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Gametitle-FO4
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關於the Legendary armor effects in Fallout 4,參見Legendary armor effects

In Fallout 4, armor can be modified using junk components. Anyone can create new base-level modifications, remove any existing modifications from armor and apply any player character-owned modifications to armor. The Armorer perk is required for creating new modifications of level 1 and above.

Raider armor mods[]

Raider chest armor mods[]

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Raider arm armor mods[]

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Raider leg armor mods[]

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Leather armor mods[]

Leather chest armor mods[]

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Leather arm armor mods[]

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Leather leg armor mods[]

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Metal armor mods[]

Metal helmet armor mods[]

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Metal chest armor mods[]

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Metal arm armor mods[]

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Metal leg armor mods[]

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Combat armor mods[]

Combat helmet armor mods[]

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Combat chest armor mods[]

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Combat arm armor mods[]

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Combat leg armor mods[]

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Synth armor mods[]

Synth helmet armor mods[]

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Synth chest armor mods[]

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Synth arm armor mods[]

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Synth leg armor mods[]

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Robot armor mods[]

Robot helmet armor mods[]

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Robot chest armor mods[]

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Robot arm armor mods[]

Material[]

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 8 3 Standard. 3 ????????
Painted metal 9 4 Improves Damage and Energy Resistance. 3.7 00183FF3
Enameled metal 11 5 Improves Damage and Energy Resistance. 4.8 Armorer 1 00183FF4
Shadowed metal 11 5 Improves stealth in dark areas, Damage, and Energy Resistance. 4.8 Armorer 1 00183FF5
Alloyed metal 12 6 Improves Damage and Energy Resistance. 5.6 Armorer 1 00183FF6
Polished metal 14 7 Improves Damage and Energy Resistance. 6.7 Armorer 2 00183FF7

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.2 001940B3
Pocketed Improves carrying capacity. +5 Carry Weight +0.3 001940B2
Braced Reduce additional melee damage while blocking. +0.7 Armorer 1 001940B9
Brawling Improves Unarmed damage. +0.7 Armorer 1 00245B91
Strengthened Reduces limb damage. +0.6 Armorer 1 001940B7
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.3 Armorer 2 00245B5C
Lead Lined +10Radiation Reduces radiation damage. +1.5 Armorer 2
Science! 1
001940B8
Stabilized Scoped Aiming is more steady. +0.7 Armorer 2 00245BB7
Aerodynamic Power attacks drain less AP. +0.3 Armorer 3 00245BD1
Dense Greatly reduced damage from explosions. +1.5 Armorer 3 ????????
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -2.4 Armorer 3 00245B32
Weighted Unarmed and Melee attacks ignore some of target's armor. +1.2 Armorer 4 00245BAA

Robot leg armor mods[]

Material[]

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 8 3 Standard. 3 ????????
Painted metal 9 6 Improves Damage and Energy Resistance. 3.7 00183FF9
Enameled metal 11 7 Improves Damage and Energy Resistance. 4.8 Armorer 1 00183FFA
Shadowed metal 11 7 Improves stealth in dark areas, Damage, and Energy Resistance. 4.8 Armorer 1 00183FFB
Alloyed metal 12 8 Improves Damage and Energy Resistance. 5.6 Armorer 1 00183FFC
Polished metal 14 9 Improves Damage and Energy Resistance. 6.7 Armorer 2 00183FFD

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.3 001940B3
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 001940B2
Cushioned Reduces falling damage. +0.2 Armorer 1 001940BA
Strengthened Reduces limb damage. +0.5 Armorer 1 001940B7
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B5C
Lead Lined +10Radiation Reduces radiation damage. +1.5 Armorer 2
Science! 1
001940B8
Muffled Reduces detection from moving. Armorer 2 001940B4
Custom Fitted Sprinting takes less AP. +0.2 Armorer 3 00245B7B
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -2.5 Armorer 3 00245B32
Sleek Increased Movement Speed while sneaking. +0.2 Armorer 4 00245BE1

Trapper armor mods[]

Trapper chest armor mods[]

Materials[]

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 16 16 Standard. 12 xx{{#pad:|6|0|left}}
Welded 18 18 Improves Damage and Energy Resistance. 13 xx{{#pad:|6|0|left}}
Tempered 20 20 Improves Damage and Energy Resistance. 14 Armorer 2 xx{{#pad:|6|0|left}}
Hardened 22 21 Improves Damage and Energy Resistance. 15 Armorer 2 xx{{#pad:|6|0|left}}
Buttressed 24 23 Improves Damage and Energy Resistance. 16 Armorer 2 xx{{#pad:|6|0|left}}

