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Caravan is a card game played by caravan guards and travelers in the 莫哈韋廢土。
Background[]
Text below in monotype font is verbatim transcript from the Collector's Edition vault playing cards deck.
Building a deck
Caravan decks consist of at least 30 cards from one of more traditional playing card sets. The deck may have any number of cards of any type that suits a player's strategy, although it cannot have duplicate cards from the same set. For example a K♠ from set A and a K♠ from the set B deck is acceptable, but more than one K♠ from set A would be illegal.
Rules
Caravan is played with two players building three opposing piles (or "caravans") of numbered cards. The goal is to outbid your opponent's caravan with the highest value of numbered cards without being too light (under 21) or overburdened (over 26).
The game begins with each player taking eight cards from their deck and placing either one numerical card or ace on each caravan. Players may not discard during this initial round.
One both players have started their three caravans, each player may do one of the following on their turn: 1. Play one card and draw a new card from his or her deck to their hand: 2. Discard one card from their hand and draw a new card from his or her deck: or 3. Discard one of their caravans by removing all cards from that pile.
Caravans have a direction, either ascending or descending numerically, and a suit. The suit is determined with the first card placed on a caravan, the direction by the second. All subsequent cards must continue the numerical direction or match the suit of the previous card. Cards of the same numerical value cannot be played in sequence, regardless of suit. Face cards can be attached to numeric cards in any caravan and will affect them in various ways.
Card values
- Joker - Played against Ace, 2-10. Effects change based on whether it is an ace or numbered card (see below). Multiple jokers may be played on the same card.
- Ace - Value of 1. Jokers played on aces remove all other non-face cards of the ace's suit from the table. E.g. a joker played on an A♠ removes all spaces (except face cards and that card, specifically) from the table.
- 2-10 - Listed value. Jokers played on these remove all other cards of this value from the table. E.g. a joker player on a 4♥ removes all 4s (other than that card, specifically) from the table.
- Jack - Played against Ace, 2-10. Removes that card, along with any face cards attached to it.
- Queen - Played against Ace, 2-10. Reverses the current direction of the hand, changes the current suit of the hand. Multiple queens may be played on the same card.
- King - Played against Ace, 2-10. Adds the value of that card again. E.g. a king played on a 9 adds 9 to that hand. Multiple kings may be played on the same card for multiplicative effects. E.g. 4 + king = 8. 4 + two kings = 16.
Obtaining a deck and additional cards[]
A free 54 card starter deck and game instructions can be received from 林格 in Goodsprings. This deck comprises 53 of the 54 cards from the the Tops' set with two King of Diamonds, the King of Clubs is missing. Additional cards can be obtained from various merchants and corpses across the Mojave Wasteland, by beating Festus at Lucky Horseshoes, or found in the Sierra Madre.
How to play[]
Bidding[]
At the outset of the game, the opponent will place a bid. The player can then either match or raise. Non-player characters will not match every bid, only raising to about 50% of their initial bid. The player can bid any amount they want, limited only by their opponent's bid and the amount of money they have.
组织牌组[]
在对局开始之前玩家需要创建一个牌组。界面有上下两列扑克牌。上面一列正面向上,代表加入对局的牌。下面一列反面向上,代表不会加入对局的牌。扑克牌按照点数花色自动排列。相同的牌放在一起。
A deck is created by moving cards from the bottom row to the top row using the add button. Cards can also be removed using the remove button. The Randomize Deck button will randomly select cards, creating a new caravan deck each time from all the available cards in your total card pool.牌组创建完成后玩家自动开始对局。牌组将会保存,在下一次对局时才能编辑。
Gameplay[]
Caravan is played with two players building three opposing piles (or "caravans") of numbered cards. The goal is to outbid your opponent's caravan with the highest value of numbered cards without being too light (under 21) or overburdened (over 26).
The game begins with each player taking eight cards from their deck and placing either one numerical card or ace on each caravan. Players may not discard during this initial round.
