能量武器的保养和使用。如何装备并操作激光,等离子枪或特斯拉武器进行攻击。
辐射、辐射 2和辐射战略版[]
初始等级: 初始的能量武器技能等于10% + (1% x 敏捷)。标准的玩家角色将有15%的技能。
能量武器,取决于他的特色,是辐射系列中功能最多而且最强大的武器。但很遗憾,它们也很少见,难以拿到或者很贵。能量武器的弹药更是少见而且价格极贵。然而,一个拿着多管激光枪、外星冲击枪或其他能量武器并且穿着动力装甲的角色将会成为“两条腿的坦克”,几乎是不可能被击败的。如果能在得到能量武器之前存活下来的话,玩家控制角色将会很开心地把所有挡在面前的人烧成电浆、离子或是灰烬。
战略[]
能量武器几乎一定是要被选为特长技能才能体现出它的效果。在辐射中没有任何的书籍或其他简单的方式来提升能量武器的技能(在辐射2中有一本猫爪第5期可以提升能量武器技能)。因此,一个好的组合可能是:能量武器、小型枪械和一个非战斗技能。以这种设置,玩家将可以在找到一把能量武器之前保住性命(试着到the Glow或者山岭军事基地去寻找你的第一把能量武器吧!)。记住,正如所有类型的武器一样,能量武器可能很有用,也可能没什么用。因此请寻找适合你的武器,并坚持使用它。记住,在使用能量武器时无需瞄准,因为它们的即死效果优先于致命一击。要使战斗更为简单,请选择类似狙击手和更多的致命一击这一类的特技。
概要[]
能量武器是稀少、昂贵的一类武器,一般地说,需要将能量武器作为一个特长技能。一个玩家控制角色必须在早期就开始将特技和技能点数投向能量武器,否则无法使用它们。因此,如果玩家角色没有其他的战斗技能,这就造成了角色在成型之前就不幸死亡的风险。然而,一支升级过的电浆步枪、多管激光枪、外星冲击枪或是类似武器通常是可以将大多数敌人(包括钢铁兄弟会和英克雷士兵)一击毙命。因此,如果在战斗中做过恰当的准备、身穿较好的装甲,玩家角色将会把所有的敌人变成灰烬或是炸鸡。这就是电浆之力!
能量武器有着相当壮丽的击杀动画:如果你是通过暴击杀死敌人或者你拥有瘟神特性时,使用激光武器可以将敌人拦腰切成两半或者烧成灰烬;使用等离子武器可以将敌人化成一滩恶心的粘液;使用脉冲武器可以使敌人在触电中惨叫,然后敌人剩下一具骨架并化为灰烬。
Fallout's energy weapons[]
NAME | DMG | DMG TYPE | AP | RANGE | AMMO | MAG | WG | VALUE | V:W | TYPE |
---|---|---|---|---|---|---|---|---|---|---|
Wattz 1000 Laser Pistol | 10 - 22 | Laser | 5 | 35 | Small Energy Cell | 12 | 4 | $1400 | $350:1 | Pistol |
Wattz 2000 Laser Rifle | 25 - 50 | Laser | 5 | 45 | Microfusion Cell | 12 | 12 | $5000 | $417:1 | Rifle |
Glock 86 Plasma Pistol | 15 - 35 | Plasma | 5 | 20 | Small Energy Cell | 16 | 4 | $2750 | $688:1 | Pistol |
Winchester P94 Plasma Rifle | 30 - 65 | Plasma | 5 | 25 | Microfusion Cell | 10 | 12 | $4000 | $333:1 | Rifle |
Turbo Plasma Rifle | 35 - 70 | Plasma | 4 | 35 | Microfusion Cell | 10 | 14 | $10000 | $714:1 | Rifle |
L30 Gatling Laser | 20 - 40 | Laser | 6 | 40 | Microfusion Cell | 30 | 24 | $7500 | $313:1 | Gatling Gun |
Alien Blaster | 30 - 90 | Electrical | 4 | 10 | Small Energy Cell | 30 | 2 | $10000 | $5000:1 | Pistol |
Fallout 2's energy weapons[]
NAME | DMG | DMG TYPE | AP | RANGE | AMMO | MAG | WG | VALUE | V:W | TYPE |
---|---|---|---|---|---|---|---|---|---|---|
Wattz 1000 Laser Pistol | 10 - 22 | Laser | 5 | 35 | Small Energy Cell | 12 | 4 | $1400 | $350:1 | Pistol |
Magneto-Laser Pistol | 10 - 22 | Laser | 5 | 35 | Small Energy Cell | 12 | 4 | $1400 | $350:1 | Pistol |
Wattz 2000 Laser Rifle | 25 - 50 | Laser | 5 | 45 | Microfusion Cell | 12 | 12 | $5000 | $417:1 | Rifle |
Laser Rifle (Ext. Cap.) | 25 - 50 | Laser | 5 | 45 | Microfusion Cell | 24 | 12 | $5000 | $417:1 | Rifle |
Glock 86 Plasma Pistol | 15 - 35 | Plasma | 5 | 20 | Small Energy Cell | 16 | 4 | $2750 | $688:1 | Pistol |
Plasma Pistol (Ext. Cap.) | 15 - 35 | Plasma | 5 | 20 | Small Energy Cell | 32 | 5 | $2750 | $550:1 | Pistol |
Winchester P94 Plasma Rifle | 30 - 65 | Plasma | 5 | 25 | Microfusion Cell | 10 | 12 | $4000 | $333:1 | Rifle |