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter build Reduces weight. +5 AP -4.9 xx{{#pad:|6|0|left}}
Padded Reduced damage from explosions. +6 xx{{#pad:|6|0|left}}
Pocketed Improves carrying capacity. +? carry weight +1.1 xx{{#pad:|6|0|left}}
Asbestos Lining +15 Energy Reduced Energy Damage and immune to being set on fire. +6 Armorer 1 xx{{#pad:|6|0|left}}
Lead lined +15 Radiation Reduces radiation damage. +6 Armorer 2
Science! 1
xx{{#pad:|6|0|left}}
Ultra-light build Greatly reduced weight and increased AP bonus. +10 AP -9.7 Armorer 3 xx{{#pad:|6|0|left}}
BioCommMesh Increases duration of chems 50%. +3.6 Armorer 4
Science! 2
xx{{#pad:|6|0|left}}
Pneumatic Reduces the magnitude of incoming staggers. +3.6 Armorer 4 xx{{#pad:|6|0|left}}

Trapper arm armor mods[]

Materials[]

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 10 10 Standard. 7 xx{{#pad:|6|0|left}}
Welded 11 11 Improves Damage and Energy Resistance. 8 xx{{#pad:|6|0|left}}
Tempered 12 12 Improves Damage and Energy Resistance. 8 Armorer 2 xx{{#pad:|6|0|left}}
Hardened 13 13 Improves Damage and Energy Resistance. 9 Armorer 2 xx{{#pad:|6|0|left}}
Buttressed 14 14 Improves Damage and Energy Resistance. 10 Armorer 2 xx{{#pad:|6|0|left}}

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter build Reduces weight. +2 AP -2.9 xx{{#pad:|6|0|left}}
Pocketed Improves carrying capacity. ? +0.6 xx{{#pad:|6|0|left}}
Brawling Improved Unarmed damage. +1.7 Armorer 1 xx{{#pad:|6|0|left}}
Strengthened Reduces limb damage. +1.3 Armorer 1 xx{{#pad:|6|0|left}}
Braced Reduce additional melee damage while blocking. +1.7 Armorer 1 xx{{#pad:|6|0|left}}
Lead lined +10 Radiation Reduces radiation damage. +3.5 Armorer 2
Science! 1
xx{{#pad:|6|0|left}}
Stabilized Scoped aiming is more steady. +1.7 Armorer 2 xx{{#pad:|6|0|left}}
Aerodynamic Power attacks drain less AP. +0.6 Armorer 3 xx{{#pad:|6|0|left}}
Weighted Unarmed and Melee attacks ignore some of target's armor. +2.8 Armorer 4 xx{{#pad:|6|0|left}}

Trapper leg armor mods[]

Materials[]

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 9 9 Standard. 7 ????????
Welded 10 10 Improves Damage and Energy Resistance. 8 001946E1
Tempered 11 11 Improves Damage and Energy Resistance. 8 001946E2
Hardened 12 12 Improves Damage and Energy Resistance. 9 Armorer 1 001946E3
Buttressed 13 13 Improves Damage and Energy Resistance. 10 Armorer 1 001946E4

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +? AP 0019588F
Pocketed Improves carrying capacity. +? Carry Weight 00195887
Cushioned Reduces falling damage. Armorer 1 00195893
Strengthened Reduces limb damage. Armorer 1 0019589A
Deep Pocketed Improved carrying capacity. +? Carry Weight Armorer 2 00245B5F
Lead Lined +10Radiation Reduces radiation damage. Armorer 2
Science! 1
001958AF
Muffled Reduces detection from moving. Armorer 2 00195898
Custom Fitted Sprinting takes less AP. Armorer 3 00245B7C
Sleek Increased Movement Speed while sneaking. Armorer 4 00245BE2

Marine armor mods[]

Marine chest armor mods[]

Material[]

Mod DR Damage resistance ER Energy RR Radiation Description Weight Req Rank Base ID
Zealot's 38 38 Standard. 15 ????????
Assault 50 49 10 Improves Damage, Energy and Radiation Resistance. 21 Armorer 4
Science 4
????????
Inquisitor's 49 50 10 Improves Damage, Energy and Radiation Resistance. 21 Armorer 4
Science 4
????????

