|本文介紹的是the game itself. 關於an overview of Fallout-related articles，參見Portal:Fallout。|
關於an overview article of the Fallout world，參見Fallout series。
《辐射：一個核戰後角色扮演遊戲》（英文：Fallout: A Post Nuclear Role Playing Game；台湾译名：异尘余生，）或者简称《辐射》，由互动娛樂和它的部门， Dragonplay, 并于1997年9月30日自行出版，是辐射系列的第一款游戏。它最初打算使用Steve Jackson Games的G.U.R.P.S. 系统，但当互动娛樂在1997年2月12日决定放弃GURPS时，它创造了自己的 S.P.E.C.I.A.L系统。《辐射》被视为互动娛樂公司1987年经典的CRPG《荒野遊俠》的“精神继承者”。设计师们提出了许多游戏名称，但他们都同意将其命名为Armageddon。但是，他们发现另一个互动娛樂项目将使用该标题，因此他们不得不再次更换，并且Fallout是该团队的最爱之一。
- 1 发展
- 2 游戏玩法
- 3 故事
- 4 地点
- 5 当前可用
- 6 电影改编
- 7 图库
- 8 视频
- 9 Early concept vision
- 10 外部链接
- 11 参考文献
《辐射》的游戏配乐是由 Mark Morgan创作的。
《辐射》使用了一个名为 SPECIAL的角色创造系统。SPECIAL是Strength, Perception, Endurance, Charisma, Intelligence, Agility和 Luck的首字母缩写。这是游戏中每个角色的7个基础属性。它们被用来决定特定角色的技能和輔助能力。开发人员最初打算使用GURPS系统，但在开发过程的后期，他们转向了新的SPECIAL系统。有关详细信息，请参阅本文。
- 六个战斗技能: 小型枪械，大型枪械，能量武器，肉搏，近战武器， 投掷。
- 八个主动技能: First Aid, Doctor, 潜行， 开锁，偷窃， 陷阱， 科学，修理。
- 四个被动技能: 口才，交易，赌博， Outdoorsman.
- Ian is a former caravan guard that can be found in Shady Sands and is the first recruitable non-player character that the player character typically meets. He is an experienced traveler and gunman. Ian can equip any pistol or 10mm SMG (including "large handguns"), and wears a leather jacket.
- Dogmeat is the only nonhuman non-player character that can be recruited. Dogmeat can be found in Junktown, outside of Phil's house, preventing him from entering his house. The dog may be attracted by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. After that, he will follow the player character.
- Tycho is a former Desert Ranger, now living in Junktown. He can wield rifles, shotguns, and spears.
- Katja is a disillusioned Follower of the Apocalypse that may be recruited in the library in the LA Boneyard. She can fight unarmed and wield SMGs.
Vault 13 is the Vault Dweller's home. The first quest in the game is to find a replacement for the vault's broken water purification chip. None of the inhabitants are permitted to leave the vault, under the leadership of the vault's overseer, who is dedicated to protecting and sheltering them. Vault 13 was probably located under Mt. Whitney, as it roughly matches the location of the mountain. Vault 13 may also refer to a mountain in Indian Wells Valley, within the bounds of the Naval Air Weapons Station at China Lake, known as B-Mountain. The mountain looks very similar to illustrations of the location in the game and is rumored to have a large underground research center inside.
Vault 15 was once occupied by an enormous number of people of very different ideologies and cultures. The overcrowding and the diversification led to four different groups leaving, three of them forming each one raiding group - the Khans, the Vipers, and the Jackals - and one of them settling down and founding Shady Sands. Vault 15 is now lair to several mutated animals. This is (probably) the Dweller's first attempt to find a water purification chip, although it is nowhere to be found here.
A group of former Vault 15 inhabitants has founded a small village between Vault 13 and Vault 15. Shady Sands is ruled by Aradesh, who asks the Vault Dweller to help get rid of the radscorpions who are threatening the village. Here, the Vault Dweller can recruit Ian, an experienced traveler and gunman, to their group. It is also possible to "recruit" Tandi, the daughter of Aradesh, by not returning her to town after her kidnapping. An obelisk in the center of the city has the inscriptions "In remind of hope and peace."
Khans raider camp
A clan of raiders known as the Khans, led by a man named Garl, have set up a camp near Shady Sands. Tandi, Aradesh's daughter, is eventually kidnapped by the camp's raiders, and it is up to the Vault Dweller to save her, choosing from a variety of methods.
