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Fallout World Tag
辐射世界(英文Fallout world)存在于一个与二战后真实世界完全不同的时间轴上。从这场分裂到2077年的大战,20世纪50年代美国文化的一种风格化表现(用更先进的科技)主导了这个辐射世界。20世纪50年代,在科幻小说黄金时代发行的科幻小说选集《明日世界》(Worlds of Tomorrow)极大地影响了这种表现。

概述编辑

尽管在20世纪40年代中期,辐射宇宙和现实世界的事件发生了分歧,但辐射世界宇宙的决定性时刻是2077年的大战。石油储备的减少导致了一系列的区域资源控制战争,随着各国失去了这条至关重要的生命线,经济开始崩溃。探索了替代能源,导致了核裂变技术的成熟,以及太阳能和水力发电的各种创新,甚至是核聚变,但这些都不足以满足全球人口日益增长的需求。

随着世界上可用的原油储量不断减少,中华人民共和国政府对美国宣战,入侵阿拉斯加,争夺那里仅存的几处石油资源。中美战争持续了11年,最终以中美之间的核战争告终。 这两个国家都建立了巨大的核武器储备,相互攻击引来了世界各地的敌人和盟友,点燃了在长达一个世纪的冷战中形成的每一种仇恨。尽管冲突只持续了两个小时,但它所带来的破坏是惊人和彻底的。交互初期释放的能量比以往所有全球冲突的总和还要多。这场全球性的核冲突后来被称为“大战”。

剩下的世界是残酷无情的。大战结束90年后,人类为生存而挣扎。地表上,土匪和有组织的帮派在曾经的大城市的废墟上厮杀,变种人在受辐射的废墟中徘徊。在地下,少数幸运的人享受着相对安全舒适的避难所,这些避难所是战前设计的,其公开目的是保护居民及其后代免受核毁灭。一些人计划将世界拒之门外,另一些人则试图与外界建立联系并重新繁衍生息。无论人类在哪里生存,都会受到贪婪的变种人、流氓机器、邪恶的掠奪者和各种敌对的变种生物的持续威胁。

这个系列的大部分事件都发生在美国。最早的两款游戏,异尘余生异尘余生2,设定在新加州,西海岸的遗迹,其中主教英克雷是该地区的主要威胁。第三款游戏,辐射战略版,发生在中西部芝加哥和科罗拉多州的夏延山之间。第四款游戏,輻射:鋼鐵兄弟會,发生在德克萨斯州北部的Carbon和尸鬼城市失落山丘。第五款游戏,辐射3的故事发生在美国东海岸一个叫做首都废土的地方;其中包括华盛顿特区的遗迹,弗吉尼亚、匹兹堡和马里兰的部分地区。第六款游戏,辐射:新维加斯发生在莫哈维廢土,包括加利福尼亚、犹他、亚利桑那和内华达的部分地区。辐射4以马萨诸塞州波士顿市区为背景,包括作为联邦一部分的波士顿市和剑桥市的著名地标。辐射76发生在阿巴拉契亚,前西弗吉尼亚州。

重大事件 编辑

主页面: Timeline

大战前 编辑

WorldMap-Fallout4

世界地图

在大部分的人类历史里,辐射宇宙和现实世界有着共同的时间轴。辐射的音乐来源于20世纪40年代和50年代以及之后的几十年。 但是,在1945年,《辐射》时间表中重大的政治和技术差异将其推向了不同的方向。1947年,晶体管发明使情况变得混乱,忽略了电子器件的小型化。1969年之前的一段时间,为了减轻共产主义的影响,美国采用了13个联邦的制度。 1970年,中国未能进行任何自由市场改革,最终保留了与1949年共产党主席毛泽东领导下的政治和经济结构类似的政治和经济结构。 1991年,苏联未瓦解

直到二十一世纪中期才发生了重大的国际冲突。在2052年,石油资源丰富的中东国家提高了油价,导致许多小国经济崩溃。同样依赖于从中东进口石油的欧洲联邦(与现实世界中的欧盟类似),以军事力量作为回应,开始了这场资源战争联合国由于无法预防冲突而衰弱,试图进行干预。 它的许多成员国都以撤军作为回应,联合国于同年解散。

