Find Collar 12: Christine
Find Collar 12.jpg
Christine, freed from the Auto-Doc
起始地点Villa Clinic
委托者Father Elijah
奖励200XP, Christine as a companion
Coin Operator (perk)
base idxx{{#pad:139e1|6|0|left}}
相关任务
前一任务:
Sierra Madre Grand Opening!
后一任务:
Mixed Signals
Find Collar 8: "Dog"
Find Collar 14: Dean Domino
 
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'FindCollar 12: Christine辐射:新维加斯DLCDead Money中的任务。Find Collar 12: Christine is a quest in the Fallout: New Vegas add-on Dead Money.

Overview

该任务是Father Elijah在任务Sierra Madre Grand Opening!之后交给你的。他让你去按顺序招募三个伙伴以便洗劫Sierra Madre赌场。 This quest is one of three given to the Courier after completing the quest Sierra Madre Grand Opening!. Speaking from the hologram fountain at the center of the Villa, Father Elijah instructs the player to recruit three companions, including Christine Royce, in order to carry out a heist at the Sierra Madre Casino.

Quick walkthrough

  1. 从泉水处往西走,找到Medical District
  2. 进入Villa Clinic
  3. 用钥匙(在第二层的桌子上)开门进入地下室;
  4. 在地下室的终端机上关闭所有的the Shielded Speakers;
  5. 在失效的Auto-Doc里找到Christine,招募她。
  1. Head west from the hologram fountain and follow your Pip-Boy marker to the Medical District.
  2. Once through the door, make your way to the Villa Clinic and go inside.
  3. Turn off the shielded speaker blocking your way to Christine by using the terminal in the Clinic Basement.
    1. Access to the basement can be gained by picking the lock (Lockpick 75), or by using the key located in a desk on the second floor.
  4. Release Christine from the malfunctioning Auto-Doc, and recruit her to your team.

Detailed walkthrough

进入诊所,上楼或直走穿过主入口,建议当玩家不在该层时,先设置全息影像巡逻。第二层门厅的一个房间里,有台电脑可以设置全息影像参数。设置到第一层,然后到发射器(在第二层主过道中心,看起来像蓝色的Plasmamine),用Repair技能解除,或简单地躲开全息影像就成。当Elijah通知玩家去寻找方法解除Auto-Doc门厅里的扬声器,到地下室,门可以通过lockpickt或钥匙(在第二层桌子上,旁边是Med-X配方)。在地下室,玩家应关闭主电源后返回楼上,下到Auto-Doc门厅,在最后的房间里激活Auto-Doc。它会救出Christine的。如果The Courier没有同伴,Christine会加入队伍。

本任务最好小心,经常保存并躲开敌人。在一些特点的地方,只需要跑开就能避开敌人。

  • Heading west from the hologram fountain where you speak with Elijah, refer to your Pip-boy local map and make your way to the Medical District. Once you enter, Elijah will warn you about the speakers found in the area. There is one ahead of you, above an archway, which can be safely shot from a distance.
  • There are several ghost people in the area. You can choose to fight them or carefully sneak past.
  • Go through the archways linking each open area. When you approach the archway with a toppled trash can in front of it, your collar will start to beep. Run straight to the closed door visible ahead. If you turn to face the way you came you will see the offending speaker high above the archway you ran through, and you can now safely destroy it.
    • The closed door hides a cloud-filled room. You can explore it now if you have enough health items to avoid death. Dean Domino's Unclean Living companion perk may prove useful here.
  • Continue following your map marker to the Villa clinic main entrance. You can also enter via the upper floor, by making your way through the nearby buildings, but note that this leads you past more speakers and puts you close to a hologram guard in the clinic. Using the main entrance will give you a chance to get your bearings and collect some useful items before proceeding.
  • Entering the clinic (through either door) will prompt a further message from Elijah, warning about the holograms. There is a terminal near each entrance that contains further information and allows you to reprogram the hologram, which is patrolling the upper floor when you enter.
    • To deactivate the hologram you can disable (Repair 25) or destroy its emitter unit. This is located on the upper floor, on the wall halfway along the corridor. It glows bright blue and is easily visible. Use the terminal to set the patrol route to the lower floor, or simply stay out of view Hidden behind the hologram and follow it along the corridor until you reach the emitter. With the hologram gone, the only threat remaining in the clinic is the shielded speaker downstairs.
  • From the main entrance, to your left is one of Dean's secret stashes, and on the reception desk is the stimpak vending machine code. There is a restroom behind the desk with a water source (irradiated). The left doorway leads upstairs.
  • Through the right doorway, a room to your right contains headless corpses, the assassin suit, a cosmic knife and a terminal with information that adds to the History's Sake challenge. The corridor straight ahead leads to the basement (to your left) and the other stairway leading upstairs (to your right). Down the corridor to your left is the shielded speaker which Elijah will advise you to disable.
  • The speaker terminal is down in the clinic basement past a locked door (Lockpick 75). You can find the key in one of the upstairs rooms in a desk (along with the Med-X vending machine code).
    • Also found in one of the upstairs rooms is the Mentats vending machine code, which you may find useful for various dialogue options and skill checks in the Sierra Madre (Mentats add INT +2, PER +2, CHA +1). If you need them to talk to Christine (one check comes before leaving the clinic, needing any one of the following: Science 60, Explosives 60, or Intelligence 5), you can go to the nearest vending machine and then return to the clinic to continue the quest.
  • Once in the basement, access the terminal to shut down the speaker, allowing you to safely reach Christine.
  • Head back upstairs and return to the now deactivated speaker. Turn left and enter the end room, which contains a malfunctioning auto-doc. Activating this machine will release Christine, and after a short conversation in which you explain the situation, she will agree to join you. You can have her accompany you (if you have no other companion with you), or send her to wait at the fountain. Once this conversation ends the quest will be complete.

Journal Entries

阶段状态描述
1 Search for Christine in the clinic in the Medical District.
2 Get into the clinic basement and turn off the power to the shielded speakers in the Auto-Doc wing.
3 Find Christine in the Auto-Doc wing of the clinic.
4Quest finishedRecruit Christine

Notes

  • Once this quest is completed, several ghost people will appear in the Medical District outside the clinic. Christine does not have any weapons when released from the auto-doc, so if she is your companion you may want to arm her before leaving the clinic.
  • The three quests (this one, Find Collar 8: "Dog" and Find Collar 14: Dean Domino) can be completed in any order.

Gallery

Template:Navbox Dead Money

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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