One both players have started their three caravans, each player may do one of the following on their turn:
- Play one card and draw a new card from his or her deck to their hand
- Discard one card from their hand and draw a new card from his or her deck, or
- Discard one of their caravans by removing all cards from that pile
Caravans have a direction, either ascending or descending numerically, and a suit. The suit is determined with the first card placed on a caravan, the direction by the second. All subsequent cards must continue the numerical direction or match the suit of the previous card. Cards of the same numerical value cannot be played in sequence, regardless of suit. Face cards can be attached to numeric cards in any caravan and will affect them in various ways.
Card values[]
Card | Played against | Effect |
---|---|---|
Value of 1. Jokers played on aces remove all other non-face cards of the ace's suit from the table. E.g. a joker played on an A♠ removes all spades (except face cards and that card, specifically) from the table. | ||
2-10 |
Listed value. Jokers played on these remove all other cards of this value from the table. E.g. a joker player on a 4♥ removes all 4s (other than that card, specifically) from the table. | |
2-10 |
Played against Ace, 2-10. Removes that card, along with any face cards attached to it. | |
2-10 |
Player against Ace, 2-10. Reverses the current direction of the hand, changes the current suit of the hand. Multiple queens may be played on the same card. | |
2-10 |
Played against Ace, 2-10. Adds the value of that card again. E.g. a king played on a 9 adds 9 to that hand. Multiple kings may be played on the same card for multiplicative effects. E.g. 4 + king = 8. 4 + two kings = 16. | |
2-10 |
Jokers played on aces remove all other non-face cards of the ace's suit from the table. E.g. a joker played on an A♠ removes all spades (except face cards and that card, specifically) from the table.
Jokers played on these remove all other cards of this value from the table. E.g. a joker player on a 4♥ removes all 4s (other than that card, specifically) from the table.
|
Winning[]
Winning
A player's caravan is considered sold when the value of its cards is over 20 and under 27. The other player may still outbid by increasing the value of their opposing pile while still staying within the 21-26 range. When each of the three competing caravans has sold, the game is over. In the event that one of the three caravan values are tied between players, the game continues until all three caravans have sold. The player with two or more sales wins the pot.
Caravan players[]
Name | Location | Common bids | Merchant | Game Limit2 |
---|---|---|---|---|
克利夫·布里斯科 | Dino Bite gift shop | See below1 | Yes | 5 Games |
Dale Barton | 要塞 | See below1 | Yes | None |
丹尼斯·克罗克 | NCR大使馆 | Holds 2000 caps | No | None |
艾萨克 | Gun Runners | Holds 200-227 caps | No | None |
Private Jake Erwin | NCR大使馆 | Holds 200-209 caps | No | None |
约翰逊·纳什 | 普瑞姆 | See below1 | Yes | 5 Games |
Jules | 北维加斯广场 | Holds 0-20 caps | No | None |
Keith | Aerotech suite 200 | 0 | No | None |
Lacey | 莫哈维前哨站 | See below1 | Yes | 5 Games |
小巴斯特 | 麦卡伦营地 | Holds 300-390 caps | No | None |
Quartermaster Mayes3 | 敢死队营地 | See below1 | Restricted | 5 Games |
No-bark Noonan | 诺瓦克 | Holds 2000 caps | No | None |
林格 | 清泉镇/赤红商队公司 | Holds 200-230 caps | No | None |
杰德·马斯特森 | 北部通道/Southern passage | Holds 200-300 caps | No | None |
- 1 Merchants who play Caravan will use one quarter of their currency as starting bid. Spending caps with them increases the amount they hold and the amount they bet, and vice versa. Merchants may also pay out in any alternate currencies they have in their inventory, including any you had already exchanged with them.
- 2 一般商贩打牌次数有限且永远无法刷新。
- 3必须和其祖国搞好关系。
Notes[]
- 在对手身上放钱(瓶盖、NCR货币或军团货币)可以增加他赌资的最大数量。
- 扑克牌只能从林格处获得,除了未标记任务 Ringo's Caravan Rules的对话外也可杀死他找到。
- 6 names can be seen carved into the table where all Caravan games are played (one for each "Caravan" spot), each of which is a location in New California (Boneyard, Redding, Shady Sands, Dayglow, New Reno, and The Hub).