美国从德克萨斯墨西哥进口石油,避免了资源战争的直接影响。但是,美国很快就会面临重大问题。2052年,得克萨斯州的油田枯竭,使得这个国家面临严重的能源短缺。在2053年,这种新瘟疫开始肆虐美国,估计造成20万人死亡,促使政府关闭了美国的国际边界。同年,特拉维夫被恐怖分子的核武器摧毁,第二年交战国在中东交换核武器打击,核恐惧笼罩了整个国家。作为回应,美国人开始了安全屋计划:一系列旨在抵御核战争或流行病的地下避难所

2059年,石油资源日益稀缺。为了确保阿拉斯加油田的安全,美国加强了在阿拉斯加的军事存在,创建安克雷奇前线。 随着美国人施压要求其军队驻扎在加拿大境内以保护阿拉斯加输油管,美加关系日益紧张。

在2060年,中东油田枯竭,不仅结束了欧洲的资源战争,也结束了欧洲联邦。由于没有共同的敌人,欧洲各国为争夺剩余的资源而互相争斗。化石燃料变得太昂贵而无法在汽车中使用,替代品开始出现在市场上。 核技术的进步为核聚变取代传统的以化石燃料为基础的汽车和其他交通工具的内燃机铺平了道路。
GreatWar OWB intro

大战

2066年,资源战争转移到了地球的另一端。中国石油储备枯竭,经济几近崩溃,入侵阿拉斯加。美国强迫加拿大允许军队和飞机越过加拿大领土进入阿拉斯加战区。 由于美国人不顾加拿大人的抗议,帮助自己获得加拿大的资源,两个邻国之间的关系继续恶化。许多美国人开始称加拿大为“小美国”,导致两国关系恶化。

2072年,中美战争爆发。虽然美国的动力装甲在局部冲突中被证明是有效的,但它并没有完全驱逐中国军队。 美国继续要求加拿大提供更多资源。当试图破坏石油管道时,美国人(正式)开始吞并加拿大。2076年,吞并完成。同年,美国向中国大陆部署了T-51b动力装甲。 这些装甲非常有效,美军横扫中国领土。

在2077年初,美国人占领了阿拉斯加,但没有签署停战协议。那些能够预见核灾难的人做了最终的准备: 羅伯特·豪斯让自己静止;总统和英克雷撤退到海神石油钻井平台。美国公众已经暴露在太多的错误警报之下,当炸弹开始坠落时,他们基本上忽视了警报。 许多避难所大门关闭时已经人满为患。

2077年10月23日凌晨,世界——正如所有人都知道的那样——结束了。导弹和炸弹从天而降,把世界吞没在火焰中,这一事件将被称为大战。城市和民族沦陷,人类堕入核能的黑暗时代。 许多人认为这是人类文明的终结,但它仅仅是新的血腥章节的开始。

战后世界 编辑

EarthAfterGreatWar

大战后地球的一部分

全球文明的崩溃使得无法确定核弹所造成的破坏的程度。 从轨道上看,有明显的全球灾难的迹象,世界上大部分的海洋被辐射染成了绿色。 大战的持久遗产是其后散布的辐射。许多在核灾难中幸存下来的动植物都被一周后落下的放射线雨杀死了。在2080年那些幸存下来的物种中,许多发生了突变。

美国大陆沦为废土。美国大部分主要城市,除了匹兹堡和拉斯维加斯等少数例外,都被炸弹夷为平地。随着社会的迅速解体,即使是幸存下来的城市也沦为地狱般的废墟。尽管避难所从未打算保护整个美国人口,但足够多的居民和技术保存下来,使他们在打开时就可以迅速启动文明。

While most areas were bombed, some areas like Appalachia, New Vegas, and Zion Canyon were left mostly intact compared to other areas in the rest of the known world.

Some locations had odd effects after the bombs fell such as Big MT having no mountain top, the Sierra Madre being covered in a strange mist, and the Island being covered in a radioactive fog.

New California benefited the most from these early openings. In 2083, Vault 12 established Necropolis in Bakersfield. Eight years later, Vault 8 established Vault City in Western Nevada, and the following year, the LA Vault established the Boneyard in Los Angeles. Fifty years later, in 2142, former residents of Vault 15 established Shady Sands northwest of Necropolis.

