Fallout中文維基
注册
Advertisement
Fallout中文維基
 
Gametitle-FNV
Gametitle-FNV

General information[]

Skill magazines temporarily raise the corresponding skill by ten points (twenty with Comprehension), but wear off after a minute (three with Retention). True Police Stories is the only exception to this general rule, raising the "skill" (critical chance) by five points (ten with Comprehension). There are a total of 228 skill magazines placed in permanent locations, plus 59 in the add-ons (Dead Money, Honest Hearts, Lonesome Road, Old World Blues,). Certain merchants sell them, providing a limitless source. Also, the magazine vending machines on the Strip provide you with random magazines the first time you open them. Similar to chems, the effects of skill magazines do not stack; using two copies of Meeting People will only provide the bonus of one copy, wasting the second one.

In Fallout: New Vegas, reading a skill magazine for a combat skill can be used to boost the damage of weapons. With a +10, this translates into an increase of 5% base weapon damage. With a +20, this translates into an increase of 10% base weapon damage. See individual weapon pages for specific information. As an example, +10 Energy Weapons with a Gauss rifle will result in an additional 6 damage per shot. A +20 results in an additional 12.

Because weapons start off doing only 50% base damage (at skill 0), the actual relative % increase is much larger than 5 or 10%. Going from 10 to 30 Energy Weapons in the above Gauss rifle example is actually an 18% increase, for up to 6 minutes, non-addictively.

Types[]

Name Weight Value Effect Base ID
Boxing Times 0 20 Unarmed +10 (+20 w/ Comprehension) (temporarily) 000EC4B0
Fixin' Things 0 20 Repair +10 (+20 w/ Comprehension)(temporarily) 000EC4AB
Future Weapons Today 0 20 Energy Weapons +10 (+20 w/ Comprehension) (temporarily) 000EC4A6
Lad's Life 0 20 Survival +10 (+20 w/ Comprehension) (temporarily) 000EC4AF
¡La Fantoma! 0 20 Sneak +10 (+20 w/ Comprehension) (temporarily) 000EC4AD
Locksmith's Reader 0 20 Lockpick +10 (+20 w/ Comprehension) (temporarily) 000EC4A8
Meeting People 0 20 Speech +10 (+20 w/ Comprehension) (temporarily) 000EC4AE
Milsurp Review 0 20 Guns +10 (+20 w/ Comprehension) (temporarily) 000EC4AC
Patriot's Cookbook 0 20 Explosives +10 (+20 w/ Comprehension) (temporarily) 000EC4A7
Programmer's Digest 0 20 Science +10 (+20 w/ Comprehension) (temporarily) 000EC4B1
Salesman Weekly 0 20 Barter +10 (+20 w/ Comprehension) (temporarily) 000EC4A4
Tæles of Chivalrie 0 20 Melee Weapons +10 (+20 w/ Comprehension) (temporarily) 000EC4AA
Today's Physician 0 20 Medicine +10 (+20 w/Comprehension) (temporarily) 000EC4A9
True Police Stories 0 20 Critical chance +5% (+10% w/ Comprehension) (temporarily) 00135689

Locations[]

Random locations[]

These magazines can be found in containers such as mailboxes and the 9 red magazine boxes on the Strip. Some of these containers will be replenished over time.

Fixed locations[]

Note: Clicking on the closest map marker's sort box will sort the magazines by location.

此部分转换 自 相应的条目文章。 改变它, 请编辑包含在内的页面.

Boxing Times Fixin' Things Future Weapons Today Lad's Life ¡La Fantoma! Locksmith's Reader Meeting People Milsurp Review

