Jason D. Anderson , often credited as merely Jason Anderson, started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.

Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007[1]. It is very likely that the game Anderson was working on is Interplay’s Fallout MMO the company licensed the rights to from Bethesda Softworks.

In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a new computer role-playing game, which is likely to be a sequel to Wasteland, the predecessor of Fallout.

Credits[編輯 | 編輯原始碼]

Fallout (1997)[編輯 | 編輯原始碼]

Senior artist

Project V13 (in development)[編輯 | 編輯原始碼]

Creative director

References[編輯 | 編輯原始碼]

See also[編輯 | 編輯原始碼]

External links[編輯 | 編輯原始碼]

Copyright.png本頁全部或部分的內容來自維基百科,自由的百科全書,因此本頁的內容將依照知識共享 署名-相同方式共享 3.0協議公開發行。該部分的的原始版本,歷史和作者可以在Jason Anderson (artist)找到。