Jason D. Anderson , often credited as merely Jason Anderson, started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.
Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007. It is very likely that the game Anderson was working on is Interplay’s Fallout MMO the company licensed the rights to from Bethesda Softworks.
In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a new computer role-playing game, which is likely to be a sequel to Wasteland, the predecessor of Fallout.
Project V13 (in development)[编辑 | 编辑源代码]
- Jason Anderson at MobyGames
|本页全部或部分的内容来自维基百科，自由的百科全书，因此本页的内容将依照知识共享 署名-相同方式共享 3.0协议公开发行。该部分的的原始版本，历史和作者可以在Jason Anderson (artist)找到。|