(A0091206移动Destabilizer页面至Destabilizer (Fallout 3): 同步英文維基)
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{{for|the unique weapon appearing in ''[[Fallout Shelter]]''|Destabilizer (Fallout Shelter)}}
{{Weapon gamebryo
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{{Infobox weapon gamebryo
|game =FO3
 
|name ={{PAGENAME}}
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|games =FO3MZ
|image =Alien Disintegrator.png
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|icon =Alien disintegrator icon.png
|type =gunautomatic
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|image =Alien disintegrator.png
|unique =yes
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|type =unique gunautomatic
|skill =Energy Weapons
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|skill =Energy Weapons
|damage =30
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|damage =30
|projectiles =1
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|projectiles =1
|attackshots/sec =4.5
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|attack shots/sec =4.5
|minspread =1.5
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|min spread =1.5
|critdmg =20
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|crit dmg =20
|crit%mult =2
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|crit % mult =2
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|crit effect =Disintegration on death
|perk1 =Xenotech Expert
 
|perk1mult =0.2
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|perk1 =Xenotech Expert
|ammo =Alien Power Module
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|perk1 mult =0.2
|ammouse =1
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|perk2 =Bloody Mess (perk)
|cliprounds =100
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|perk2 mult =0.05
|ap =25
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|perk3 =Ghoul Ecology
|hp =1500
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|perk3 add =5
|repair =[[Alien Disintegrator]]
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|ammo =Alien power module
|weight =7
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|ammo use =1
|value =1200
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|clip rounds =100
|baseid ={{DLC ID|00A77E}}
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|reload time =2
  +
|ap =25
  +
|hp =1500
  +
|repair =[[Alien disintegrator]]
  +
|weight =7
  +
|value =1199
  +
|quests =[[This Galaxy Ain't Big Enough...]]
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|baseid ={{DLC ID|00a77e}}
 
}}{{Games|FO3MZ}}
 
}}{{Games|FO3MZ}}
   
The '''{{PAGENAME}}''' is an energy rifle of [[Extra-Terrestrials|alien]] origin which is added to ''[[Fallout 3]]'' with the ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. It is the unique version of the [[Alien Disintegrator]].
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The '''Destabilizer''' is an energy rifle of [[alien]] origin which is added to ''[[Fallout 3]]'' with the [[Fallout 3 add-ons|add-on]], ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. It is the unique version of the [[alien disintegrator]].
   
 
==Characteristics==
 
==Characteristics==
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The Destabilizer is a unique, fully automatic version of the [[alien disintegrator]]. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and has a slower reload speed than an [[alien atomizer]]. Like an [[Assault rifle (Fallout 3)|assault rifle]], the [[Pip-Boy 3000|Pip-Boy]] displays an accurate total of damage per ''second'', not per shot. It is slightly less accurate than the Disintegrator, and only fires a single round in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], despite being automatic. This, coupled with a higher [[Action Points|AP]] cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. usage.
   
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===Durability===
The {{PAGENAME}} is a fully automatic version of the [[Alien Disintegrator]], and has the highest listed base damage out of all the Energy weapons in the game, and can be increased another 20% with the [[Xenotech Expert]] perk. Despite this, it does less damage per shot than the Disintegrator. It does, however, have a higher damage per second, making it better for clearing rooms, should the player not mind using far more ammo. It is slightly less accurate than the Disintegrator, and only fires a single round in VATS, despite being automatic. This, coupled with the {{PAGENAME}}'s not significantly lower AP cost, makes the Disintegrator a better candidate for VATS-heavy usage.
 
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The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
==Obtaining==
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==Variants==
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* [[Alien disintegrator]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} - the common variant.
This weapon is found in the [[Weapons Lab]]'s shooting range, after beaming up from the [[Space Walk]] and proceeding through the [[Observation Deck]]. It is in the same room as where the [[Xenotech Expert]] perk is obtained. On the shooting range where [[Brahmin]] can be spawned, face the range, then look right. The Destabilizer should be on a low shelf next to you. It is the only item on that shelf. Be sure to pick this up the first time you go through because the ways of getting back are limited as you go through the ship due to teleporters being the only mean of transportation.
 
   
==Notes==
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===Comparison===
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{{Weapon comparison table
*The Destabilizer fires single shots within [[VATS]], making the normal Disintegrator far superior in VATS from a damage/[[AP]] standpoint.
 
 
|game =FO3
*Although the texture is the same as the Alien Disintegrator, it's held in a different way on the player's back when holstered.
 