The Mojave Wasteland was another incubator of civilization. This was due in no small part to Robert House's preparations; his secret missile defense systems ensured that Las Vegas and the surrounding desert were hit by fewer bombs than anywhere else in the region, and as time passed, the city was rebuilt through the combined efforts of House, the local tribals, and residents of Vault 21. Its infrastructure was so far advanced that, by 2281, it was—according to House—within a century of being able to launch a colonization spaceship.

In the East, the Capital Wasteland was also left surprisingly intact. Although unable to compete with the more advanced societies of the West, it was nonetheless able to support a local radio station, caravan routes and a large-scale water purification plant.

Similarly, the Commonwealth of Massachusetts and Boston were left relatively unharmed, being struck by only a single, high-yield nuclear weapon in an area that came to be known as the Glowing Sea. Like the Capital Wasteland, it too supported caravan infrastructure, regional radio broadcasts, and other such amenities.

Appalachia was left largely unaffected by the bombs, aside from mutations and radiation, most areas look very similar to their pre-war counterparts.

As these regions rose from the ashes, so too did new societies. The New California Republic was established in 2186 and would control all of New California a century later. The Brotherhood of Steel was founded days after the Great War and would become a technological powerhouse by 2150. The Enclave—descendants of the United States government and military-industrial complex—made its presence felt in New California in 2237 and then in the Capital Wasteland in 2277. The Rome-obsessed slavers of Caesar's Legion arose in 2247, forged from the conquest of 87 tribes, and would control most if not all of Arizona and New Mexico, along with some holdings in eastern Utah and parts of southern Colorado.

While very little is known of the world beyond the former United States, things seem to be significantly worse in Great Britain and Ireland than in North America, as inhabitants of the Isles often emigrate to the American wastelands in search of fortune, opportunity, and a better life.

生物编辑

The distinctive creatures in the Fallout world arose after the Great War and were the result of exposure to radiation or the Forced Evolutionary Virus.

Radiation led to the spontaneous rise of many new species three years after the bombs fell. The new species were larger, hardier and more dangerous than the animals and insects from which they mutated. Radscorpions, giant ants, and brahmin descended from scorpions, household ants and cows, respectively.

Ghoul

A ghoul from a piece of concept art

Heavy exposure of radiation mutated some humans, who possessed a particular genetic trait, into ghouls. Although their decaying skin gave them a frightening, almost inhuman appearance, they generally retained their mental faculties: their ability to reason and communicate were left intact. Ironically, despite their physical decay, they had heightened senses and longer lifespans.

Varying degrees of exposure gave rise to diversity within the ghoul community. Ghouls exposed to prolonged radiation poisoning lost their intelligence and mutated into feral ghouls. Longer periods of radiation exposure resulted in further degeneration into glowing ones—ghouls with heightened physical capabilities who literally glow in the dark.

The remainder of mutations were caused by the Forced Evolutionary Virus (FEV). Its origins lie in the years preceding the Sino-American War. In an effort to defend against a Chinese biological attack, defense contractor West Tek initiated the Pan-Immunity Virion Project. The goal was simply to make the human immune system strong enough to resist any pathogen, natural or engineered. Some of the side effects, discovered during testing, were increased size and strength. The U.S. Army seized the project in an effort to create a super soldier. They moved the project to the Mariposa Military Base. They also sent a large sample to Vault 87 on the East Coast as part of the Vault Experiment.

FO01 NPC Master B

The Master

Following the Great War, Mariposa was abandoned—the surviving leadership having left to form the Brotherhood of Steel. After laying dormant for 30 years, the base was rediscovered by Richard Moreau, an exile from Vault 8. After realizing that the FEV could be used to create super mutants, he attempted to raise an army but was defeated by the Vault Dweller.

Despite the destruction of Mariposa base, a sample of its FEV was claimed by the Enclave. Using slave labor kidnapped from nearby Redding, the Enclave excavated Mariposa. Those slaves inadvertently exposed to the FEV mutated into a new batch of super mutants.

Fawkes

Fawkes, an intelligent super mutant

On the East Coast, the FEV sent to Vault 87 was used to create that area's own variety of super mutants. Shelton Delacroix, a Vault 87 security officer, was forcibly exposed to and mutated by it. While the mutation process took away much of his intelligence, he was, astoundingly, able to reclaim much of it by studying the Vault's database. The FEV also made it into the hands Weston Lesko who inadvertently, but tragically, used it to mutate giant ants into fire ants.