- 商人(如果玩家下注最高)最多会将自己的81.5%资金下注,要增加其赌资,可以通过大量购买物品的方式,再赌博赢回。每个商人可以对局5次。
- 最简单的打法是只把大量的6、8、10和K加入牌组。 Then build a deck with just 6s, 8s, 10s, and Kings (or as much as you can but keep the deck to 30 cards). Play combinations of 10-6 and 10-8 into piles. Play King on the 10 in a 10-6 or on the 8 in a 10-8, discard if you don't have what you need.
- 或者只使用大量的7、9、10,不足的用大量的JQK补齐。Any combination of 7, 9 and 10 will equal 26, the highest value a caravan can have, JQK可以用来破坏对方。 If for any reason it's not possible to create a lane with 7, 9 and 10, a King placed on a 7 can be used to push the value of a lane for a winning value.
- 取消和商贩的对局也会计入次数限制。
Behind the scenes[]
- The achievement/trophy names Know When to Hold Them and Know When to Fold Them (in game challenge) are references to the song The Gambler by Kenny Rogers.
- Both 克拉玛斯鲍勃 and 梅丽莎·刘易斯原计划被设置为可以打牌。他们的牌组在源代码中存在,但没有对应的对话选项。Additionally, 波因德克斯特也原计划被设置为可以打牌。In this case the dialogue option is present, but the associated dialogue script, caravan deck, and necessary faction assignment are missing.
- Regarding the development of Caravan, Joshua Sawyer stated that the team wanted more testing and iteration on the game, but there were too many more important issues to fix, making Caravan a lower priority that they never got around to. In terms of those improvements, Sawyer would have wanted better tutorialization for Caravan, to simplify the deck, and to eliminate the "meta" of loading everything up with sixes, tens, and kings.[1]
Bugs[]
- Playing with any no-game-limit non-player character when they hold 59804 caps will result in the player winning up to 52029 caps. Dale Barton will fall back to 59804. This action is repeatable. Also, the game may crash when the non-player character holds more than 65,535 ((2^16)-1) caps in his inventory.[已验证]
- Though the rules state no discarding may occur during the initial round, it is nonetheless possible to do so anyway. If the player does so, their opponent does not get a turn and the player gets to go again. The non-player character will also use this bug to their advantage. This is likely due to the fact that if you started with (for example) all queens, you could not make a move and the game could not progress.[已验证]
- After the game ends:
- When it says to press any button to continue pressing start and then hitting start again will cause the game to become unresponsive, while party chat still works.[已验证]
- The button to continue will sometimes lag over. (Pressing (O) to exit will sometimes cause the Pip-Boy to open and pressing (X) will sometimes trigger dialogue with the opposing player).[已验证]
- It is not possible for the player to discard cards once their main deck is empty. The opponent will still be able to do so once their deck is gone.[已验证]
- When putting a card onto any pile, the green validation card will show upside down[已验证]
- A bug may occur where the non-player character will not bid any caps even if the player wagers caps. If this happens, the player may lose his wager if they lose and won't win anything if they win.[已验证]
- Some caravan card games may not load up a screen, but rather load up the options to choose cards. The screen will remain with the player looking at their opponent.[已验证]
- When drawing or discarding, some cards may change to a different card (ex. 7 to a 10) for the duration of the animation and then change back.[已验证]
- Once the game starts and the non-player character places their first card for their caravan, you're not able to select any cards to be placed in your caravans[已验证]
- There is a possibility that you will not be awarded the trophy/achievement "Caravan Master" upon reaching the 30 wins required to get the trophy.[已验证]
- When playing Caravan, the game may end abruptly even when the win conditions are not met. Either the player or non-player character can win. [已验证]
- When playing Caravan, if you remove an opponent's card, lowering their score below 21, the game can still end as if the column is still sold prior to enough cards being re-added. This is a bug, as this does not happen when a column is removed to try and restart it, nor is the column value noted anywhere. [已验证]
See also[]
- 大篷车扑克牌
- Caravan deck
References[]
- ↑ Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 3:20:09)
Joshua Sawyer: "Yeah, I mean, we had wanted to do more testing and iteration on it, we just didn't have time, there were too many other like, critical bugs to fix, so we just never got around to it. I think it should be tutorialized easier, I think that the deck should be simplified a little bit in terms of what the player gets from the beginning... um, I do think figuring out some way to move away from the 6-10... y'know, just load everything up with sixes and tens and kings."