Each of the major factions intentionally exhibits both characteristic strengths and weaknesses of their type of organization. The NCR is most like the current American government, but none of the factions are intended to be an indictment of the United States' politics/government.Joshua Sawyer, Bethesda forums

本页列出所有 factionFallout: New Vegas.
  • 本页未详细描述内容。详情请参阅相关文章。
  • 关于 faction 在其他 异尘余生 游戏, 请看 "Faction".
  • 关于 Fallout: New Vegas 内容概述, 请参照 "Portal:Fallout: New Vegas."



The following factions are the four major players in Fallout: New Vegas. During the course of the game, there will be an option to side with one of them or to go independent, at the expense of relations with the other major factions.


The following factions can be recruited as allies (of you and the major faction one allies with, if any.)


In addition to the Brotherhood of Steel and the Great Khans, the following are parties one can choose to destroy or spare if one chooses to do it alone instead of siding with one of the three major factions. All three of these factions run casinos on The Strip.


Faction hostility

This table is a representation of a faction's hostility towards the Courier, and how likely they will be forgiven or not. However, the Courier must also note that the higher their Reputation with the faction, the more likely they will be forgiven (such as holstering one's weapon).

Faction Forgiving
New California Republic Yes
Caesar's Legion Yes
Boomers Yes
Followers of the Apocalypse Yes
Crimson Caravan Yes
Gun Runners Yes
Freeside Yes
Novac Yes
Primm Yes
Bright Brotherhood Yes
Westside Yes
Powder Gangers No
Kings gang members No
Robert House No
Great Khans No
Omertas No
White Glove Society No
Van Graffs No
Happy Trails Trading Company No
Fiends No
Enclave Remnants No
Jackals No
The Strip No
Jacobstown No
Westside Militia No
Brotherhood of Steel No


  • Wearing any faction armor will turn reputation with that faction to neutral. For example, if "Liked" by the NCR but wearing NCR face wrap armor will return reputation with the NCR to "Neutral". It will go back to "Liked" once the armor is removed.
  • Faction armor may also temporarily (while the disguise is on) erase some faction relationships completely from the PipBoy. For example, wearing BoS power armor will set one's relationship with the BoS to Neutral, relationships with Freeside and the Strip will remain the same, but one cannot see any reference to a relationship with NCR and the Legion. This is not a bug, but just a way to illustrate which factions are unaffected by the faction armor. (Other factions that have been removed may either be hostile or friendly.)
  • Wearing faction armor is also a good way to accept quests from factions that would normally result in being attacked. For example, if having killed several Great Khans, the whole village will attack on sight if approaching Red Rock Canyon. However, while wearing Great Khan faction armor, one can accept and complete quests, which would eventually get some mixed reputation, and enough to allow safely taking off the faction armor without hostilities from that faction. It is recommended to always wear the faction armor (as much as possible) when advancing the quests to prevent quest failure or certain quest people from turning hostile. (At the same time, if one is entering an area from the opposite faction, be sure to take it off to prevent hostilities.)
  • The Courier can kill members of a certain faction without consequences if they sneak attack while hidden successfully.

See also

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