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你應該對馬德雷山脈賭場有所耳聞。所有人都聽說過這家賭場,無論是它的傳奇,亦或是詛咒。 與它相關的某些荒誕事兒就發生在亡靈之城的心臟地帶,一座鬼影幢幢之城。一片血色紅雲的氤氳之下,一座明亮、璀璨的大廈引誘著尋寶獵人們走向滅亡...Father Elijah, Dead Money intro


《死錢》是黑曜石娛樂開發的《輻射:新維加斯》的第一部資料片並由貝塞斯達軟體公司發行。


發行日期[]

《死錢》作為一款限時獨佔DLC於2010年12月21日登陸Xbox 360並隨後於2011年2月22日登陸PC和PlayStation 3

簡介[]

《死錢》的故事設置在馬德雷山脈,一處富麗奢靡的度假地,同時也是西部最大的賭場,只不過它從未真正營業過。在馬德雷山脈賭場的盛大的開業典禮開始之前,核彈從天而降,這家賭場因此被塵封在歷史中---它先進的安保系統將此處封鎖得固若金湯。全息保安也隨之被啟動,讓這場本應無限風光的典禮淪為一場屠殺。多年之後,設施內的氣候控制和空調系統開始向周圍的城市散發毒氣,並因此形成了籠罩這片地區的紅雲 - 事實表明它對試圖探索該地的任何人都是致命的。只有一群被稱為「鬼魂」的神秘生物生存下來並佔據此地。鬼魂的身體被禁錮在生化防護服中

《死錢》的背景位於馬德雷山脈賭場,是個華麗而奢侈的度假勝地。它是西部最大的賭場,但它從來沒開放過。炸彈們落下了盛大開幕慶典以前,而馬德雷山脈賭場的時間停止了,之後它的最先進的保安系統鎖定了所有的地方。沒什麼能進入,沒客人能出去。保安全息照相然後開始了活動,而且曾經輝煌的開幕式變成一個大屠殺。多年以後,賭場裡面氣候控制還有空調系統壞了,開始吐奇奇怪怪的毒氣擴散城裡周邊,而有些地區上發生了紅雲,對嘗試城市在搜索的人它是有害致命的氣。只有一個團體叫做 "鬼魂人" 成功了生存,他們叫賭場他們的家。每一個鬼魂人穿著危險品套裝,流浪街頭而對他們的犧牲者並不說話,只是不殺死抓住犧牲者們,鬼魂人們拖著他們城市裡的最深,深入紅色的雲端裡面。

而且所以馬德雷賭場從記憶消失了,只偶爾在橫過廢地上海報上看到,直到它獲得虛構的鬼神故事狀態,一個被天下認為廢土地中 "黃金的城市",是個被傳聞有古世界的寶物的城市。作為一個深夜沙龍的故事,它被保留了下來,他們聲稱已經發現了那裡的地圖,並且願意在地圖上放置幾個上限。或者飲料。或者溫暖的地方睡覺。

馬德雷塞拉賭場是廢土中的一個神秘之地,廢土中的旅行者冒著生命危險去尋找。只有一個人(就是主角郵差)『找到了』這個地方並生存了下來。HELIOS One 崩潰之後, 莫哈維鋼鐵兄弟會(Mojave Brotherhood of Steel)的 Father Elijah開始尋找消滅NCR的新武器, 在過程中找到了馬德雷山脈賭場。

人物[]

人物(提及)[]

敵人[]

計算機與機器人[]

  Automated turret (Fallout: New Vegas)  Dean hologram  Hologram (Fallout: New Vegas)  Hologram vendor  Starlet hologram

物品[]

服裝與護甲[]

  Assassin suit  Dead Money collar  Dead Money jumpsuit  Dean's hologram outfit  Dean's tuxedo  Father Elijah's robes  Sierra Madre armor  Sierra Madre armor, reinforced  Sierra Madre helmet  Sierra Madre helmet, reinforced  Starlet hologram outfit  Vera's outfit

Cut armor and clothing[]

  Starlet wig

消耗品[]

  Cloud Kiss  Ghost people flesh  Ghost Sight  Pre-War steak  Sierra Madre martini

Weapons[]

  Automatic rifle  Bear trap fist  Cosmic knife  Cosmic knife clean  Cosmic knife super-heated  Demolition charge  Gas bomb  Holorifle  Knife spear  Knife spear clean  Police pistol  Throwing knife spear

Cut weapons[]

  Starlet's hand wraps  The Faderator

Weapon mods[]

  Auto. rifle upgr. internals  Bear trap fist HD springs  Holorifle adv. calibration  Holorifle focus optics  Holorifle reinf. components

World objects[]

  Electric hot plate  Ennis's locker  Hologram emitter  Sierra Madre vending machine

Other Items[]

