|關於the pre-War company，參見Codac。|
The Codac R9000 is a camera used to take pictures of landmarks in Fallout: New Vegas. It behaves similarly to a gun and causes nearby non-player characters to react as though you had fired a weapon when used.
The Codac R9000 is given by Michael Angelo at the beginning of Classic Inspiration in order to take photographs of various locations throughout the Mojave Wasteland.
- It's marked as a weapon even though it does 0 damage.
- Its reticule is exactly the same as the laser rifle scope, holorifle's scope and the Red Glare's scope.
- This weapon has an abnormally high AP cost, probably to avoid glitches (costs about 1000 AP).
- Unfortunately, you cannot see the photos you have made.
- Equipping the camera holsters it as if it were a usable weapon. In third person mode, the camera will clip into the Courier's leg slightly.
- Its recoil and reload animations are similar that of the N99 10mm pistol.
- The Codac R9000 actually fires invisible projectiles that deal no damage and will not anger the person "shot". This can be seen by firing it at water. Companions will still remark on how the player is "wasting ammunition".
- Non-player characters, companions included, will react as if the player aims a weapon at them if you point the camera at them.
- If you are on the Strip and you take a picture around securitron's they will not become hostile but will note that weapon use is disturbing the peace on the strip.
- Classic Inspiration
Behind the scenes
- The name first appears on the Necropolis town map background in the original Fallout.
- An unnamed and unusable Codac R9000 appears in Fallout 3 and Fallout: New Vegas named simply camera.
- Codac is a reference to Kodak, the company that developed the first roll film cameras.
- Has platform::PC The camera is a quest item and because of this it cannot be discarded when the quest is completed and unfortunately due to a bug it is not removed when the quest is turned in either.
- On the PC, it can be removed from the inventory by using the console command SetQuestObject 0011a208 0. If the first command doesn't work, you can use player.RemoveItem 0011a208 1.
- Has platform::PC This weapon can strangely be repaired with a hunting rifle (even without the Jury Rigging perk).