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Icon disambig
關於other characters that appear in the Fallout universe named Karl,參見Karl
 
Gametitle-FO2
Gametitle-FO2
You are truly (hic) my bestest friend in this whole (hic) cursed world.

Karl is a mentally disturbed drunkard lounging around Mom's Diner in 2241.

Background编辑

Asking Karl about "his story" will make him sober up and tell a frightening tale. His farm was razed by ghosts, his crops failed, and he fled to the Den.

Interactions with the player character编辑

Interactions overview编辑

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

Quests编辑

Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once you find him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.

Effects of player's actions编辑

It is possible to upset Karl, whereupon he refuses to talk to you about "his story". You will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.

Inventory编辑

服飾 武器 其他道具
Torn old outfit - -

Notes编辑

  • You can "revive" Karl from his deep sleep through the Doctor skill.

Appearances编辑

Karl appears only in Fallout 2.

Behind the scenes编辑

Icon cut content以下内容基於輻射2刪節内容,因而不應完全作正史内容看待。

Karl is listed under the Party.txt, it can be assumed he had to be escorted.

Icon cut content關於輻射2刪節内容的内容到此作結。

Bugs编辑

The dialogue option to ask Karl about his story requires an Intelligence of 10, which was explained to be a typo in scripting.

Template:Navbox Den Template:Navbox Modoc

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