Surrounded by piles of wrecked cars, Junktown is run by the shop owner Killian Darkwater, who is also the sheriff and grandson of the town's founder. Junktown's gates are closed in the night, and drawing weapons is not allowed except in self-defense. Gizmo, the town's casino owner, wants Killian dead because he "cramps [my] business." The player character can choose to either help Killian or Gizmo. The Vault Dweller can also recruit Tycho, a ranger, and Dogmeat, a wild dog, to their group.
As a major commercial town, the Hub is the most quest-filled location in the game. It is divided into several districts, each one controlled by a powerful group of people: the Water Merchants, the Crimson Caravan and the Far Go Traders. Here the Vault Dweller can send water merchants to Vault 13 to extend the time limit in which they must find a water chip.
The remains of what was once Bakersfield, California. Overrun by ghouls and containing a vast sewer system, Necropolis is the aftermath of Vault 12. Vault 12 was designed by the Enclave so that its door could not close and the vault's occupants would be exposed to high doses of radiation. This led to the transformation of its inhabitants into ghouls after the Great War. The ghouls were divided into three groups: the surface dwellers, who are the most numerous, and paranoid about non-ghouls and outsiders; the glowing ones, heavily irradiated ghouls, rejected even by their own, and the so-called underground ghouls, living in the city's sewers. It is here that the Vault Dweller finds the water chip while observing an unusual super-mutant invasion, which may be a serious threat to humanity's future.
The Boneyard, also known as the Angel's Boneyard, is the remaining portion of the Los Angeles cityscape. This is one of the later towns that the Vault Dweller may visit, receiving upgrades for end game equipment: the turbo plasma rifle and hardened power armor. The player character may also recruit Katja here.
Lost Hills Bunker
Headquarters of the Brotherhood of Steel, shown as "Brotherhood of Steel" in the Pip-Boy 2000, an organization with roots in the US military and government-sponsored scientific community from before the Great War. The outpost consists of four underground levels; with level one closest to the surface and level four the furthest underground. Level zero is the on-ground entrance.
Formerly known as West Tek Research Facility, The Glow is now an irradiated ruin. It is here that experiments were conducted on laser and plasma weapons, and the development of the FEV and power armor took place. The Glow is controlled by a mainframe called "ZAX." It is the Vault Dweller's objective to retrieve a piece of evidence for the Brotherhood of Steel, which is a holodisk left by a fallen Brotherhood of Steel member, that proves he entered the location. The difficulty in this assignment is that The Glow is highly radioactive, and the player character must consume anti-radiation drugs to survive their visit. A player character unaware of this zone's high radiation levels would find themselves quickly succumbing to radiation poisoning.
Mariposa Military Base
This former military base is where the research was conducted on FEV (which was previously conducted in the West Tek Research Facility). This is where new super mutants are created.
The Cathedral is the place where the Children of the Cathedral organization, which is a facade for the Master's plans, can be found. Beneath the Cathedral lies a secret vault, wherein the Master resides.
Interplay Films, a division of Interplay Entertainment, was formed in 1998 and was to develop seven of the company's most popular video game titles into movies, including Fallout. In 2000, Interplay was said to be partnering with Dark Horse Entertainment on the Fallout movie project. Brent Friedman (Dark Skies, Mortal Kombat II) wrote the script treatment. Eventually, no Interplay property was ever made into a film and the division was disbanded.
In March 2011, the full film treatment was released at The Vault, now combined with Nukapedia.
Early concept vision
At the Game Developers Conference in San Francisco, held from March 5–9, 2012, Timothy Cain of Obsidian Entertainment held a presentation about the original Fallout's early development stages. Afterward, a post-mortem document was released which describes the game's development progress and shows how the team overcame the many difficulties they faced from '94 till its release in September '97. It also provides several early concept art images.
- Mirror of the official Fallout website at Duck and Cover
- Mirror of the official early GURPS: Fallout website at Duck and Cover
- Steve Jackson games
- "The team proposed a bunch of names. We settled on Armageddon for a brief time but found out another Interplay project was going to use that, so had to switch again. Fallout was the team's favorite among the remainder. The other Armageddon was canceled shortly thereafter, but since we had already announced Fallout, it was too late to change back."Fallout retrospective
- Vault Dweller's Survival Guide, Page A-7
- Fallout demo
- GURPS on Wikipedia]]
- Fallout on Steam article
- Fallout Anniversary article
- Leonard Boyarsky interview at RPG Codex
- Early concept vision document
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