|關於an overview of axe models in the Fallout series，參見axe。|
It is used by the swampfolk and tribals and can only be repaired with other axes.
Similar to the tri-beam laser rifle in Broken Steel, the axe has an object effect which inflicts an extra 35 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon.
The axe can successfully strike about 500 times from full condition before breaking.
- The Dismemberer - Obtained from Plik after completing Plik's Safari. It is slightly stronger, and has a very high chance to turn enemies into paste and giblets, which also restores 5 AP.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
- Note: Melee damage is doubled in V.A.T.S.
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