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關於关于辐射系列中的其他同伴,參見同伴


 
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本頁列出的所有同伴均指在由黑曜石娛樂開發的 輻射:新維加斯 中的人物。

  • 本頁未詳細描述內容。詳情請參閱相關文章。
  • 關於其它 輻射 遊戲中的同伴,請查看 「同伴」。
  • 關於 輻射:新維加斯 的內容概述, 請參照 "輻射:新維加斯導航頁".

常駐同伴

辐射:新维加斯中的全部8名同伴,从左到右依次是:雷克斯,卡斯,劳尔,莉莉,布恩,ED-E,维罗妮卡和甘农。

信使最多可以同時擁有兩名同伴在隊內(一個人形和一個非人形).。所有的常駐同伴都有屬於他們的個人任務,完成後可以升級他們的能力或裝備。

人形同伴

非人形同伴

死錢 同伴

這些同伴只有在遊玩死錢DLC時才能加入隊內,他們只是暫時跟隨信使,並不會像常駐同伴那樣一隻跟隨在信使左右:

赤誠之心 同伴

這些同伴只有在遊玩赤誠之心DLC時才能加入隊內,他們只是暫時跟隨信使,並不會像常駐同伴那樣一隻跟隨在信使左右:

  • Follows-Chalk,一個充滿好奇心的死馬部落新手探子。他會先充當一陣子信使的同伴,在完成特定的幾個任務後會會永久性地回到死馬部落的營地。
  • Waking Cloud,一個悲傷部落的助產,時刻記掛憂慮著自己的丈夫。在丹尼爾的推薦下擔任信使的同伴。
  • 約書亞·格雷厄姆,前軍團特使,在新迦南浴火重生,現在擔任死馬部落的戰酋。他只會在最終任務「逃離錫安」或是「擊潰白腿」中暫時加入信使。

舊世藍調 同伴

  • 羅克茜,在收集到正確的全息磁帶後,使用剪接機器創造出來的一隻生化犬。羅克茜只會在X-8研究中心內部跟隨她的創造者,而不會離開該設施。和她互動時只有對話界面而不是指令輪盤。和雷克斯不同,羅克茜無法背負貨物。即便在非硬核模式下,她也會死;不過信使可以不限次數地將她創造出來。
    • 如果在啟動墜毀的衛星之前,信使就已經和雷克斯為伴過,那麼在舊世藍調期間將羅克茜創造出來並讓她存活下來,羅克茜和雷克斯將會有一個特殊結局,該結局由羅克茜自己親自敘述。

孤獨之路 同伴

  • ED-E,一個ED-E的克隆體,用一個自定義化的焊接機武裝起來。這個版本的ED-E無法跟隨信使來到莫哈維廢土,並且永遠被歸類為至關重要的,因此即便在硬核模式下也無法被殺死。

臨時同伴

臨時同伴是在特定任務期間跟隨信使,或是在有限時間或區域內提供支援的NPC。和常駐同伴不同,臨時同伴不使用指令輪盤,不會自動治癒,而且除了副警長比格爾以外都無法交換裝備。

  • 保鏢(在獄城僱傭)
  • 貓王幫 (在獄城僱傭)
  • 奧瑞斯(在G.I. Blues任務期間僱傭)
  • 大鬍子和小鬍子(在Bye Bye Love任務期間僱傭)
  • 食人者約翰遜(英克雷殘黨)
  • 副警長比格爾(在My Kind of Town任務期間)
  • 羅根(在任務Wheel of Fortune的部分階段)
  • NCR遊騎兵 (通過NCR緊急電台觸發)
  • NCR士兵 (通過NCR緊急電台觸發)
  • 列兵哈佛德(在守護者營地洞穴中)
  • 朗達(在任務Crazy, Crazy, Crazy的部分階段)
  • 電子保安1.0 (或是電子保安2.0)(在No Gods, No Masters 或是 All or Nothing任務的部分階段)
  • 羅克茜 (在X-8研究中心創造出,并陪伴你直到你離開那裡)
  • 泰德·岡德森(在任務Beyond the Beef期間)
  • 尤利西斯 Lonesome Road (add-on) 原本的六號信使,是孤獨之路DLC中的重要人物。取決於對話選項,他要麼成為一名臨時同伴,要麼與信使敵對。
  • 山中走丟的大角羊幼崽 Honest Hearts
Icon cut content.png以下内容基於輻射:新維加斯刪節内容,因而不應完全作正史内容看待。
  • 尤利西斯原本是一名常駐同伴,但在遊戲本體中被減去。
  • 雙頭牛貝琪原本是一名同伴,但在遊戲本體中被減去。
Icon cut content.png關於輻射:新維加斯刪節内容的内容到此作結。