Turbo Plasma Rifle | 35 - 70 | Plasma | 5 | 35 | Microfusion Cell | 10 | 14 | $10000 | $714:1 | Rifle |
L30 Gatling Laser | 20 - 40 | Laser | 6 | 40 | Microfusion Cell | 30 | 24 | $7500 | $313:1 | Gatling Gun |
Alien Blaster | 30 - 90 | Electrical | 4 | 10 | Small Energy Cell | 30 | 2 | $10000 | $5000:1 | Pistol |
YK32 Pulse Pistol | 32 - 46 | Electrical | 4 | 15 | Small Energy Cell | 5 | 5 | $12500 | $2500:1 | Pistol |
YK42B Pulse Rifle | 54 - 78 | Electrical | 5 | 30 | Microfusion Cell | 10 | 9 | $17500 | $1944:1 | Rifle |
Solar Scorcher | 20 - 60 | Laser | 4 | 20 | Sunlight | 6 | 5 | $2000 | $400:1 | Pistol |
辐射2中增加能量武器技能的方法[]
辐射 3[]
初始等级:最初的能量武器技能等于 2 + (2 x 感知) + 运气/2 (取整)。标准的初始角色(感知5,运气5)将得到15点的能量武器技能。
在辐射3中,能量武器变得更为常见了,较小的激光手枪在早期探索顶呱呱量贩超市时就可得到。与钢铁兄弟会交好,或击杀Protectron机器人会得到相应的弹药。尽管能量武器在辐射3中相当的普及,但其威力与常规武器相比却也大大减弱了。比起一支激光步枪,一支常规的突击步枪的伤害要大得多,即使与威力更大的电浆步枪相比也毫不逊色。然而,能量武器能够适用于更多的场合,其准确度、持久力和致命一击调整值都较高,而外星冲击枪依旧是能量武器之中的至尊,几乎也是游戏中所有武器的最强者。
大量独特而不寻常的能量武器,如外星冲击枪、Firelance和Mesmetron似乎掩盖了一个令能量武器的爱好者有所不满的事实:在游戏中没有自制能量武器的结构图,而其他各种武器都有一种或更多的自制武器。
如果你不想使用能量武器,可以将它们送给独立要塞的兄弟会放逐者(参见The Outcast Collection Agent),位置在兆吨镇之南,与费尔法克斯废墟相邻。你可以在5.56mm Round、破片手雷、辐特宁或治疗针中选择一种做为回报。
除了在等级提升时分配技能点数之外,能量武器技能还可以通过选择Cyborg特技、找到藏在Raven Rock的能量武器摇头娃娃(这只有在你进行The American Dream任务期间或其后的一定时间内才能拿到)以及阅读特斯拉与你来得到永久的提升。能量武器技能可以通过穿戴增强感知的衣物来得到暂时的提升,这些衣物中值得一提的是Armored Vault Suit以及Tesla Power Armor。而Enclave Officer Uniform同样可以提升能量武器技能,盔甲增加5点,帽子又增加5点。
An interesting quality about energy weapons in Fallout 3 is that if you get a critical hit on an enemy with a laser weapon (the gatling laser works too) and the enemy dies from it (it doesn't matter if the enemy is a robot or not), then your target will disintegrate into a pile of ashes. If you do the same with a plasma weapon (including plasma grenades), then your opponent will turn into a goo pile. Neither one affects what the enemy drops, though they can no longer be cannibalized afterwards.
辐射3中的能量武器包括激光手枪、激光步枪、Mesmetron、电浆手枪、电浆步枪、外星冲击枪以及Firelance。
辐射3的各个资料片引入了一些新的能量武器:
- 安克雷奇行动: Scoped Gauss Rifle
- 匹兹堡: Metal Blaster
- 断钢: Tri-Beam Laser Rifle and the Tesla Cannon
- 望海崖: Microwave Emitter
- 母舰泽塔: Alien Atomizer and the Alien Disintegrator
Some weapons, such as the Gatling Laser, Vengeance, Operation: Anchorage's Jingwei's Shock Sword, and Broken Steel's Precision Gatling Laser are not classed as Energy Weapons, even though their design is more associated with Energy Weapons; the Gatling Lasers are in the Big Guns group, while the Shock Sword is classed as a melee weapon.
能量武器特技[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Concentrated Fire | 60 | 18 | Small Guns 60 |
Perks that improves V.A.T.S.:
- Gunslinger improves V.A.T.S. accuracy for pistols/one-handed energy weapons.