地点编辑

Falloutmap

The United States, post-War

主页面: Locations

西部编辑

Western USA v1.0

Western part of the former United States

主页面: New California

The first part of The West is known as the "Core Region," mostly made up of New California. More specifically, New California stretches from Baja in the south to Klamath in the north. It covers most of the West Coast of the United States, including California and parts of Oregon and Nevada. It is a largely inhospitable region, which is why most people have chosen to seek refuge in the ruins of the old cities, where they have found (relative) safety in numbers. However, as resources grew more and more scarce, people and creatures came to consolidate into groups of their own kind, so locations are far more homogeneous than one might expect from a world ravaged by mutation.

The ghoul population of New California was mostly clustered around old Bakersfield (Necropolis), but were scattered after an attack by the Master's Army. Most of the surviving ghouls eventually found a home in Gecko or Broken Hills along with humans and super mutants, both far to the northeast of their former home.

Super mutants were plentiful in the Mariposa area from 2102 to 2162, and they sent patrols as far as to Los Angeles. After the Master's defeat, however, most of them retreated to the east.

Humans are the dominant species of the wasteland, and their main cities in New California are The Hub, Los Angeles Boneyard, NCR, Vault City, New Reno and San Francisco.

As of 2281, most of New California is part of the NCR.

莫哈维廢土 编辑

MojaveMap

A crudely drawn map of the Mojave Wasteland

主页面: Mojave Wasteland

The Mojave Desert is now known as the Mojave Wasteland. The Mojave Wasteland is the second largest desert in North America, and serves as the primary setting of Fallout: New Vegas.

The Mojave occupies a significant portion of southern California, Nevada, and parts of Utah and Arizona.

Before the Great War, Las Vegas was the largest oasis of civilization in the Mojave, and New Vegas seems to maintain that reputation. Seventy-seven atomic warheads were launched at the city and surrounding areas, but due to an intricate system set in place by Mr. House, 59 were force disarmed, nine were blasted out of the sky by a laser-guided missile defense system atop the Lucky 38, and only nine hit the surrounding desert, resulting in the local climate and wildlife being much less radioactive, if not radiation-free, than in other places in the post-atomic United States. Most denizens attribute the region's survival to the Chinese betting against the House—but the House always wins.

The NCR is the most powerful faction in the area, with New Vegas being on the edge of the Republic's southern borders. Other significant powers are Caesar's Legion, the Great Khans, who-before the NCR came-had a strong grip on the region and two surviving pockets of Mariposa super mutants, one in a ski lodge near Mount Charleston, the other being the self declared State of Utobitha at Black Mountain, and the Three Families that run casinos in New Vegas. The Brotherhood of Steel also have a small secret base in the area.

东海岸编辑

Eastern USA v1.1

Eastern part of the former United States

主页面: East Coast

While, strictly speaking, the "East Coast" describes the entire Eastern Seaboard of the continental United States, within the Fallout universe, it chiefly refers to the northeastern U.S. Its major locations were the Capital Wasteland along the coast, The Pitt, the Commonwealth and the Island.

The Capital Wasteland encompassed the ruins of Washington, D.C. and the surrounding wilderness. The city's downtown, though surrounded by rubble and accessible only through its Metro system, was a hub of activity. The Galaxy News Radio building was operational, its signal amplified by dish atop the Washington Monument. A contingent of slavers operates out of the Lincoln Memorial. Brotherhood of Steel paladins, super mutants and Talon Company mercenaries fought to control The Mall. The Museum of History housed a ghoul colony.

Just outside the city, the Brotherhood of Steel had a base in the ruins of the Pentagon. Along the banks of the Potomac River, Project Purity operated out of the Jefferson Memorial.

The wilderness surrounding Washington, D.C. was home to various vaults and settlements. Rivet City was the most successful settlement and was instrumental in delivering Aqua Pura to the area when Project Purity was completed. Vault 87 produced the region's super mutant population. Vault 101 was the home of the Lone Wanderer.

To the immediate south of the Capital Wasteland was the former coastal resort of Point Lookout. To the Wasteland's immediate west was Adams Air Force Base where the Enclave sought to rebase itself after the destruction of their original East Coast base, Raven Rock, by the Lone Wanderer.