注意

常规

  • 招募全部8名常駐同伴後會解鎖The Whole Gang's Here成就。
  • 在完成任務 友谊地久天长後,阿卡德會永遠離開隊伍直到胡佛大壩之戰打響。
  • 常驻同伴可以通过同伴轮盘来控制。
  • 玩家不需要同伴跟随左右也可以获得他们的特技;只要同伴在队内,即便是在原地等待,特技依旧生效。
  • 只要常驻同伴跟随在玩家左右,他们就会被标记为至关重要的人物(硬核模式除外)。但是要注意,只有在招募同伴的情况下他们才是至关重要的。在被招募前或是解散后都不是无敌的。在硬核模式下,即便在被招募后,同伴依旧可以被杀死,但他们仍然不需要进食或是喝水,也不会受辐射影响或是溺死。
  • 将同伴解散至幸运38后,他们会在总统套房等待并时刻准备再次与信使同行。
  • 辐射3不同,同伴解散后不会从当前地点徒步返回家中,辐射:新维加斯里的同伴在解散后会立刻传送至他们的家中。除此之外,在招募队友时,信使也无需通过道德值检定,不过有的同伴会对一个或多个阵营的声望有所要求。如果信使的道德值过低,会导致卡斯离队,不过这并不影响对她进行第一次招募。
  • 如果选择豪斯先生路线,那么在大坝决战期间会有一台电子保安伴随信使左右。然而,这台电子保安不是无敌的,即便在非硬核模式下它也可能会被摧毁。
  • 在完成一些大型任务后,不论隔多长时间后再和同伴对话,他们都会优先评论那项任务。
  • 游戏中可以同时让6名人形同伴在队内。详情请查看辐射:新维加斯 漏洞利用
  • 每个常驻同伴都有他们自己的个人任务。有的属于支线任务,有的属于未标记任务。
  • 如果同伴当前所配备的武器耐久度降低至零,那么他们会把它丢掉。
  • 玩家队内的同所能造成的伤害是基于游戏的难度设定的。
  • 用控制台对着同伴(哪怕同伴还活着)使用“resurrect”指令会清空所有玩家给他们的装备。
  • 在和玩家距离过远时,同伴们会选择更安全的路线(哪怕距离更远)来回到信使身旁。但如果信使在群山中或是峭壁旁,同伴就有可能跌落导致失去意识,在硬核模式下还会死亡。这种情况在玩家选择原地等待同伴时更容易发生,不过ED-E似乎是个例外。
  • 你给同伴的护甲和/或武器不会因为他们的使用而降低耐久度。

勇气

注意:在最新版本的辐射:新维加斯中,勇气看起来是完全被禁用了。下文只是客观陈述它原本应有的机制。

每个同伴都有其特属的属性,这种属性在游戏中被称为勇气(Nerve)。这种特殊的属性反映了玩家对同伴的影响。勇气会根据信使5%的魅力属性来增加同伴的伤害属性和DT值。所以玩家魅力属性为10,勇气会提升同伴50%的DT值和伤害。如果玩家魅力属性为1那么只有5%的增益,不过之后可以通过Empathy Synthesizer, Intense Training, 派对敏达 (+5), 提高生存技能(这样酒类就有+3魅力的效果)或是用私酿酒和其它酒类叠加来提升魅力属性。

在武器方面,每个同伴都有他们自己的力量属性限制,如果力量属性达不到武器的要求,那么他们会和信使一样受到负面影响。除此之外,根据同伴擅长使用的武器而给他们配备更高端的弹药类型(可以通过购买或是手工装弹手和谨慎回收特技来制作)也会提高他们的伤害。在硬核模式下,如果同伴擅长使用能量武器,那么给他们配备军火贩子的军火库DLC中相应的优化弹药,则会大大优化同伴的负重空间。最后一点,配备给同伴的武器不会消耗耐久度,除非武器本身被敌人直接击中,因此高伤害高损耗类型的弹药往往更适合同伴使用,除非弹药类型会让敌人的DT增加一到两倍。