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req: Rank Base ID
Lighter Build Reduces Weight. +2 AP -6 ????????
Padded Reduced damage from explosions. +7.5 ????????
Pocketed Improves carrying capacity. +10 Carry Weight +0.8 ????????
Asbestos Lining +15Energy Reduced Energy Damage and Immune to being set on Fire. +4 Armorer 1 ????????
Deep Pocketed Improved carrying capacity. +20 Carry Weight +1.5 Armorer 2 ????????
Lead Lined +15Radiation Reduces radiation damage. +7.5 Armorer 2
Science! 1
????????
Dense Greatly reduced damage from explosions. +7.5 Armorer 3 ????????
Ultra-Light Build Greatly reduced weight and increased AP bonus. +10 AP -12 Armorer 3 ????????
Pneumatic Reduces the magnitude of incoming staggers. +4.5 Armorer 4 ????????
BioCommMesh Increases duration of chems 50%. +4.5 Armorer 4
Science! 2
????????

Marine arm armor mods[]

Material[]

Mod DR Damage resistance ER Energy RR Radiation Description Weight Req Rank Base ID
Zealot's 17 17 Standard. 10 ????????
Assault 22 22 10 Improves Damage, Energy and Radiation Resistance. 14 Armorer 4
Science 4
????????
Inquisitor's 22 22 10 Improves Damage, Energy and Radiation Resistance. 14 Armorer 4
Science 4
????????

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -4 ????????
Pocketed Improves carrying capacity. +5 Carry Weight +1 ????????
Braced Reduce additional melee damage while blocking. +1.5 Armorer 1 ????????
Brawling Improves Unarmed damage. +2.5 Armorer 1 ????????
Strengthened Reduces limb damage. +2 Armorer 1 ????????
Deep Pocketed Improved carrying capacity. +10 Carry Weight +1 Armorer 2 ????????
Lead Lined +10Radiation Reduces radiation damage. +5 Armorer 2 ????????
Stabilized Scoped Aiming is more steady. +2.5 Armorer 2 ????????
Aerodynamic Power attacks drain less AP. +1 Armorer 3 ????????
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -8 Armorer 3 ????????
Weighted Unarmed and Melee attacks ignore some of target's armor. +4 Armorer 4 ????????

Marine leg armor mods[]

Materials[]

Mod DR Damage resistance ER Energy RR Radiation Description Weight Req Rank Base ID
Zealot's 18 18 Standard. 10 ????????
Assault 23 23 10 Improves Damage, Energy and Radiation Resistance. 14 Armorer 4
Science 4
????????
Inquisitor's 23 23 10 Improves Damage, Energy and Radiation Resistance. 14 Armorer 4
Science 4
????????

Miscellaneous[]

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -4 ????????
Pocketed Improves carrying capacity. +5 Carry Weight +1 ????????
Cushioned Reduces falling damage. +1 Armorer 1 ????????
Strengthened Reduces limb damage. +2 Armorer 1 ????????
Deep Pocketed Improved carrying capacity. +10 Carry Weight +1 Armorer 2 ????????
Lead Lined +10Radiation Reduces radiation damage. +5 Armorer 2 ????????
Muffled Reduces detection from moving. Armorer 2 ????????
Custom Fitted Sprinting takes less AP. +1 Armorer 3 ????????
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -8 Armorer 3 ????????
Sleek Increased Movement Speed while sneaking. +1 Armorer 4 ????????

Power armor[]

One can add and remove mods from the power armor frame at a power armor station. Modding the armor can increase its Damage Resistance, change paint materials, improve core efficiency or add bonus stats and effects.

Helmet[]

Rad scrubbers

  • Removes radiation from consumed food and water.
  • Requires Science! 2

Sensor array

VATS matrix overlay

Internal database

Recon sensors

  • Sighted aiming marks enemies with a compass pip.
  • Requires Science! 2

Targeting HUD

  • Visor highlights living targets.
  • Requires Science! 3

Headlamp

Standard:
  • Adds a standard headlamp.
Blue:
  • Adds a blue headlamp.
  • Requires Science! 1
Bright:
  • Adds a bright - almost blinding - headlamp.
  • Requires Science! 1
Purple:
  • Adds a purple headlamp.
  • Requires Science! 1
Red tactical:
  • Adds a red tactical headlamp.
  • Requires Science! 1
Vault Boy:
  • Adds a Vault Boy headlamp that shines an outline of the Vault Boy.
  • Requires Science! 1

Torso[]

Core assembly

Blood cleanser

  • Reduces chance for addiction from drugs.
  • Requires Science! 1

Emergency protocols

  • Below 20% health, speed increases 25% and incoming damage is reduced 50%.
  • Requires Science! 4

Motion-assist servos

Kinetic dynamo

Medic pump

  • Detects hits during combat and automatically uses a stimpak when health is low.
  • Requires Science! 4

Reactive plates

  • Reflects 50% of melee damage back on attacker.
  • Requires Armorer 4

Stealth Boy

  • Activates stealth field while crouched.
  • Requires Science! 4

Tesla coils

  • Deals Energy damage to nearby enemies.
  • Requires Science! 3

Jet pack

Arms[]

Rusty knuckles

  • Unarmed attacks cause bleeding damage.
  • Requires Blacksmith 2

Hydraulic bracers

Optimized bracers

Tesla bracers

Legs[]

Calibrated shocks

Optimized servos

Overdrive servos

Kinetic servos

Explosive vent

  • Increases damage radius for impact landing.
  • Requires Science! 3

Shielding & paint[]

Note: Not all paint jobs are available on all parts.