The Pitt was the steelyard and surrounding area in the ruins of Pittsburgh. It was infested by wildmen and trogs until a Brotherhood of Steel detachment led by Paladin Owyn Lyons cleared the area on their way to the Capital Wasteland. They left behind Ishmael Ashur, one of their own, who transformed The Pitt into a slave colony. Just outside were the settlements of Ronto and Monroeville.

The Commonwealth consists of the city of Boston and its surrounding towns, which weren't hit as hard as many of the other cities in the United States, leaving most of the land relatively intact. Several settlements have popped up around the Commonwealth, offering safe haven to the people of the wasteland. Diamond City, established in a baseball stadium in the center of the city and Goodneighbor, established in the Old State House, are the two most prominent settlements in the Commonwealth.

To the immediate north of the Commonwealth is the Island, an island off the coast of Maine consisting of the town of Far Harbor. This is the only remaining bastion for the Harbormen, as the only place on the island not affected by the Fog, a radioactive fog that has made many of the other settlements on the island inhabitable. The Island is also the home of Acadia, a refuge for synths located inside a wind farm to the west of Far Harbor, and a chapter of the Children of Atom, found in the submarine base known as the Nucleus.

To its immediate west, the pre-War amusement park of Nuka-World can be found, which has become the home of three vicious raider factions who seek to expand into the various sections of the park.

Appalachia has various intact areas, except its capital, Charleston, which was destroyed after the Great War, the plant life seems less affected by radiation, compared to the rest of America.

派系 编辑

主页面: Factions

新加州 编辑

There are very few factions in New California that aren't limited to one or two towns. After the defeat of the Master's super mutant army, which was a major military force in 2161, the New California Republic became the most influential organization that unites several major towns, including Shady Sands (its capital, now known mostly simply as NCR), the Hub, Junktown, Maxson, and Dayglow. The NCR is actively trying to unite California under a single government. Though seemingly successful, they have and are currently meeting heavy resistance, such as Caesar's Legion to the east as well as various raider gangs.

In contrast, the Brotherhood of Steel is a mysterious techno-religious organization, with roots in the U.S. military. While few in number, they make up for this with their arsenal of pre-War and post-war technology: They have laser weapons, power armor, surgical enhancements and combat implants. Unlike the NCR, the Brotherhood is not interested in conquests nor in saving humanity, but instead in keeping their secrecy and preserving and developing technology.

Prior to the rise of NCR, Unity was among the largest and most well-organized factions populating California. Comprised of the Master's mutant and human followers, Unity spread across New California, establishing churches and missions in many prominent human settlements. Following the destruction of Mariposa Military Base and the Master himself by the Vault Dweller in 2162, Unity lost most of its power and collapsed in upon itself without the dynamic vision of the Master to guide it. Surviving mutants fled east, while the Children of the Cathedral ceased to exist as an organized religion.

The Enclave, the descendants of the United States government that considers everyone other than themselves worthy of eradication, used to operate from an oil rig off the coast of California, but seems to have left the area after the destruction of its headquarters and when the NCR cleared them out of Navarro. It seems to have moved its base of operations from the West Coast to the northwestern edge of The Capital Wasteland, inside of a sprawling underground maze known as Raven Rock.

东海岸编辑

首都废土编辑

WoLCitadel

The Brotherhood's "Citadel," entrance

The most powerful faction in the Capital Wasteland was the Brotherhood of Steel. Originally an expeditionary force sent from the Lost Hills bunker in New California to reestablish contact with the Midwestern Brotherhood and to retrieve any advanced technology from the East Coast, they were later ordered to establish a permanent presence when they discovered of a large cache of technology in the ruins of the Pentagon (including the two-story high, super combat robot Liberty Prime). The expedition's leader, Owyn Lyons, altered their mission further: instead of making the protection of technology their top priority, it would be the protection of people. While it endeared them to the area residents, they bore a heavy price. Their New California superiors cut them off from all support and a number of their own members splintered off to form their own chapter. Despite the lack of support, they would be instrumental in securing the region's crown jewel, Project Purity, and crushing the Enclave remnants.