因为勇气仅仅会影响同伴所能造成的伤害和他们的DT值,因此同伴的个人任务中所给予他们的额外奖励(比如移动速度)基本不会受到信使高魅力属性的影响。

如果他们拥有勇气属性

在浏览辐射:新维加斯的底层代码时,勇气属性在后期的一次更新中被完全禁用了。但还是可以找到一些勇气机制的残留代码,比如:0x9B5B820x9B5CCD0x9B55E90x645006以及一些其它的代码。但是这些代码完全没有任何作用。很有可能是因为同伴机制完全取代了勇气机制。

武器和护甲

武器

所有同伴的默认武器都有无限弹药。如果给他们配备更好的武器(以秒伤为标准),那就要时不时检查一下他们还有没有相应的弹药——如果弹药耗尽,他们不会自动使用原来的默认武器,而是会随机捡取新武器或是使用近战武器。

  • 同伴可以使用特殊武器,如屠鼠者
    • 阿卡德·甘农的电锯
    • 阿卡德·甘农的等离子单兵自卫武器
    • 劳尔的.44马格南左轮
    • 劳尔的铅管
    • 维罗妮卡的动力拳套
    • 维罗妮卡的10毫米手枪
    • 布恩的弯刀
    • 布恩的倍镜猎枪 (特殊武器)
    • 卡斯的商队霰弹枪
    • 卡斯的战斗匕首
    • 莉莉的突击卡宾枪
    • 莉莉的拳套 (特殊武器)
    • 莉莉的飞鸟叶片 (特殊武器)
    • Dead Money 迪恩的9毫米手枪
    • Honest Hearts 追踪粉笔的.45自动手枪
    • Honest Hearts 追踪粉笔的战棒
    • Honest Hearts 白云的妖怪拳套
    • Honest Hearts 破夜雷鸣 (特殊武器)
    • Honest Hearts 约书亚的.45自动手枪 (特殊武器)

护甲

常驻人形同伴可以配备并/或携带所有无阵营标记的服饰。他们也可以穿戴所有无阵营标记的护甲和动力装甲。他们只有在拥有比默认护甲的DT值更高的装备时才会自动替换(哪怕需要动力装甲训练特技)。不过有例外的时候,如果给他们数件相同的服饰或护甲,他们可能会随机穿上DT值较低的一件。

同伴会拒绝穿上甚至是携带特定阵营的服饰,除非是他们自己所属阵营的。如果强行把这些护甲给他们,那么同伴就会立刻把它们丢在地上(具体信息请查看同伴Bugs)。这些护甲不会自动退回,而是需要信使从地上捡起来。这种情况也见于无法穿护甲的非人型同伴,如莉莉·鲍恩,雷克斯和ED-E。只有布恩和维罗妮卡可以穿戴有阵营标记的服饰,因为前者隶属于NCR第一侦察营,所以克雷格·布恩会携带或是穿戴任何NCR阵营的服饰。而维罗妮卡作为钢铁兄弟会的成员,可以穿上兄弟会动力装甲。她还会收下白手套会社的服饰,送给她白手套会社服装或是正装能让她教给信使特殊的肉搏技巧:学士的反击。但是她不会穿上这些服装,因为它们的DT值要比维罗妮卡的默认服饰还低。

幕后

  • 所有同伴的基本设计理念都由约书亚·索亚提出,但具体的每一个人物及他们的对话、任务和其它内容则由其他的开发人员完成。[1]
Icon cut content.png以下内容基於輻射:新維加斯刪節内容,因而不應完全作正史内容看待。
  • 游戏中残存的一些内容显示游戏一开始打算让信使同时携带多名人型队友,例如信使和Mortimer的对话中,信使需要指明他们要具体提供哪一名人类队友。
Icon cut content.png關於輻射:新維加斯刪節内容的内容到此作結。