Programmer's Digest Salesman Weekly Tæles of Chivalrie

True Police Stories

NameClosest map markerLocation description
Patriot's CookbookCamp GolfInside Misfits' tent
Patriot's CookbookCamp McCarranContents of the MP confiscated goods trunk, given by Carrie Boyd as a reward after successfully completing the quest The White Wash
Patriot's CookbookGomorrahGomorrah suites, on a table in the room to the outer northwest
Patriot's CookbookGun RunnersSouthwest area, in the bathroom to the left under the inaccessible stall
Patriot's CookbookHorowitz farmsteadIn the bedroom of a house southeast of Horowitz farmstead
Patriot's CookbookNCR Correctional FacilityIn cell block A, behind the closed cell door
Patriot's CookbookNCR Correctional FacilityNCR CF administration, on the second floor
Patriot's CookbookNellis Air Force BaseNellis Boomer museum, on a shelf above Pete's bed, with ¡La Fantoma! and Tæles of Chivalrie
Patriot's CookbookNellis Air Force BaseNellis schoolhouse, inside the teacher's Very Easy locked desk, with a Lad's Life and Today's Physician
Patriot's CookbookNellis Air Force BaseNellis men's barracks, on a set of shelves next to bunk
Patriot's CookbookNew Vegas SteelOn a desk in the first room
Patriot's CookbookNiptonIn a safe inside a house, along with a low condition grenade rifle
Patriot's CookbookRuined highway interchange Lonesome Road (add-on)Just south of the map marker on the highway, in a blue and orange striped trailer, together with a ¡La Fantoma!, Milsurp Review, and Future Weapons Today
Patriot's CookbookSierra Madre Casino & Resort Dead MoneyExecutive suites, on a suitcase in a bedroom
Patriot's CookbookTechatticup MineOn the bottom of a shelf of a supply cage along with Lad's Life
Patriot's CookbookVault 34First floor, northwest section, in the collapsed room with a doctor's bag, skeleton and first aid box
Patriot's CookbookVault 34First floor, clinic (room near submerged section), on a school desk in the corner
Patriot's CookbookZion fishing lodge Honest HeartsFishing Lodge, on an end table next to a cabinet with two pre-War books
Today's PhysicianAerotech Office ParkSuite 300, on a side table in the main lobby
Today's PhysicianBroc flower caveIn the upper chamber with the rest of the medical loot, on the table near the dummy computer terminal
Today's PhysicianCharleston CaveOn a shelf in a room near a submerged section, at the back of the cave
Today's PhysicianDry Wells Lonesome Road (add-on)In a lead-lined metal box together with a Lad's Life, west on the map on a ledge with several ammunition boxes and stimpaks
Today's PhysicianFollowers safehouseOne is found on the middle bed of the safehouse, next to a multiplas rifle
Today's PhysicianGoodspringsOn the desk directly in front of the Courier's bed when first waking up at Doc Mitchell's house
Today's PhysicianGun RunnersInside the building, to the left under the bathroom stall
Today's PhysicianHopeville Missile Base Headquarters Lonesome Road (add-on)In a Hard locked safe, together the armory access codes, north on the local map
Today's PhysicianJean Sky DivingOn the highway northeast in a Powder Ganger-occupied camper, near a Sunset Sarsaparilla billboard
Today's PhysicianJunction 7 rest stop Lonesome Road (add-on)In a ruined building called Parker's Restaurant and Fountain, just off the highway, near a bed with a skeleton
Today's PhysicianLucky 38Two - in the Presidential suite, one on a table in the master bedroom, one on a desk in the northwest room with the bathtubs
Today's PhysicianMick & Ralph'sOn the bed upstairs
Today's PhysicianMountain Shadows CampgroundOn a table
Today's PhysicianNellis Air Force BaseOn a table upon entering the Nellis children's barracks
Today's PhysicianNellis Air Force BaseNellis schoolhouse, in the Very Easy locked teacher's desk
Today's PhysicianNew Vegas medical clinicOn a small desk
Today's PhysicianNew Vegas StripTo the left of Las Vegas Boulevard Station, in a magazine vending machine
Today's PhysicianNew Vegas StripGiven by Emily Ortal as a reward for successfully planting the bug during the quest The Moon Comes Over the Tower
Today's PhysicianOld Mormon FortIn the room in the upstairs tower, also given by Julie Farkas after providing her with enough supplies during Friend of the Followers
Today's PhysicianRed Rock drug labIn the front trailer, on a bench near a chemistry set
Today's PhysicianSecuritron de-construction plant Old World Blues (add-on)Under a large burned book to the right of the entrance on a book shelf at the entrance
Today's PhysicianSierra Madre Casino & Resort Dead MoneyExecutive suites, next to a chemistry set in Vera Keyes's suite
Today's PhysicianThird Street Municipal Building Lonesome Road (add-on)Top floor, in a physician's desk near the edge of the building
Today's PhysicianVault 3Recreation area, on a desk in the medical room
Today's PhysicianVault 3Living quarters, in a carpeted bedroom, opposite the entrance to the living quarters from the recreation area
Today's PhysicianVault 19First floor, in the clinic, on the desk next to the destroyed computer

Notes[]

  • With the perk Voracious Reader you can copy Skill magazines already in your inventory at a workbench.
  • Skill magazines are not stackable, therefore using two magazines will not result in double the skill increase.
  • Logan's Loophole, by a quirk, causes skill magazine duration to double (2 minutes, 6 minutes with Retention).
  • Skill magazines will not take your skills past the normal maximum of 100.
  • True Police Stories, although counted as a skill magazine doesn't actually increase a skill

Gallery[]

See also[]

Template:Navbox skill magazines FNV

Advertisement