The laser RCW (rapid capacitor weapon)[1] is a weapon in Fallout: New Vegas.




This capacitor rotation allows the Laser RCW to operate like a multi-barreled ballistic weapon (for example, the minigun), and avoids the rate-of-fire limitations imposed by a single capacitor design. This high rate of fire restricts the Laser RCW to using only the ECP ammunition type.


With adequate Energy Weapons skill and Strength, this weapon exhibits moderate accuracy due to a high spread for a laser weapon, making it useful for taking down enemies at almost any range. As a direct energy weapon, it has no recoil, allowing for continuous fire without muzzle climb. However, using it extensively on full-auto requires large amounts of ammunition. A partial solution to this problem is to apply the Laser RCW recycler modification, which recycles every fourth discharge. It also has the second lowest critical chance of any energy weapon in the entire game.

Using true iron sights can become difficult with this weapon, as the bright pulse emitted when this weapon fires can easily obscure the tiny field of vision that the iron sights allow. This effect is especially pronounced in low light conditions.


The laser RCW can fire a total of about 1995 times using standard packs, the equivalent of 34 reloads, or 25 reloads when modified with the recycler, from full condition before breaking. Template:Durability table


  • Laser RCW recycler - recycles and replenishes 1 in 4 shots.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser RCW 15
Laser RCW With all weapon mods attached 15


  • Silver Rush - One can be bought or stolen from Gloria Van Graff.
  • REPCONN headquarters - Can be found on one of the fiend corpses by the locked door in the lobby.
  • Fiends occasionally carry them, more often in and around Vault 3.
  • Hidden Valley - Brotherhood of Steel scribes often carry them, as well as Elder McNamara.
  • Sometimes carried by Greasy Johnny.
  • Can occasionally be found on Bright Brotherhood members.
  • Big MT - Sometimes carried by Y-17 trauma override harnesses.Old World Blues (add-on)
  • Novac - May be sold by Cliff Briscoe.
  • Ulysses' Temple - Behind a locked door in the very easy locked locker.Lonesome Road (add-on)


  • The maximum attainable critical hit chance with this weapon (in V.A.T.S.) is 26%.
  • The Laser RCW is one of few weapons that have their own unique reload animations.
  • Just like the .45 Auto submachine gun, when in third person, the stock of the weapon will not be pressed against the player character's shoulder when firing.


SingleShotVB.png ReloadVB.png