漏洞

  • Has platform::PCIcon pc.png Has platform::Playstation 3Icon ps3.png Has platform::Xbox 360Icon xbox360.png When entering the casinos on the Strip, they will take all companions' weapons. Exiting will not return their weapons they own.[已核实]
    • On the Playstation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using.
  • Has platform::PCIcon pc.png Arcade Gannon will sometimes not show the recruit dialogue when you have a nonhumanoid companion (Rex or ED-E). This seems to happen when Arcade is in the Lucky 38. The only way to fix this is to dismiss all companions, then recruit Arcade. [已核实]
  • Has platform::PCIcon pc.png After dismissing Arcade to the Lucky 38 and re-recruiting Boone at the same location, Boone's default weapons shifted to those of Arcade's (Plasma defender & Ripper).[已核实]
  • Has platform::Xbox 360Icon xbox360.png Items in companion inventories will sometimes disappear from the inventory, yet the weight of the item(s) will still remain.[已核实]
  • Has platform::Playstation 3Icon ps3.png Sometimes, when entering combat from a distance with a melee enemy while your companions are also set to melee and placed right behind you can result in them getting stuck on the Courier and ultimately killing him/her when they try to attack the incoming enemy. [已核实]
  • Has platform::PCIcon pc.png Has platform::Playstation 3Icon ps3.png Has platform::Xbox 360Icon xbox360.png Companions who are poisoned will have the full effect of their poison "dumped" when using a stimpak on them. This can result in negative HP which cannot be cured with more stimpaks, and they will die as soon as you exit the companion wheel. (For weaker poisons, this may lower their HP, but since it doesn't go below zero, they don't die.) On the other hand, they will not use antivenom, so the poison may end up killing them naturally. This is especially a problem with Veronica, as she prefers unarmed combat. Patched in Fallout: New Vegas patch 1.3.0.452. [已核实]
    • A way around this is to turn hardcore mode off (if it is active). The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. After that, hardcore mode can be turned back on. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die.
      • Note: Turning off hardcore mode at any point in the game will disable the hardcore achievement, so this solution is not recommended for anybody who is trying to get that achievement.
    • Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. The follower can then be asked to rejoin. This can be performed even during combat.
      • You may need to completely dismiss the follower from your party. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal.
    • Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again.
    • Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. Note that it can take 20+ stimpaks to fully heal Rex.
  • Has platform::Xbox 360Icon xbox360.png The option to dismiss companions to the Lucky 38 will disappear even before Mr. House becomes hostile to the player. This can be fixed by disconnecting from the internet, then removing the latest patch and reloading the game while still disconnected from the internet. Installing the patch again will not allow you to send your followers to the Lucky 38.[已核实]
  • Has platform::Xbox 360Icon xbox360.png If a companion is given a weapon, and has equipped it, accessing the companion wheel to the option "Use Melee/Ranged" will delete the weapon from their inventory. When switching back the companion will go back to their unique ranged/ melee weapon. Highly suggest not doing this if companion is given a unique weapon.[已核实]
  • Has platform::PCIcon pc.png Has platform::Playstation 3Icon ps3.png In hardcore mode, when a companion is nearing their carry limit, the player can still place ammo, (any under 1lb), in their inventory even if it exceeds the carry limit. When the player takes ammo out, unless it frees up the carry limit, the player cannot keep placing more ammo in. [已核实]
  • Has platform::PCIcon pc.png If a companion is fired at with a minigun until rendered unconscious, and without ceasing to fire until the companion wakes up and is rendered unconscious again, their body will be flung up to the height limit, and will shortly thereafter respawn near the player. [已核实]
  • Has platform::PCIcon pc.png Sometimes, when leveling up, your companion's health will remain the same. Using a stimpak will overheal them, giving them more health then they should. Entering and then exiting combat will fix this. [已核实]

Fixed bugs (Patch 1.2.0.31x)

  • If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. A solution is recruiting the one that the other companions are ganging up on, so that they are essential. Once that companion is knocked out the fighting stops. (Sandbox-AI caused human companions to attack non-humans if the latter carried consumable goods)
    • This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at Rex attacking companions and NPCs.
  • Has platform::PCIcon pc.png Dismissing companions to the Lucky 38 can sometimes result in them staying in the same location instead of moving to the Lucky 38. So if you can't find your companions at the 38, check where you dismissed them. (As of Patch 1.2.0.31x companions no longer walk to their residence but are teleported immediately).
  • The achievement/trophy The Whole Gang's Here doesn't count the companions you've currently recruited, but rather the total number of times you've recruited a companion. Furthermore, this count is not restricted to a single playthrough, so it will count "repeat" recruiting of a single companion. It is thus possible to recruit the same four companions over two playthroughs and get the achievement.
  • Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. Mysteriously, the Courier will have it. It is impossible to give it back. The guns run on MCA ammunition, so they just clog up the inventory. To fix this, tell your companion to wait outside. This can happen to ED-E.
  • Has platform::PCIcon pc.png Has platform::Xbox 360Icon xbox360.png When entering Lucky 38, Vault 21 or the Gomorrah courtyard with Veronica, she occasionally is removed from the game.

引用

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