Icon disambig
關於the Fallout 3 character,參見Ian West
I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here.

Ian is a short, stocky former Crimson Caravan guard, now a Shady Sands guard and a possible companion who resides in Shady Sands in 2161.



A no-nonsense man, he used to be a guard for the Crimson Caravan in the Hub, but was shot during a bandit raid and recovered in Shady Sands. Having a debt to them, he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and Junktown to do some trading. Overall, he is very self-reliant, tough, and rather overconfident.

When asked he says his home is now Shady Sands, but mentions his hometown and having "someone waiting for me back home".

Fallout 2编辑

According to the Vault Dweller's memoirs, part of Fallout 2, Ian died while fighting super mutants in Necropolis with the Vault Dweller, having been burned to death by a flamer. However, in the special encounter "Cafe of Broken Dreams", Tandi mentions that Ian may be a part of the Abbey.

Icon cut content以下内容基於輻射2刪節内容,因而不應完全作正史内容看待。

At one point in the planning for Fallout 2, Ian had survived and was living in Vault City under the name of Old Joe. According to his dialogue, Ian would mistake the Chosen One for the Vault Dweller and would reminisce about events from Fallout before realizing the mistaken identity. Commenting on the prejudiced nature of Vault City's citizens, he would give the Chosen One a gun, apparently his old Colt 6520 10mm pistol before sending him away, encouraging the Chosen One to "make proud" the memory of the Vault Dweller.

Icon cut content關於輻射2刪節内容的内容到此作結。


Interactions with the player character编辑

Interactions overview编辑

General Services Quests
Companion: Icon check
  • Permanent
Talking head: Icon cross
Merchant: Icon cross
Modifies items: Icon cross
Doctor: Icon cross
Starts quests: Icon check
Involved in quests: Icon cross


  • Recruit Ian: It's pretty self-explanatory; recruit Ian.

Other interactions编辑

Ian is one of the few companion NPC's in Fallout. As a companion, he is notorious (or rather, infamous) for his problematic inaccuracy in combat. He can - more often than not - shoot the player character instead of the enemies, especially if he/she is in his line of sight.

Otherwise, because of his experience from being a former caravan guard, he can inform the player about locations of several towns.

Tell me about编辑



服飾 武器 其他道具
Leather jacket 10mm pistol 10mm JHP x72
Bottle cap x63
Stimpak x2


  • Ian will become hostile if you attack the people in Shady Sands without him being in your group.
  • He can attack with these weapons: Knife, pistol, SMG.
  • He is very precise on long ranges.
  • He can accidentally shoot the Vault Dweller during battle.


Ian appears in Fallout and Fallout 2.

Behind the scenes编辑

  • Ian was a test case character designed to see if the engine could handle non-player-controlled followers who would move from map to map with the player's character. Though the initial implementation required some troubleshooting, it functioned well enough for the team to decide to implement more followers.[1]
  • The character of Ian is roughly based upon Ian Dunteman, roommate of designer Jess Heinig. However, the developer found it hard to portray the real-life Ian's characteristics in just a few short lines of dialogue.[1]
  • Ian's line when asked to Tell me about "Apocalypse" is a reference to a quote by Albert Einstein: "I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."


  1. 1.0 1.1 Jesse Heinig, a Fallout designer

Template:Navbox Shady Sands FO1 Template:Navbox companions FO1

除了特别提示,社区内容遵循CC-BY-SA 授权许可。