|關於other characters that appear in the Fallout universe named Karl，參見Karl。|
|“||You are truly (hic) my bestest friend in this whole (hic) cursed world.||”|
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is a doctor.|
|This character is a merchant.||Sells: -|
|This character can modify weapons.||
|This character starts quests.||
|This character is involved in quests.|
|This character has a talking head.|
Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once you find him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.
It is possible to upset Karl, whereupon he refuses to talk to you about "his story". You will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.
|Torn old outfit||-||-|
- You can "revive" Karl from his deep sleep through the Doctor skill.
Karl appears only in Fallout 2.
Karl is listed under the Party.txt, it can be assumed he had to be escorted.
The dialogue option to ask Karl about his story requires an Intelligence of 10, which was explained to be a typo in scripting.