  Complimentary voucher  Dean Domino's "Saw Her Yesterday" song  Dean Domino's blackmail evidence  Electric box fuse  Embalming fluid  Entertainer pass  Ghost harvester remains  Gold bar  Jar of Cloud residue  Maintenance pass  Sierra Madre chip  Snow globe - Sierra Madre Casino  Spliced holotape  Suites password reminder  Suites security pass  Vera Keyes' "Begin Again" song  Vera Keyes' "Go to the Faraway" song  Vera Keyes' "Let the Bright Tomorrow in" song  Vera Keyes' audition

Locations[]

This section is transcluded from Fallout: New Vegas locations. To change it, please edit the transcluded page.Main article: Sierra Madre

The Villa[]

Sierra Madre Casino[]

Main article: Sierra Madre Casino*Cantina Madrid

Quests[]

This section is transcluded from Fallout: New Vegas quests. To change it, please edit the transcluded page.

Icon Name Location(s) Given by Reward Quest ID
[1] Sierra Madre Grand Opening! Abandoned Brotherhood of Steel bunker Father Elijah Holorifle

Dead Money jumpsuit

xx005229
[2] Find Collar 8: "Dog" Villa Police Station Father Elijah Dog as a companion, Ravenous Hunger xx0139df
[3] Find Collar 12: Christine Villa Clinic Father Elijah 200 XP, Christine as a companion xx0139e1
[4] Find Collar 14: Dean Domino Residential District Father Elijah Dean Domino as a companion xx139fe0
[5] Fires in the Sky Salida del Sol South Father Elijah 800 XP xx013a3f
[6] Strike Up the Band Puesta del Sol South Father Elijah 800 XP xx013a40
[7] Mixed Signals Puesta del Sol Switching Station Father Elijah 800 XP xx013a04
[8] Trigger the Gala Event Salida del Sol North Father Elijah 1600 XP xx000fc0
[9] Put the Beast Down Cantina Madrid,Sierra Madre Casino Father Elijah XP/Karma vary amongst decisions xx013a03
[10] Curtain Call at the Tampico The Tampico, Sierra Madre Casino Father Elijah None xx013a43
[11] Last Luxuries Executive Suites, Sierra Madre Casino Father Elijah None xx013a44
[12] Heist of the Centuries Sierra Madre vault, Sierra Madre Casino Father Elijah 37 gold bars xx000fc1

Perks[]

This section is transcluded from Fallout: New Vegas perks. To change it, please edit the transcluded page.

Regular perks[]

Name   Level req   Other requirements  Ranks  Benefit   Base ID  
In Shining Armor 2 Repair 20,Science 70 1 This perk is bugged and applies no effect. xx00f216,

xx00f217

Junk Rounds 2 LK 6, Repair45 1 You can craft ammunition using scrap metal and tin cans. xx00fb6a
Light Touch 2 AG 6, Repair45 1 While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. xx00e87b
Old World Gourmet 2 EN 6, Survival45 1 +25% addiction resistance. +50% health bonus from snack foods.Scotchvodka and wine now give you health in addition to their normal effects. xx00f96f
And Stay Back 10 Guns 70 1 Shotguns have a 10% chance, per pellet, of knocking an enemy back. xx00f218
Heavyweight 12 ST 7 1 Weapons with a weight of more than 10 are cut in half. This does not affect weapons modded to under 10 wg. xx011468
Hobbler 12 PE 7 1 Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%. xx011469

Companion perks[]

Name   Follower   Benefit   Base ID  
In My Footsteps God Traps do not activate and you are given a stealth increase. xx013b26
Ravenous Hunger Dog Dog will devour the limbs of any Ghost People, preventing them from resurrecting. N/A
Signal Interference Christine +50% time to escape signals. xx008a2e
Unclean Living Dean Domino Temporary cloud protection, take 25% less damage. xx008a2f

Special perks[]

Name   Unlock conditions   Ranks  Benefit   Base ID  
Coin Operator Dialogue with Christine 1 Adds recipe. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips xx01039b
Ghost Hunter Dialogue with Dog 1 Ghost people are more likely to die outright without needing to be dismembered or disintegrated. xx01039a
Sierra Madre Martini Dialogue with Dean Domino 1 Adds recipe to create Sierra Madre martinis with 2 junk food, 1 tin can, and 1 jar of Cloud residue. xx01039e
Elijah's Last Words Give Veronica holomessage from Elijah. 1 Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. xx00d4a8
Elijah's Rambling Keep holomessage from Elijah after Veronica unlocks it. 1 Boosts melee critical damage +50%. xx00d4a9

Achievements/Trophies[]

This section is transcluded from Fallout: New Vegas achievements and trophies. To change it, please edit the transcluded page.