Arthur Maxson

Squire Maxson in the Citadel

Years later, Arthur Maxson, the last descendant of the venerated Maxson family line, assumed leadership, reconciling with the Outcast chapter and introducing other reforms. The Eastern Brotherhood grew from a beleaguered splinter faction into a major military power. They became the de facto governing body of the Capital Wasteland after defeating the Enclave and organizing the distribution of clean water produced by Project Purity, forcing their political evolution into an Order-State somewhat similar to the Teutonic "Ordensstaat" of old. At some point, the Eastern Brotherhood (under Elder Maxson) also reestablished contact with and subsequently received support from Brotherhood command in Lost Hills. This newly empowered Eastern Brotherhood ruled over the Capital Wasteland as its own "country," and endeavored to project its power and influence all over the Eastern Seaboard.

Colonel Autumn

Augustus Autumn

Possessing more advanced technology (though lacking in leadership), the Enclave's eastern contingent proved a match for the Brotherhood. Like the Brotherhood, the Enclave in the Capital Wasteland originated from New California. Prior to their defeat in that region, Augustus Autumn's father led a detachment to Raven Rock in the Capital Wasteland to establish their presence in the area. A mainframe computer at Raven Rock, through the persona of John Henry Eden, took over Enclave operations when the California Contingent was defeated. Like its California predecessor, they attempted to kill a majority of the area's residents through a lethal toxin but were stopped by Lone Wanderer and the Brotherhood of Steel.

Fallout3 BrokenSteel RivetCity WaterCaravanStop01 ThX

Rivet City, entrance

Rivet City was the most powerful, native faction of the area. Located inside a beached aircraft carrier, they were the region's most developed and scientifically advanced settlement. Their fame was well known throughout the region. It boasted a well-armed security force, a research lab and museum. After the Enclave was driven from the Jefferson Memorial, Rivet City security was responsible for distributing fresh water throughout the region.

Talon Company Group Shot

Talon Company mercs

In the surrounding wilderness, the settlements of Megaton, Tenpenny Tower, Canterbury Commons, the Republic of Dave, Little Lamplight and their exiles in Big Town scratched out a living. Although the Brotherhood established a modicum of security, enough to establish some trade, these settlements would still be troubled by super mutants, raiders, slavers and other wasteland creatures. Mercenary groups such as the unscrupulous (if ubiquitous) Talon Company and the smaller but more principled Reilly's Rangers carved a niche for themselves by picking up the slack in one way or another, while other organizations such as the Regulators (unrelated to the New California faction of the same name) and Littlehorn & Associates indulged in vigilante justice and more questionable arbitration, respectively.

The Pitt, a large settlement to the north of the Capital Wasteland, had its own army and established society, led by Ishmael Ashur, a former member of the Brotherhood of Steel. Ashur used slaves to help rebuild The Pitt, as it had the only known working steel mill in post-war America.

Point Lookout, a swampland south of the Capital Wasteland, was home to a unique mix of plant-worshipping tribals, inbred mutant swampfolk, and a small population of unmutated locals, in addition to outsiders come to seek their fortunes and exploit the local wildlife in equal measure.

The Commonwealth编辑

Institute SRB

Synth Retention crest

Of the major factions in the former Commonwealth of Massachusetts, the most well-known was the Institute, a secretive organization descended from Commonwealth Institute of Technology (CIT) personnel. The Institute was known for its manufacture and employ of synthetic humanoids, or "synths" for short. Mistrustful of the Commonwealth's people, the Institute sealed itself off from the surface, using synths and other topside agents to conduct experiments, surveillance, and even sabotage amid Commonwealth settlements, quickly instilling paranoia and prejudice against synths in many Commonwealth settlers. In addition to its scientific divisions, the Institute also possessed a Synth Retention Bureau, whose primary objectives were to keep track of Institute assets in the Commonwealth as well as recover lost, escaped, and/or reprogrammed synths, demanding work for which the formidable Courser model of synth was specially developed. The Institute was one of three groups that became embroiled in a Faction War over the future of the Commonwealth.