Each part of the power armor can be painted or shielded separately. Paint jobs, however, only have an effect when the entire armor is painted in the same scheme, while shield coatings are effective per separate armor part and don't require a full set. As a general rule: paint, besides modifying the statistics of power armor, also adds a cosmetic effect to the power armor. While shield coatings, on the other hand, leave the appearance of an armor unchanged (winterized coating is a paint job in all respects despite the name and requires all pieces to possess the paint/coating to work).

Certain paint schemes and shields are limited to specific power armor models, while others are available for all power armors. Raider power armor cannot be painted or shielded at all. Painting does not require any materials with the exception of Vault-Tec paint and military paint.

Shielding/coating/plating[]

Titanium plating

Lead plating

Photovoltaic coating

Winterized coating

Prism shielding

Explosive shielding

X-01 EMP shielding

Thermal coating

Paint schemes[]

For paints that require all pieces to be painted to grant a SPECIAL bonus, as long as all parts have the same stat boosted, they can be mixed without limit.

Atom Cat paint

BOS knight paint (described in-game as "BOS II")

BOS paladin paint (described in-game as "BOS V")

BOS sentinel paint (described in-game as "BOS VI")

BOS elder paint

Minutemen paint

  • Increases Charisma with all pieces painted.
  • Requires: None
  • Completing The First Step quest will unlock this paint.

Hot Rod Flames paint

  • Increases Agility with all pieces painted.
  • Requires: None
  • Obtaining the Hot Rodder Magazine will unlock this paint

Hot Rod Hot Pink paint

  • Increases Agility with all pieces painted.
  • Requires: None
  • Obtaining the Hot Rodder Magazine will unlock this paint

Hot Rod Shark paint

  • Increases Agility with all pieces painted.
  • Requires: None
  • Obtaining the Hot Rodder Magazine will unlock this paint

Institute paint

  • Increases Intelligence with all pieces painted.
  • Requires: None
  • Finishing the game with the Institute will unlock this paint

Military paint

Vault-Tec paint

Railroad paint

Vim! paint job Far Harbor (add-on)

Vim! Refresh paint job Far Harbor (add-on)

Sugar Bombs paint job Contraptions Workshop

Abraxo paint job Contraptions Workshop

Nuka-Cola paint job Nuka-World (add-on)

  • Increases Agility by 3 with all pieces equipped.
  • Requires: None
  • Only accessible to the Nuka T-51 power armor
  • The paint job can not be removed or applied.

Nuka-Cola Quantum paint job Nuka-World (add-on)

Armored clothing[]

Many articles of clothing can have Damage and Energy Resistance added at an armor workbench. See ballistic weave for details.

Notes[]

  • Each time a new mod is built, the Sole Survivor receives a small number of XP.
  • Armor mods in the "Mods" tab in the Pip-Boy represent those mods that have been removed from armor one has modded. They are available for use on other armor pieces of the same type without crafting them again. These unused mods can be stored in a workbench, and will be available at the armor workbench.
  • The player character needs to acquire and increase the Armorer perk to mod more advanced armor pieces (i.e. "Sturdy" or "Heavy"). However, they can apply mods made for lesser armor pieces to more advanced pieces of the same material type. For example, one can make a studded leather mod for a standard leather chest piece and then move it to a sturdy or heavy leather chest piece. This allows the player character to bypass the inability to make mods for those advanced pieces directly.
  • The shadowed mod for leather armor, metal armor and combat armor will also significantly darken the color of such items. Similarly, the polymer and fiberglass armor mods will brighten the color of such items.
  • While the dense mod is a more powerful variation of the padded mod, if both are equipped at the same time they will stack, although factored independently, for a total explosive damage reduction of 62.7%.
  • The dense mod for metal arm armor and metal leg armor does not have a loose mod that can be viewed in the "Mods" tab of the Pip-Boy. It is missing the correct loose mod object in the games background files, so each time it is removed, the game just removes the effects from the item. That being said, it still does provide protection from explosions when the mod is attached.

See also[]

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