- Commando improves V.A.T.S. accuracy for rifles/two-handed energy weapons
- Sniper improves V.A.T.S. accuracy on headshots for all energy weapons guns.
- Wired Reflexes improves V.A.T.S. accuracy for all weapons (by 10%).
Perks that improve damage:
- Black Widow improves damage by 10% vs. male humans/ghouls.
- Lady Killer improves damage by 10% vs. female humans/ghouls.
- Entomologist improves damage by 50% vs. insects.
- Robotics Expert improves damage by 25% vs. robots.
- Bloody Mess improves damage by 5% against all targets.
- Finesse increases the chance of getting a critical hit (by 5%).
- Better Criticals increases the damage of critical hits (by 50%).
辐射3的武器[]
NAME | DMG /SHOT | DPS | SPRD | CRIT %MULT | CRITDMG | MDPS | AMMO | MAG | WG | V:W | AP | DMG/ AP | HP | TYPE | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Laser Pistol | 12 | 11 | 0 | x1.5 | +12 | 12 | Energy Cell | 30 | 3 | 107 | 17 | 0.71 | 350 | Pistol | |
Smuggler's End | 18 | 17 | 0 | x1.5 | +18 | 18 | Energy Cell | 30 | 2 | 225 | 17 | 1.06 | 500 | Pistol | Unique Laser Pistol |
Protectron's Gaze | 24 | 71 | 2.5 | x1 | +24 | 75 | Energy Cell | 20 | 3 | 107 | 17 | 1.41 | 500 | Pistol-Shotgun | Fires 5 beams at once but only uses 1 ammo unit; Unique Laser Pistol |
Colonel Autumn's Laser Pistol | 10 | 60 | 0 | x0.17 | +22 | 61 | Energy Cell | 30 | 2 | 210 | 17 | 1.18 | 500 | Pistol-Automatic | Automatic; Unique Laser Pistol |
Plasma Pistol | 25 | 23 | 0.5 | x2 | +25 | 25 | Energy Cell | 16 | 3 | 120 | 17 | 1.47 | 400 | Pistol | |
Alien Blaster | 100 | 125 | 0 | x100 | +100 | 250 | Alien Power Cell | 10 | 2 | 250 | 20 | 5.00 | 500 | Pistol | |
Firelance | 80 / (120) | 100 / (150) | 0 | x100 | +80 / (+120) | 200 / (300) | Alien Power Cell | 10 | 2 | 375 | 20 | 4.00 / (6.00) | 200 | Pistol | +2 Fire Dmg/5s; Unique Alien Blaster |
Laser Rifle | 23 | 21 | 0 | x1.5 | +22 | 23 | MF Cell | 24 | 8 | 125 | 17 | 1.35 | 1000 | Rifle | |
Wazer Wifle | 28 | 26 | 0 | x1.5 | +28 | 28 | MF Cell | 30 | 8 | 113 | 17 | 1.65 | 1800 | Rifle | Unique Laser Rifle |
Plasma Rifle | 45 | 42 | 0.2 | x2 | +44 | 46 | MF Cell | 12 | 8 | 225 | 25 | 1.80 | 900 | Rifle | |
A3-21's Plasma Rifle | 50 | 47 | 0.2 | x2.5 | +50 | 53 | MF Cell | 12 | 8 | 275 | 25 | 2.00 | 1200 | Rifle | Unique Plasma Rifle |
Gauss Rifle | 100 | 29 | 0 | x5 | +50 | MF Cell | 1 | 12 | 42 | 38 | 2.63 | 1500 | Rifle | Operation: Anchorage add-on; Only repairable by NPC | |
Mesmetron | 1 | 1 | 0 | x1 | 0 | 1 | Mesmetron Power Cell | 5 | 2 | 250 | 65 | 0.015 | 100 | Other | |
Metal Blaster | 55 | 52 | 2.5 | x1.5 | +27 | 69.23 | MF Cell | 24 | 8 | 125 | 17 | 3.24 | 1000 | Rifle-Shotgun | The Pitt add-on; Unique Laser Rifle; Fires 9 beams per shot |
Tri-Beam Laser Rifle | 75 | 71 | 2.0 | x1.5 | +15 | 74.20 | MF Cell | 24 | 9 | 111 | 23 | 3.26 | 1000 | Rifle-Shotgun | Broken Steel add-on; Unique Laser Rifle; Fires 3 beams per shot, uses 3 MF cells |
Tesla Cannon | 120 | 30 | 0 | x2 | +30 | 30.75 | Electron Charge Pack | 1 | 8 | 225 | 37 | 3.24 | 900 | Energy Cannon | Broken Steel add-on |
Microwave Emitter | 60 | ? | 0.2 | x2 | +100 | ? | MF Cell | 5 | 8 | 63 | 30 | 2.00 | 900 | Other | Point Lookout add-on; Unique Mesmetron |
- Pistols are affected by Gunslinger
- Rifles are affected by Commando
- Colonel Autumn's Laser Pistol fires in 2-round bursts in VATS.
- Cryolator is not listed, it was removed from the final version of the game
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