Fallout中文維基
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Fallout中文維基
關於the turrets that appear in the various Fallout games,參見Turret

 
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 BSGametitle-FO3 MZ
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 BSGametitle-FO3 MZ

Automated turrets are robotic weapon systems in Fallout 3.

Background[]

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Automated turret[]

Specifications[]

Automated turrets can either be mounted to the ceiling or the floor. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to those of the laser rifle, but in a much faster succession. Both varieties have unlimited ammunition. As a rule, odd numbered turret models use conventional bullets and even numbered turrets use laser projectiles.

Gameplay attributes[]

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise the player, or if they are in groups. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, the turrets will fire on everything they see. All turrets can be shut down using the Robotics Expert perk if the player can reach them unnoticed while sneaking. They can also be deactivated via nearby terminals (if any).

Alien turret (Mothership Zeta)[]

Specifications[]

Alien turrets are always ceiling-mounted and can be harder to see, due to their much smaller size. They shoot energy beams similar to the alien atomizer and disintegrator in rapid salvos of five shots. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if the Lone Wanderer gets caught out in the open for too long.

Gameplay attributes[]

While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. Like normal turrets, they are unable to shoot directly below them and can be shut down using the Robotics Expert perk if the player is able to reach them by jumping while crouched.

Ceiling mounted[]

Mark I (Capital Wasteland)[]

Fo3 ceiling turret

These can be found in buildings and on bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even raiders use them as sentries. They can be frenzied just like any other turret when the player cripples the lens.

名称 (Base ID)数据行为能力物品
Mark I turret
000A84B8
Level
2
Experience Points
?
Perception
10
Hit Points
40
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round

Mark I (Operation: Anchorage)[]

Fo3 ceiling turret

These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities.

名称 (Base ID)数据行为能力物品
Mark I turret
xx{{#pad:00ab27|6|0|left}}
Level
10
Experience Points
?
Perception
10
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round

Mark III, V, VII[]

名称 (Base ID)数据行为能力物品
Mark III turret
000A84BA
Level
5
Experience Points
?
Perception
10
Hit Points
60
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (7 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round
Mark V turret
000A84BB
Level
7
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round
Mark VII turret Broken Steel
xx{{#pad:00103f|6|0|left}}
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead 5.56mm round

Floor mounted[]

Mark II (Capital Wasteland)[]

Fo3 automated turret

These turrets can be found both inside and outside buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied when their targeting chip is destroyed. Some can be found outside the Citadel.

名称 (Base ID)数据行为能力物品
Mark II turret
0007B235
Level
2
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (8 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells

Mark II (Operation: Anchorage)[]

Fo3 automated turret

These turrets are found on the Chinese compound wall during the final quest in Operation Anchorage. As expected at this stage, these turrets have much higher Hit Points than the Mark I bunker turrets.

名称 (Base ID)数据行为能力物品
Mark II turret
xx{{#pad:00c487|6|0|left}}
Level
2
Experience Points
?
Perception
10
Hit Points
10000
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (8 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells

Mark IV, VI, VIII[]

名称 (Base ID)数据行为能力物品
Mark IV turret
0007B23B
Level
5
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (9 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells
Mark VI turret
0007B23C
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells
Mark VIII turret Broken Steel
xx{{#pad:001040|6|0|left}}
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Laser fire (10 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
  • Dead Energy cells

Alien turret (Mothership Zeta)[]

Alien turret

A standard turret found aboard Mothership Zeta. It has alien beam weaponry, unlike other types of automated turrets.

名称 (Base ID)数据行为能力物品
Turret Mothership Zeta (add-on)
xx{{#pad:0058d1|6|0|left}} (level 1)
Level
3
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:0058cf|6|0|left}} (level 13)
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:0058d0|6|0|left}} (level 18)
Level
10
Experience Points
?
Perception
10
Hit Points
150
Damage Resistance
?
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:a9af|6|0|left}} (level 19)
Level
20
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:00a9b0|6|0|left}} (level 28)
Level
25
Experience Points
?
Perception
10
Hit Points
400
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx{{#pad:00a9b1|6|0|left}} (level 42)
Level
30
Experience Points
?
Perception
10
Hit Points
600
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (11 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Notes[]

  • Turrets are generally controlled from a nearby terminal. Using the Science skill to hack the terminal will allow the Lone Wanderer to reprogram the targeting parameters, which will allow them to either reset its targeting parameters, causing it to target any character (not just the player, similar to the frenzy effect), or shut it down completely. After being turned off, the turret can be reactivated at the same terminal if desired.
  • The ceiling-based turrets have a blind spot directly below them where they cannot attack. They also rotate rather slowly following a mark, so they can be outrun or circle-strafed at close distance.
  • The Enclave officer at Camp RHO carries a special key card named "Experimental Rho ID." When acquired, the turrets in the camp will no longer be hostile.
  • It is possible to sneak up on unaware turrets and disable them with the Robotics Expert perk, as long as they are reachable. It is not necessary to be hidden, simply being momentarily out of sight is enough to deactivate them.
  • Turrets, like eyebots, cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether. However, sometimes floor-mounted turrets will not explode, yielding some scrap metal.

Appearances[]

Automated turrets appear in Fallout 3 and Fallout: New Vegas. Mark VII and Mark VIII turrets only appear in the Fallout 3 add-on Broken Steel.

Bugs[]

  • Has platform::PCPC It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S. [已验证]
  • Has platform::Xbox 360Xbox 360 When using V.A.T.S, it's possible that you will not inflict damage even with a 95% hit chance. [已验证]

Gallery[]

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