Merchants can be found in various locations throughout Appalachia. Merchants, along with other player characters, are the primary source of buying and selling goods within Appalachia. Merchants can neither be engaged in combat nor harmed.
Vendors' inventory are server based. Switching to another server will show different inventory.
Vendors share a combined cap pool of 1,400 caps which is shared across all factions. This cap pool is reset after 20 real-time hours.
The available caps vendors have access to is character-based. Switching to another server will not show a different amount of available caps.
Vendors' inventory is not internally shared among the faction. Vendors of the same faction will have different inventory.
Unlike merchants in previous games, sales and purchases are done one at a time, rather than having the player select the items they want to buy and/or select the items that they want to sell and then confirming the transaction. As merchants don't give credit, it is no longer possible to buy items with a value in excess of the players caps by also selling items to the merchant in the same transaction.
Vending machines act as merchants that sell various items to the player characters.
Ammunition vending machine
Medical supplies vending machine
U-Mine-It! vending machine
Legendary exchange machine
Tadpole vending machine
Possum vending machine
Prior to patch 126.96.36.199, vendor caps were not pooled across factions. Each vendor had 200 caps when reset and vendors' available caps were internally shared among the relevant faction (for example, if the Raider vendor bot at Sunnytop Station only had 5 caps, so too would the Raider vendor bot at R&G Station).