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Fallout中文維基

 
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硬核模式 is an achievement and trophy, as well as a difficulty mode in Fallout: New Vegas which introduces new aspects of survival into the gameplay.

Achievement/trophy[]

The achievement/trophy is awarded for completing the game from start to finish in Hardcore mode. The mode is initially available just before the player character leaves Doc Mitchell's house for the first time and they are given the achievement/trophy for keeping Hardcore mode on continuously from this point until completing the main questline. Hardcore mode can be toggled off at any time through the options menu. It can still be turned back on, but the achievement/trophy will be unobtainable.

Game mode[]

In this mode, stimpaks and other healing items heal over time instead of instantly, RadAway removes radiation over time in a similar manner, ammunition has weight, and the Courier must stay hydrated, eat periodically, and have a regular sleep cycle. Limbs can only be restored by a doctor's bag, hydra, weapon binding ritual, healing poultice, Auto-Doc, or by visiting an actual doctor. Sleeping does not heal health points or crippled limbs, unless it's in an owned bed or having the Roughin' It perk. In addition, recruited companions can die permanently.

Gameplay differences[]

Normal Hardcore
治疗针(辐射3)瞬间生效 治疗针(辐射3)逐渐生效
Radaway 瞬间生效 Radaway逐渐生效
医疗包(辐射)治愈所有骨折 医疗包(辐射) 治愈一个肢体
Crippled limbs 可通过在任何地方睡觉或使用治疗针治愈 Only a doctor, a doctor's bag, sleeping in certain beds, healing poultice, weapon binding ritual, Auto-Doc, or Hydra can heal a crippled limb.
Ammunition 无重量. Ammunition有重量.
Companions cannot die, 只会昏迷。 Companions can die,但不战斗时生命会自己恢复。
No Dehydration, Starvation, or Sleep deprivation. The Courier must drink, eat, and have proper sleep cycles or will suffer increasingly negative effects,严重会致死。

Status effects[]

Need 200 400 600 800 1000 Growth-rate
H2O -1 END -1 PER, -2 END -2 PER, -1 INT, -3 END -2 PER, -3 END, -2 AGL, -1 INT DEATH ~12/h
(1 every 10s)
FOOD -1 STR -2 STR, -1 CHR -3 STR, -1 PER, -2 CHR -3 STR, -2 PER, -2 CHR DEATH ~4.75/h
(1 every 25s)
SLEEP -1 AGL -1 INT, -2 AGL -2 INT, -1 END, -3 AGL -2 INT, -2 END, -3 AGL DEATH ~2.4/h (1 every 50s)
(~ -60/h Sleep)
Note: the hours are for game time; the seconds for real time.

Notes[]

  • 辐射4不同,硬核模式不禁止传送,但在传送中你的状态仍然在下降。
  • Doctor's bags function similarly to stimpaks when healing limb damage. They can be used to heal all crippled limbs at once (but only healing each limb minimally) or used on specific limbs to heal much more. The other limb-healing items such as healing poultice cannot be used to heal individual limbs since the interface only offers doctor's bags.
  • Sleeping in an owned bed and getting the Well Rested bonus causes the Courier and their limbs to fully heal.
  • Hydra heals all limbs over time, functioning the same as in Normal mode.
  • 大多数时候在营火处制作的食品回复量比治疗针还大,尤其是生存技能点高于医疗时。
  • When beginning the Dead Money add-on while on Hardcore mode, the player character will wake up in the Villa with all Hardcore meters at zero, proceeding at the normal rate from that point, but the SLP meter will be stuck at zero unless one finds a bed and sleeps.
  • Drinking from a water source will satisfy one's H2O count.
  • Hardcore mode not only penalizes player characters for not eating food but also on eating raw meat. Cooking meat at a campfire or by using an electric hot plate is the only way to remove the debuffs given by raw meat.
  • When adjusting the timescale variable, needs DO NOT scale with it. If it is set to 1 (1 game minute = 1 real minute), one will die of starvation or dehydration if sleeping for more than a couple hours.
  • Despite being promised a "special reward" for completing Hardcore mode, there doesn't seem to be any sort of reward for completing beside the trophy earned. Either there was a plan to add a reward that was cut due to time constraints or the "reward" is the trophy itself.

Behind the scenes[]

The survival and hunger mechanics in the 2009 video game S.T.A.L.K.E.R.: Call of Pripyat greatly influenced hardcore mode, to the point that Joshua Sawyer called hardcore mode "basically" a rip-off.[1]

Bugs[]

  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 For unknown reasons, sometimes one or more of the Hardcore needs (such as H2O, FOD, SLP) will disappear, and will not even indicate a 0 integer. One can fix this by going into the options then turning hardcore off/on again, which will reset all needs to 0. However, this seems to be a redundant problem once it happens the first time and starts again upon loading a save. A way to fix it is to make a backup save, and delete the old file.[已验证]
    • Another fix for the above bug is to use an item that increases/decreases the meter of said needs (i.e. if 0 integers are missing in SLP then take a nap and the integer will reset to 0). This may need to be repeated before the fix takes effect.
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 The unpatched version of the game sometimes glitches and stops players from leveling up though still registering experience.[已验证]
  • Has platform::PCPC If one transfers their save game to a new computer and continues playing, the Hardcore achievement may not register upon completing the game, even if Hardcore mode was left on.[已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 The sleep meter may sometimes not drop below 2.[已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 Hardcore meters may stop increasing in "real-time." Sleeping, waiting, or fast traveling will still cause them to increase. Reloading a previous save can sometimes "unstick" the meters, but they become stuck again after a few minutes of gameplay.[已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 When loading a game, the needs meters may be higher than they were when it was saved, causing the player character to be hungry, tired, or dehydrated even though they were fine at the point of saving.[已验证]

See also[]

References[]

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