- 1 故事情节
- 2 已发布游戏
- 2.1 主系列
- 2.2 分割
- 2.3 桌面游戏
- 2.4 其他
- 2.5 Compilations
- 3 Published media
- 3.1 Comics
- 3.2 Strategy Guides
- 3.2.1 Fallout Official Survival Guide
- 3.2.2 Fallout 2 Official Strategies & Secrets
- 3.2.3 Fallout Tactics Official Strategies & Secrets
- 3.2.4 Fallout: Brotherhood of Steel Official Strategy Guide
- 3.2.5 Fallout 3 Official Game Guide
- 3.2.6 Fallout: New Vegas Official Game Guide
- 3.2.7 Fallout 4 Official Game Guide
- 3.2.8 Fallout 76 Vault Dweller's Survival Guide
- 3.3 Other items
- 4 Upcoming media
- 5 Canceled games and media
- 6 Possible future and hypothetical games and media
- 7 参考
这个系列的每一部分都把这些事实作为后续冒险的背景: 玩家所经过的大部分地形都是残骸和辐射留下的疤痕。这些影响不仅限于环境。基因突变的幸存者 - 那些在避难所外经历过袭击的人 - 通常身体上无法辨认出是人类。即使牲畜——主要是牛——也很少见到少于两个头或一个像头那么大的乳房。
最初的两款游戏是由互动娛樂的RPG部门开发的 (在辐射2的开发过程中名为黑岛工作室) 并于1997年至1998年间由互动娛樂出版。
《辐射》于1997年面向DOS、Windows和Macintosh平台发行，是1988年热门游戏废土的精神续作。游戏中的主角的任务是找回净水芯片来替换在他家里损坏的芯片，13号避难所。游戏发生在世界末日后的南部新加州，开始于2161年。它原本打算在角色扮演游戏系统下运行，但由于与GURPS的创造者Steve Jackson在游戏的暴力内容上存在分歧，需要开发一个新的系统，即SPECIAL系统。《辐射》的氛围和艺术作品让人想起二战后的美国，以及当时普遍存在的核妄想症。一些致力于《辐射》的关键人员后来离开了互动娱乐并成立了Troika Games。
《辐射4》是一款由贝塞斯达软件公司开发和发行的'辐射'游戏。它于2015年11月10日在PC, PlayStation 4和Xbox One上发行，除了日本是在12月17日发行。
《辐射76》是一款由贝塞斯达软件公司开发和发行的多人游戏。它于2018年5月30日公布，并于2018年11月14日发行，面向PC、Playstation 4和Xbox One。
辐射战略版:钢铁兄弟会是一款策略战斗游戏，由Micro Forté面向Windows开发，并于2001年初由互动娱乐发行。尽管这款游戏获得了较高的评价(PC Gamer给出了85%的评价)，但许多粉丝对游戏感到失望。《辐射战略版》侧重于策略战斗而非角色扮演;新的战斗系统包括不同的模式、姿态和修正，但玩家没有对话选项。对这款游戏的大多数批评来自于它与前两款游戏的故事不兼容，而不是游戏玩法。它的重要事件被新东家贝塞斯达软件公司视为正统，而其他一切都被视为半正统。战略版是第一款不要求玩家在回合制模式下战斗的辐射游戏，也是第一款允许玩家自定义技能、輔助能力和其他成员的战斗行动的游戏。《辐射战略版》包括一个多人模式，允许玩家与由其他玩家控制的其他角色团队竞争。与前两款游戏不同的是，《辐射战略版》的故事发生在中西部地区，即众所周知的地带。
辐射:钢铁兄弟会当它在2004年发布时，成为了第一个在主机(PlayStation 2和Xbox)上发布的辐射游戏。它讲述了在鋼鐵兄弟會中的一个入会者被给予一个自杀性的任务去寻找几个失落的兄弟会圣骑士。作为一款动作角色扮演游戏，BoS在游戏玩法和风格上都是辐射系列前作的重大突破。故事发生在三个地方:城镇Carbon和Los和一个秘密避难所。BoS也没有突出非玩家角色，即那些在战斗中陪伴玩家的角色。由于与《辐射》、《辐射2》以及《辐射战略版》的故事情节形成鲜明的对比和矛盾，BoS并不被认为是正统。BoS是互动娱乐开发的最后一款辐射游戏。游戏还突出了nu-metal乐队的音乐，包括Slipknot和Killswitch Engage，这与由The Ink Spots和Louis Armstrong演奏的辐射系列的音乐形成了鲜明对比。
辐射: 战争 is a tabletop wargame based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by Chris Taylor, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types, and thirty-three different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. The game is currently available for free online from the fansite No Mutants Allowed and several other sources.
Fallout: The Board Game
Fallout: The Board Game is a Fallout-themed board game published by Fantasy Flight Games. It is a tile-based game for one to four players, who can either compete or work together. Players can choose whether to play as a human, ghoul or super mutant. The player can also choose between four scenarios, taking place in the Capital Wasteland, the Pitt, the Commonwealth or Far Harbor. While exploring different location tiles, the players can gain equipment cards or special influence cards to advance their character. Each player also has a special character board, where they track equipment, hit points and radiation damage.