FO4 Railroad flag

Railroad banner

The Institute's main opposition in the Commonwealth was the Railroad, an equally secretive faction which recognized synths as sentient beings and viewed the Institute's treatment of synths as nothing short of slavery. Based out of Old North Church following an Institute attack on their old headquarters, the Railroad conducted operations to liberate synths, give them new identities, and smuggle them out of the Commonwealth. The Railroad was organized into covert cells which operated independently of each other in order to mask their collective presence from the Institute, and frequently vetted their next move via a supercomputer named P.A.M. It also employed part-time collaborators called Tourists, who assisted the Railroad in its fight against the Institute by feeding them intelligence, among other things. Commonwealth settlers praised the Railroad for opposing the Institute, but had mixed opinions on its platform of synth liberty. The Railroad was one of three groups that became embroiled in a Faction War over the future of the Commonwealth.

Fo4 Arthur Maxson

Arthur Maxson aboard the Prydwen

The Brotherhood of Steel also established a base of operations in the Commonwealth as part of its endeavor to project its influence across the Eastern Seaboard. After one of its recon teams delivered a report detailing strange energy readings coming from the Institute, Elder Maxson headed up a fleet of Vertibirds centered around the Brotherhood flagship Prydwen, establishing a permanent Commonwealth headquarters amid the ruins of the Boston Airport in order to locate and destroy the Institute and its synths for good. Under Maxson's command, the Brotherhood clashed with the Institute and rubbed shoulders with other factions in the area while continuing its long-term goals of collecting pre-War tech and eradicating threats to mankind. The Brotherhood of Steel was one of three groups that became embroiled in a Faction War over the future of the Commonwealth.

Preston Garvey

Preston Garvey

The Commonwealth Minutemen are distinct from other major Commonwealth factions in that their only goal was the protection of the people of the Commonwealth from the dangers of the Wasteland. Having styled themselves after militiamen of old and brandishing laser muskets and artillery, the Minutemen were once a powerful, coordinated fighting force endeared to Commonwealth settlers as selfless protectors of the people. In the wake of a devastating Mirelurk attack, they were forced to abandon their headquarters and took to wandering the wastes, offering protection to what settlements they could even while hemorrhaging recruits to dwindling morale. This downward trend culminated in a traitorous coup which wiped out the remaining Minutemen save for a small squad led by Preston Garvey. Garvey subsequently sought the Sole Survivor's aid in restoring the Minutemen to their former glory. The Minutemen could participate in the Faction War over the future of the Commonwealth at the behest of the Sole Survivor.

FO4 Diamond City Mayors office overlook

Diamond City, overlook

Among the multitude of settlements contending with Super mutants, packs of roving feral ghouls, Institute synths, mutated critters, and the Commonwealth's numerous Raider gangs, the most successful civilian faction was Diamond City, a fortified settlement constructed from the ruins of a wikipedia:Fenway Park Pre-War baseball stadium, hailed as the "Great, Green Jewel of the Commonwealth" thanks to the emerald hue of its protective walls. In addition to being rather well-protected, it boasted its own radio station, science lab, reconstructive surgery center, town market, and even a detective agency. The local newspaper frequently called attention to the willful ignorance of the townspeople regarding the Institute's activities, stirring up latent paranoia much to the chagrin of Mayor McDonough, whom some townspeople theorized was actually a synth.

Memory Den

Memory Den

Goodneighbor was another notable settlement in Boston. It operated similarly to the red-light district it was built around. It housed its own market, a nightclub, a hotel with an in-house chem dealer, and a unique establishment called the Memory Den where patrons could relive pleasant memories to escape from the unpleasant realities of the wastes. Goodneighbor accepted all kinds, serving as a refuge of sorts for all those who were unwelcome in Diamond City, such as displaced ghouls and criminal elements alike. Goodneighbor's mayor, Hancock, felt that life in Goodneighbor had made him complacent, however.

FO4 Covenant (1)

Home in Covenant

Two other major settlements in the area were Bunker Hill, a mercantile hub built into the ruins of the Bunker Hill Memorial site which paid off Raider gangs to ensure safe passage for its caravans, and Covenant, a strangely idyllic anti-synth community (complete with white picket fence aesthetics) that had strict screening procedures.
FO4 Dead Gunner Treasure Hunt

A deceased Gunner

Other Commonwealth factions included: the Gunners, a troop of bloodthirsty mercenaries; the Atom Cats, a band of power armor-loving misfits; the crew of the USS Constitution, a contingent of landlocked robotic sailors; the Children of Atom, a fanatical religious group that worshiped radiation; and the Pillars of the Community, a seedy fraternity based out of Charles View Amphitheater.

