder City, Camp Golf, Camp Guardian, Camp McCarran, Camp Forlorn Hope, Sloan, Aerotech Office Park, Bitter Springs, & Hoover Dam. Caesar's Legion, who have begun to push westward to challenge the NCR, has taken the Fort as Caesar's base of operations, as well as Cottonwood Cove & the town of Nelson as footholds across the Colorado River. New Vegas, specifically the Strip, is primarily operated by Mr. House, while the Kings are the de-facto rulers of Freeside. Additionally, smaller factions have developed their own settlements throughout the Mojave. After their escape from Vault 34, the Boomers settled down in Nellis Air Force Base, using their artillery strikes to steer outsiders away. After losing HELIOS One to the NCR, the remaining members of the Mojave Chapter of the Brotherhood of Steel have retreated back to their underground bunker of Hidden Valley. After staging an audacious breakout, a gang of NCR convicts known as the Powder Gangers have taken the NCR Correctional Facility as their base of operations, while a splinter group traveled through the Mojave & settled down in Vault 19. After the massacre at Bitter Springs, the remaining members of the Great Khans have relocated westward towards Red Rock Canyon. While traveling through the western United States after the fall of the Master, a group of super mutants & nightkin led by Marcus eventually settled down in Black Mountain until a group led by one of the mutants, Tabitha, drives Marcus's group away & eventually created the State of Utobitha on Black Mountain, while Marcus's group eventually discovers an abandoned ski lodge to the west of New Vegas & creates Jacobstown as a safe haven for super mutants & nightkin.

New England Commonwealth[]

Appalachia[]

Vaults[]

There were a total of 122 Vaults that were known to the public, and this number may not include any of the secret Vaults that the pre-War American government could have constructed for private purposes. Most of the Vaults were created to perform social experiments on the inhabitants and only 17 of the Vaults served as control vaults, allowing individuals to live relatively normal lives.

Locations[]

Locations based on real places[]

New California[]

Midwest[]

Texas[]

Capital Wasteland[]

Point Lookout[]

The Pitt[]

Mojave Wasteland[]

New England Commonwealth[]

Appalachia[]

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