Name   Requirement   Achievement points   Trophy type   Image
Assemble Your Crew Recruit Dean DominoChristineand Dog 20 [13] [14]
Cash Out Confront Father Elijah in theSierra Madre's Vault 30 [15] [16]
Having a Ball Complete the Sierra Madre Gala Event 20 [17] [18]
Safety Deposit Box Trap Father Elijah in the Sierra Madre's Vault 40 [19] [20]
Sierra Madre Souvenir Aficionado Collect 500 Sierra Madre chips 30 [21] [22]

Notes[]

  • Installing Dead Money raises the level cap by 5, as with all story add-ons.
  • It is recommended that first-time players reach level 20 or higher before beginning this add-on.
  • Despite the warning you receive at the first door in the bunker, you can stay in the Mojave even if you choose to proceed; the actual point of no return is at the end of the bunker with the radio.
  • Because of the explosive collar with which you are fitted, you will be unable to leave the Sierra Madre until you have completed the story. In addition, it will become important to avoid or disable radios and speakers found around the Villa to avoid a premature and fatal detonation.
  • Companions cannot follow you to the Villa; they will be dismissed when you reach the end of the hall.
  • You can explore the Sierra Madre as much as you like after completing the story, but will not be able to return after leaving. You can return using console commands; if you noclip with tcl through the radio at the abandoned Brotherhood of Steel bunker, you will find a "Door to Villa." Using that door will take you back to the Villa, with all the ghost people still alive, holograms working, etc. You even get to keep your items. You can also use player.moveto ref id to teleport any living companions, though they won't be approachable as they disappear after a certain point in the story.
  • The player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the abandoned BoS bunker. You can still turn in cartons of cigarettes, packs of cigarettes and items of apparel to receive more chips and buy cheap supplies. There is also a dropbox near the door, which gives you a complimentary voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile: for example, after 6 days, there will be 2 complimentary vouchers and 200 chips.
  • If a player turns in an item of apparel that raises Agility while wearing it, the Agility increase will remain. This can be repeated until the Courier's Agility reaches 10. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the courier to take perks otherwise unavailable, unlike an increase from an implant.
  • The add-on focuses more on skills than combat, often placing you into Speech, Explosives, Science, and Barter checks that have a large bearing on how companions will treat you. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for weapon repair kits.
  • You cannot Fast travel while inside the Sierra Madre.
  • If playing in Hardcore mode, the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however.
  • Since you do not keep your items when entering the Sierra Madre, low-Endurance characters will have a tough time, because healing items are limited to snack foods and the odd stimpak. Do note, however, that you will keep all Quest Items including items such as the Rebreather.
    • A recipe for stimpaks can be found on one of your first quests, inside the Clinic. This can make it much easier to survive when dropped here without sufficient gear.
  • Players may also want to note that if they steal the Van Graff combat armor from the weapon container outside of the Silver Rush, the armor will remain in their inventory when waking up inside of The Villa so long as the Birds of a Feather quest is active. This is very useful for low Endurance characters.
    • Alternatively, doing the glitch to leave The Fort with the Gladiator armor will also give the player light armor and a machete when waking up.
  • If you don't wish to go through the trouble of glitching to get gear, you may also use the Courier's Stash DLC. Start the DLC normally and when the cutscene is over and you have spawned in, pause the game and download Courier's Stash. After it is done downloading you should receive the items, this will significantly help you in the quests that follow in the Sierra Madre.
  • Once you complete Dead Money, the radio signal of the Sierra Madre will remain, but Vera Keyes has different dialogue at the end.

Behind the scenes[]

  • The add-on as a whole is a reference to the 1948 film The Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector and plan to prospect in the remote mountains in search of gold, dealing with fierce locals and personal greed.
  • According to Jason Fader, the DLC was also inspired by films such as: Battle Royale (2000), Cube (1997), and Lifeboat (1944).[1]
  • Chris Avellone penciled a blog detailing the thought process behind design decisions that went into the game.
  • "Dead Money" is a slang term used in poker to refer to numerous things. Most commonly, it refers to money that is already in the pot and goes only to the winner of the hand. For example, if two players each bet $5 on the first betting round, in the second betting round, there will be $10 in the pot in "dead money." Additionally, it also refers to money bet out but is now facing a reraise. If one player bets $5, and another player raises to $15, the original player cannot retrieve his original $5 without winning the pot - the money is now dead. "Dead Money" can also refer to a player who believes they have a chance at winning, but in reality, they have almost no such chance due to a lack of skill or experience: "Bob wants in. Let him join, he's dead money." Therefore a tournament with many unskilled players can be said to have a lot of "dead money." It is also a reference to how Father Elijah treats the player character and the other NPCs, existing only to get him the technological riches of the Sierra Madre - to him, they are all "dead money."

Bugs[]

See: Dead Money bugs

Gallery[]

Official trailer[]

References[]

死钱
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