SouthwestHarbor-Street2-FarHarbor

Far Harbor

Off the coast of Maine lay a remote island where several distinct factions contended with radioactive fog, fearsome mutated sea creatures unknown to the rest of the Commonwealth, and each other. These were the citizens of Far Harbor, a town of hardy fisherfolk; cannibalistic Trappers driven crazy by the fog; Acadia, a colony of liberated synths; and the Island's resident fog-worshiping Children of Atom.

Fallout4 NukaWorld E3 02

Nuka-World sign

Southwest of Boston lies Nuka-World, a pre-War amusement that houses a few exceptional Raider gangs and their host of enslaved traders, as well as other groups, such as the Hubologists, a pseudoscientific cult with a sizable entry fee. The Raiders sought to conquer and fortify the outlying theme park zones, variously populated by a ghoul magician and his feral friends, a consortium of custom-built robots controlled by a malfunctioning mainframe, a wild man named Cito and his family of ghoulrillas, and of course, plenty of vicious mutated animals.

Appalachia编辑

Due to the Scorched Plague and its unstoppable spread across the region, as of 2102 all factions that were once present are dead. However, humans started repopulating the region in 2103 after the residents put an end to the scorchbeast queen, killing the plague once and for all.

FO76 Responders logo

The Responders are the first faction encountered in game, and are the remnants of pre-war first responders, police officers, and firefighters. After the war, they set out to help all those displaced and suffering from the effects of the bombs, and attempted to restore order and goodness to Appalachia. Led by Maria Chavez, they headquartered in Charleston, until the Raiders destroyed the Summersville Dam, flooding the city and killing many. They relocated to Morgantown Airport, and ran volunteer training to any who wanted to join the cause.

Raiderlivehere wall d

The Raiders, in comparison, are a ruthless faction of murderers, thieves, cannibals, trappers and junkies. Originating from the wealthy visitors to the Top of the World ski resort, they resorted to their baser tendencies after the bombs fell. After being refused supplies by the overwhelmed Responders, and surviving the terrible winter of 2078, they decided they would do whatever it takes to ensure their survival, no matter how evil. Led by David Thorpe, they were located all across the Savage Divide, with a main base at the Top of the World.

FO76 Free States

The Free States were a group of anarchists who seceded from the United States shortly before the war. Deemed "Communists" by the government, they were outcast and strongly opposed by almost all those outside of their cause. Senator Samuel Blackwell, an undercover supporter, was shunned once his connection to the Free States was made public. Suspicious of the Vault program, they made their own concrete bunkers throughout The Mire region, left shortly after the bombs fell, and helped resettle the towns of Berkeley Springs and Harper's Ferry.

Fo1 Brotherhood Supply Crate

The Appalachian chapter of the Brotherhood, this group had the most "intimate" connection to the scorched plague. Actively fighting the scorchbeasts throughout the Cranberry Bog, these power armored soldiers started out as Taggerdy's Thunder, an army ranger division doing war games in Appalachia when the bombs fell. After attempting to establish contact with any military personnel they could, connection was made with a Captain Roger Maxson, an old friend of soon-to-be Paladin Elizabeth Taggerdy, the leader of the Thunder. Maxson convinced her to join the cause, and the Appalachian chapter was formed. Headquartered at Fort Defiance, the old asylum, they ran patrols and combat missions all over the Bog, hoping to find and destroy the plague once and for all. After the failed Operation Touchdown claimed the lives of many senior officers, the brotherhood was left crippled, unable to fight back against the newly returning horde of scorched. They took a last stand at Fort Defiance, fighting bravely until there was nobody left to fight.

Enclave Symbol (FO3)

The Enclave are the most technologically advanced faction in the region. Led by "President" Thomas Eckhart, the Enclave inhabited The Whitespring bunker, and operated throughout the region. Eckhart was obsessed with retaliating against China, but required the automated Defcon level to be raised. In failed attempts to increase it, Enclave operatives released the liberators and super mutants, to no avail. In a last ditch effort, he unleashed the scorchbeasts, a by-product of Enclave chemical testing. It succeeded, but due to internal conflicts in the bunker, the Enclave was eliminated before they could strike back at China.

The region was also home to minor factions, like the Order of Mysteries, Cult of the Mothman and Sons of Dane.

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