Fallout: Wasteland Warfare
Fallout: Wasteland Warfare is a narrative skirmish wargame set in the Fallout universe. Published by Modiphius Entertainment, the game features a singleplayer, multiplayer, and co-op play.
Bethesda Pinball's Fallout table
The Fallout table in Zen Studio's Bethesda Pinball collection, available as an add-on for Zen Pinball 2, Pinball FX 2 and Pinball FX 3, is a virtual pinball adaptation of Fallout 4. It was initially released as downloadable content on December 6, 2016, for a wide variety of platforms.
Fallout Quest is a parody "de-make" of Fallout 3 in the style of a top-down 8-bit Japanese RPG. Released as promotional material to Fallout New Vegas. Due to the fact the game was accessed through a Bethesda server, the removal of the game from said server renders this game inaccessible and a rare piece of Fallout's lost media.
Fallout Trilogy (also released internationally as Fallout Collection or Saga Fallout) is a compilation of the three PC games in the Fallout series, consisting of Fallout: A Post Nuclear Role Playing Game, Fallout 2, and Fallout Tactics: Brotherhood of Steel, published by Interplay and Kalipso.
Fallout Anthology is a collection of five Fallout games, Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics, as well as all of their add-ons. It was released on September 29, 2015, in North America and October 2 in Europe.
One Man, and a Crate of Puppets
One Man, and a Crate of Puppets is an official Fallout webcomic written by Jerry Holkins (aka Tycho Brahe) and illustrated by Mike Krahulik (aka John Gabriel), (creators of the video game webcomic Penny Arcade), co-created with Fallout 3 lead designer Emil Pagliarulo. In July 2008, the comic was launched at the official Fallout 3 website. It follows the life of the sole inhabitant of Vault 77 and his crate of puppets and was updated every Wednesday. The first strip also shows Vault 43 and Vault 69.
All Roads is a Fallout graphic novel written by Chris Avellone. The cover artists are Geof Darrow and Peter Doherty (colors), while the interior artists are Jean Diaz and Wellinton Alves. The art style changes when focus is shifted to another character.
It tells the story of some of the characters and events in the week that leads up to Fallout: New Vegas. It was created in conjunction with Dark Horse Comics and a hardcover copy is included in the collector's edition of the game. On November 16, 2011, Dark Horse released All Roads on Dark Horse Digital and its iTunes app for $2.99.
Avellone's previous experience in comics includes five stories for Dark Horse's Star Wars Tales anthology comic and Clone Wars Adventures digest comic.
Fallout Official Survival Guide
The Fallout Official Survival Guide (also known as Official Survival Guide To Fallout) is the official Fallout strategy guide. It was written by William H. Keith, Jr. and Nina Barton and published by BradyGames. The guide provides walkthroughs for individual quests and information on enemies, mutants, and friendly characters. It also includes strategies for tactical warfare.
The guide also contains humorous and helpful tips from an old-time adventurer named Ol' Slim.
Fallout 2 Official Strategies & Secrets
Fallout 2 Official Strategies & Secrets is the official Fallout 2 strategy guide published by Sybex. It was written by Matthew J. Norton, one of the two lead designers of Fallout 2. It contains some background information, such as the origin of deathclaws, that was not included in the actual game.
Fallout Tactics Official Strategies & Secrets
Fallout Tactics Official Strategies & Secrets is the official Fallout Tactics strategy guide published by Sybex. It was written by Michael Rymaszewski.
The Fallout Tactics Official Strategies & Secrets provides comprehensive walkthroughs for all missions, detailed maps, and in-depth statistics and strategies for all weapons, characters, vehicles, and creatures.
There are several online updates for the guide, which gives exclusive pictures of almost all items in the game, as well as some additions and corrections.
Fallout: Brotherhood of Steel Official Strategy Guide
The Fallout: Brotherhood of Steel Official Strategy Guide is the official Fallout: Brotherhood of Steel strategy guide published by Prima Games. It was written by Fletcher Black.
The Fallout: Brotherhood of Steel Official Strategy Guide provides complete mission walkthroughs for every level, full weapons, armor, and explosives breakdown, tips for defeating bosses, detailed maps with secret locations revealed and multiplayer tips for each area.
Fallout 3 Official Game Guide
The Fallout 3 Prima Official Game Guide is a publication by Prima Games. It contains strategies, maps, and walkthroughs that a player may find useful while playing Fallout 3, as well as some additional background information about the setting and characters not found in the game itself. The guide is localized and published in Europe and Australia by Future Press.
In October 2009, a Game of the Year edition of the guide was published, which includes all the add-on guides and complements the Game of the Year Edition of the game itself.
Fallout: New Vegas Official Game Guide
The Fallout: New Vegas Prima Official Game Guide is a publication by Prima Games. It contains strategies, maps, and walk-throughs that a player may find useful while playing Fallout: New Vegas, as well as some additional background information about the setting and characters.