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|skill =energy weapons
*It is possible to get its' damage up to an astounding 190. This includes 100% [[Energy Weapons]], [[Xenotech Expert]], [[Superior Defender]], and [[Almost Perfect]]. (xbox 360)
 
  +
|name1 =Alien disintegrator
  +
|ammo use1 =1
  +
|ap1 =30
  +
|attack shots/sec1 =2.0
  +
|clip rounds1 =100
  +
|crit % mult1 =2
  +
|crit dmg1 =50
  +
|damage1 =65
  +
|dlc1 =fo3mz
  +
|hp1 =1000
  +
|min spread1 =1.0
  +
|projectiles1 =1
  +
|value1 =300
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|vats attacks1 =1
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|weight1 =7
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|name2 =Destabilizer (Fallout 3)
  +
|ammo use2 =1
  +
|ap2 =25
  +
|attack shots/sec2 =4.5
  +
|clip rounds2 =100
  +
|crit % mult2 =0.44
  +
|crit dmg2 =20
  +
|damage2 =30
  +
|dlc2 =fo3mz
  +
|hp2 =1500
  +
|min spread2 =1.5
  +
|projectiles2 =1
  +
|value2 =1200
  +
|vats attacks2 =1
  +
|weight2 =7
  +
}}
   
==Appearances==
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==Location==
 
This weapon is found in the [[weapons lab]]'s shooting range, after beaming up from the [[space walk]] and proceeding through the [[observation deck]]. It is in the same room as where the [[Xenotech Expert]] [[Fallout 3 perks|perk]] is obtained. On the shooting range where [[Brahmin (Fallout 3)|brahmin]] can be spawned, face the range, then look right. The Destabilizer should be on a low shelf. It is the only item on that shelf. Be sure to pick this up the first time going through because the ways of getting back are limited due to [[Teleportation matrix|teleporters]] being the only means of transportation.
The {{PAGENAME}} appears in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]] for ''[[Fallout 3]]''.
 
   
 
==Bugs==
 
==Bugs==
*Like its normal counterpart, the {{PAGENAME}} has a [[Small Guns]] icon when assigned to a hotkey in the Pip-Boy.
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* {{Platforms|pc}} Like its normal counterpart, the Destabilizer has a [[Small Guns]] icon when assigned to a hotkey in the Pip-Boy. {{Verify|verified}}
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* {{Platforms|pc,ps3,xbox360}} It uses the same reload animation as a plasma pistol instead of the normal reload of the alien disintegrator. {{Verify|verified}}
*The {{PAGENAME}} has a bugged reload animation; however, instead of the jam animation, such as in the Disintegrator, the [[Plasma Pistol|Plasma Pistol's]] reload animation is played when the {{PAGENAME}} is reloaded.
 
   
==Videos==
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==Sounds==
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{|
[[File:Mothership Zeta - Destabilizer - Unique Disintigrater |thumb|left]]
 
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| [[File:SingleShotVB.png|95x95px]]
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| [[File:Wpn dlc05alienrifle fire 2d.ogg|noicon|200px]]
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| [[File:ReloadVB.png|75x75px]]
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| [[File:Wpn dlc05alienrifle reload.ogg|noicon|200px]]
   
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|-
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| [[File:JamVB.png|85x85px]]
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| [[File:Wpn dlc05alienrifle jam.ogg|noicon|200px]]
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|}
   
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==Gallery==
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<gallery widths=200>
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Fo3MZ_Destabilizer.jpg|
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Alien disintegrator back shot.jpg
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Alien disintegrator side shot.jpg
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</gallery>
   
 
{{Navbox Mothership Zeta}}
 
 
{{Navbox weapons FO3}}
 
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{{Navbox Energy weapons}}
{{Mothership Zeta}}
 
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[[en:Destabilizer (Fallout 3)]]
 
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[[ru:Дестабилизатор]]
{{FO3 weapons}}
 
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[[uk:Дестабілізатор]]
 
[[Category:Mothership Zeta weapons]]
 
[[Category:Mothership Zeta weapons]]
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[[Category:Fallout 3 Energy Weapons skill weapons]]
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[[Category:Alien weapons]]
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[[Category:Fallout 3 unique weapons]]
 
[[Category:Energy Weapons]]
 
[[Category:Energy Weapons]]
 
[[Category:Aliens]]
 
[[Category:Aliens]]

2018年10月19日 (五) 02:57的版本

Icon disambig.svg
關於the unique weapon appearing in Fallout Shelter,參見Destabilizer (Fallout Shelter)

 
Gametitle-FO3 MZ.png
Gametitle-FO3 MZ.png

The Destabilizer is an energy rifle of alien origin which is added to Fallout 3 with the add-on, Mothership Zeta. It is the unique version of the alien disintegrator.

Characteristics

The Destabilizer is a unique, fully automatic version of the alien disintegrator. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and has a slower reload speed than an alien atomizer. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. It is slightly less accurate than the Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. usage.

Durability

The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking.

Variants

Comparison

Template:Weapon comparison table

Location

This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. It is in the same room as where the Xenotech Expert perk is obtained. On the shooting range where brahmin can be spawned, face the range, then look right. The Destabilizer should be on a low shelf. It is the only item on that shelf. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation.

Bugs

  • PC Like its normal counterpart, the Destabilizer has a Small Guns icon when assigned to a hotkey in the Pip-Boy. [已核实]
  • It uses the same reload animation as a plasma pistol instead of the normal reload of the alien disintegrator. [已核实]

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery

Template:Navbox Mothership Zeta Template:Navbox weapons FO3

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