關於the main article regarding traits in the universe，參見 Fallout Trait。
在 the original
关于 traits 在其他
异尘余生 游戏, 请看 " Trait". 关于 Fallout 内容概述, 请参照 " 辐射导航页".
Traits modify different aspects of gameplay, including (but not limited to):
Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the
Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
List of traits
More violent death animations
Changes the ending
-2 Action Points
Faster recovery time from
Twice the chance to get addicted
Half the chance to get addicted
Chems last half as long
Poison Resistance and Radiation Resistance start at 0%
All attacks use one less
Action Point in combat.
Cannot use Aimed Shot
-30% overall damage
+1 to all
-10% to all skills, 5 less skill points at level up
First Aid, Doctor, Speech, and Barter
-10% to Small Guns, Big Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed
-30% critical hits table
More critical failures for people around you
More critical failures for you, too
Armor Class starts at 0%
Intelligence and Perception between 6:01 P.M. and 6:00 A.M.
-1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M.
+20% chance to hit with one-handed weapons
-40% chance to hit with two-handed weapons
+10% to all skills
Get a perk every four levels
Carry Weight = 25 + (15 x your Strength)