The hardcover collector's edition includes 32 more pages which include concept art and background information from the developers at Obsidian Entertainment.
Its main author is David S.J. Hodgson, who also authored the Fallout 3 Official Game Guide.
Fallout 4 Official Game Guide
The Fallout 4 Vault Dweller's Survival Guide is a publication by Prima Games. The guide contains strategies, maps, walkthroughs, and reference data that a player may find useful while playing Fallout 4, as well as some additional background information about the setting and characters not found within the game itself. The guide comes in two editions: the Standard Edition, and the Collector's Edition. The Collector's Edition comes in hardcover, and was a limited edition. It includes exclusive bonuses not featured in the Standard Edition and contains a bonus: a free code to access eGUIDE on any web device.
Fallout 76 Vault Dweller's Survival Guide
The Fallout 76 Vault Dweller's Survival Guide is a publication by Prima Games. The guide contains strategies, maps, walkthroughs, and reference data that a player may find useful while playing Fallout 76, as well as some additional background information about the setting, locations, and characters not found within the game itself. The edition contains a bonus: a free code to access eGuide on any web device.
The Art of Fallout 3
The standard version (purchasable from Amazon or included in the collector's edition) measures 6″ x 9". The larger version, measuring 8″ x 12.4", had been released in October 2009, but is not found on the Internet.
The Art of Fallout 4
The Art of Fallout 4 is an art book that was released on November 10, 2015.
Pip-Boy Operational Instructions
Pip-Boy Operational Instructions is a manual included with the Fallout 4 Pip-Boy Edition released on November 15, 2015. The Pip-Boy Operational Instructions functions largely as instructions for operating the real-life Pip-Boy 3000 Mark IV, but also includes snippets of lore about both Vault-Tec Corporation, RobCo Industries and Vault life.
Vault Dweller's Survival Guide: Pocket Reference Edition
The Vault Dweller's Survival Guide: Pocket Reference Edition is a booklet published by Vault-Tec for the inhabitants of Vault 101. It is shorter than the original edition of the guide, which was available in Vault 13.
Fallout TV series
After a history of speculation and trademark registration for a Fallout television series dating back to 2009, an official Fallout television series produced by Kilter Films and distributed by Amazon Prime was announced in July 2020. Bethesda Softworks provided lore guidelines and world-building assistance, though the series will largely be developed independently by Kilter Films. Additionally, Bethesda Softworks' Todd Howard and James Altman serve as executive producers, alongside Kilter Films' Jonathan Nolan, Lisa Joy, and Athena Wickham.
Canceled games and media
An unnamed Fallout game meant for the PlayStation 1. Canceled after about 3–4 months of pre-production and early prototyping.
A tactical squad-based TPP/FPP game developed by 14° East. Canceled after several months of development.
Fallout Tactics 2
Initially approved by Interplay sometime after Fallout Tactics, development started at Micro Forté and was eventually canceled.
Fallout: Brotherhood of Steel 2
A sequel to Fallout: Brotherhood of Steel, canceled following layoffs at Interplay.
An MMORPG developed by Interplay, canceled due to legal obligations.
Fallout Movie (Interplay Entertainment)
In 1998, Interplay Entertainment founded the film division Interplay Films to make films based on its properties, and announced that a Fallout film was one of their first projects. Interplay confirmed that a film based on the original Fallout game was in production, but the division was later disbanded without any film produced.
Possible future and hypothetical games and media
Speaking about the future of the Fallout series in an August 2020 interview, Bethesda Softworks lead designer Emil Pagliarulo stated that he could neither confirm nor deny any plans for Fallout 5, but went on to say that it would be hard to imagine that they would not make Fallout 5 at some point, as there is "a lot more single-player Fallout that [they] would want to play."
辐射电影 (贝塞斯达软件公司 )
在2009年，Bethesda Softworks expressed its interest in producing a Fallout film. In February 2012, instead of a Fallout film, a special feature was made, entitled "Making of Fallout 3 DVD", which was accepted as a film on March 27 of the same year. In the DVD commentary of Mutant Chronicles, voice actor Ron Perlman stated that if a Fallout film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility.
- Even though the Fallout series contains many references to items, persons, and scenarios found in Wasteland, the games are set in separate universes and are distinct from one another.
- Bethesda_DE: Interview with Jeff Gardiner and Emil Pagliarulo at Gamescom 2020 (reference starts at 00:32:29):
Alina Ullrich: "So... there are a lot of people who are excited for a new Fallout single-player game. Do you have any idea how the future of Fallout in general will look like?"
Emil Pagliarulo: "I can't... look, y'know, Bethesda - the games that we normally make are these giant, open-ended single-player, y'know. And would there ever be a Fallout 5? I can't say that there wouldn't be. I can't say that there would be, but I can't imagine that we wouldn't at some point, y'know what I mean? I think about it often. Y'know, 'what will it be? What will Fallout 5 be?' [...] For us, it comes down to... it's not about 'would we want to make this game?' It's 'would we want to play this game?' And, yeah, there's a lot more single-player Fallout that we would want to play."