Icon disambig
關於other characters that appear in the Fallout universe named Karl,參見Karl
You are truly (hic) my bestest friend in this whole (hic) cursed world.

Karl is a mentally disturbed drunkard lounging around Mom's Diner in 2241.


Asking Karl about "his story" will make him sober up and tell a frightening tale. His farm was razed by ghosts, his crops failed, and he fled to the Den.

Interactions with the player character编辑

Interactions overview编辑


colspan="2"| This character is a temporary companion.



colspan="2"| This character is a permanent companion.



This character is a doctor.



This character is a merchant.

Sells: -


Hand Loader

This character can modify weapons.




This character starts quests.



Perk empathy synthesizer

This character is involved in quests.



colspan="2"| This character has a talking head.



Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once you find him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.

Effects of player's actions编辑

It is possible to upset Karl, whereupon he refuses to talk to you about "his story". You will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.


服飾 武器 其他道具
Torn old outfit - -


  • You can "revive" Karl from his deep sleep through the Doctor skill.


Karl appears only in Fallout 2.

Behind the scenes编辑

Icon cut content以下内容基於輻射2刪節内容,因而不應完全作正史内容看待。

Karl is listed under the Party.txt, it can be assumed he had to be escorted.

Icon cut content關於輻射2刪節内容的内容到此作結。


The dialogue option to ask Karl about his story requires an Intelligence of 10, which was explained to be a typo in scripting.

Template:Navbox Den Template:Navbox Modoc

除了特别提示,社区内容遵循CC-BY-SA 授权许可。