本页列出所有 skill bookFallout.
  • 本页未详细描述内容。详情请参阅相关文章。
  • 关于 skill book 在其他 异尘余生 游戏, 请看 "Skill book".
  • 关于 Fallout 内容概述, 请参照 "Portal:Fallout."

General information

Skill books in the original Fallout can be used to increase the character's Small Guns, First Aid, Science, Repair and Outdoorsman. When a book is used, it is removed from your inventory and time passes.

The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.

Maximizing skill point gain

Passive skills are lowered by 10% when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to a minimum value, significantly lowering skill values.
This way it's possible to raise Small Guns to 100%, First Aid, Repair and Outdoorsman to 110% and Science to 119%, in the case of a player whose Perception, Intelligence and Agility are at 10. To lose Agility and/or Endurance, use Buffout, then wait six hours. To lose Intelligence and/or Perception, use Mentats and wait a day. To lose only Intelligence use Psycho. To lose only Perception, drink beer, booze, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]


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主页面: Big Book of Science (Fallout)

Big Book of Science (Fallout)

主页面: Dean's Electronics (Fallout)

Dean's Electronics (Fallout)

主页面: First Aid Book (Fallout)

First Aid Book (Fallout)

主页面: Guns and Bullets (Fallout)

Guns and Bullets (Fallout)

主页面: Scout Handbook (Fallout)

Scout Handbook (Fallout)

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  1. The Nearly Ultimate Fallout Guide by Per Jorner: Items

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