小 (A0091206移动Atomic Pulverizer页面至Atomic pulverizer: 同步英文維基) |
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− | {{ |
+ | {{Infobox weapon gamebryo |
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+ | |games =FO3MZ |
− | | |
+ | |icon =Alien atomizer icon.png |
− | |image =Alien |
+ | |image =Alien atomizer.png |
− | |type =gun |
+ | |type =unique gun |
− | | |
+ | |skill =Energy Weapons |
− | | |
+ | |damage =37 |
− | | |
+ | |projectiles =1 |
+ | |attack shots/sec =3 |
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− | |projectiles =1 |
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+ | |min spread =0 |
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− | |attackshots/sec =3 |
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− | | |
+ | |crit dmg =40 |
− | | |
+ | |crit % mult =2 |
− | |crit |
+ | |crit effect =Disintegration on death |
− | |perk1 =Xenotech Expert |
+ | |perk1 =Xenotech Expert |
− | | |
+ | |perk1 mult =0.2 |
− | | |
+ | |perk2 =Bloody Mess (perk) |
− | | |
+ | |perk2 mult =0.05 |
− | | |
+ | |perk3 =Ghoul Ecology |
− | | |
+ | |perk3 add =5 |
− | | |
+ | |ammo =Alien power module |
− | | |
+ | |ammo use =1 |
− | | |
+ | |clip rounds =20 |
− | | |
+ | |reload time =2.3333 |
− | | |
+ | |ap =12 |
+ | |hp =1000 |
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+ | |repair =[[Alien atomizer]] |
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+ | |weight =2 |
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+ | |value =500 |
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+ | |quests =[[This Galaxy Ain't Big Enough...]] |
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+ | |baseid ={{DLC ID|00a77f}} |
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}}{{Games|FO3MZ}} |
}}{{Games|FO3MZ}} |
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− | The ''' |
+ | The '''atomic pulverizer''' is an energy weapon of [[alien]] origin that is added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. It is the unique version of the [[alien atomizer]]. |
==Characteristics== |
==Characteristics== |
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+ | The atomic pulverizer only deals 2 more points of damage in a shot than the alien atomizer, but has a very low AP cost of just 12 points. This puts it at the second lowest AP cost, tied with the [[ritual knife]], and just 2 points above the [[toy knife]]. It has the same dead-on accuracy and long range of the atomizer, but lacks the raw power of a disintegrator. |
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− | A unique Alien Atomizer, the Atomic Pulverizer is a devastating sidearm. In terms of base damage, the Pulverizer only does slightly more damage than its original (about 2 to 4 more depending on if you got the [[Xenotech Expert]] perk or not). However, what makes the Pulverizer so effective is its [[V.A.T.S.]] capability. This weapon has one of the lowest AP costs in the game, just under [[The Pitt]]'s [[Steel Knuckles]] (14 AP), tied with the [[Point Lookout]] [[Ritual Knife]], and just above Point Lookout's [[Toy Knife]] (10 AP). Its damage compared to any of these other weapons, however, is significantly higher. It is also the only ranged weapon that can be noted for having such a low AP cost, allowing for devastating V.A.T.S. attacks from a distance. Players with 10 [[Agility]] and the [[Action Boy|Action Boy/Action Girl]] perk along with any special armor sets can shoot at least 9 shots in one V.A.T.S. burst. Also, since it shares the 0 spread rating of the original Atomizer, it is extremely accurate. Its critical hit chance multiplier is also double the Alien Atomizer's, making up for the small increase in base damage with many more critical shots. Overall, the weapon still does not compare to the [[Alien Disintegrator]] in terms of damage per shot and cannot match the fully-automatic [[Destabilizer]] in terms of damage per second, but at longer distances or in a tough close-quarters situation the higher accuracy and/or extremely low AP cost can allow for an overwhelming V.A.T.S. attack with a very rapid and accurate barrage of shots. |
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+ | The low AP cost combined with [[Concentrated Fire]] and [[Grim Reaper's Sprint]] can make this weapon very effective for quickly defeating groups of enemies when using [[Vault-Tec Assisted Targeting System|V.A.T.S.]]. One downside is that this is likely the fastest way you can use up [[alien power module]]s. |
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− | ==Obtaining== |
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⚫ | It is located in the [[ |
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− | == |
+ | ===Durability=== |
+ | The atomic pulverizer can fire a total of about 676 times, the equivalent of 34 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
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− | *The Pulverizer shares the same visual glitch as the original Atomizer (a very long projectile that appears to go through the target or wall that it hits). |
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− | == |
+ | ==Variants== |
− | * |
+ | * [[Alien atomizer]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} - the common variant found on ''Mothership Zeta.'' |
+ | * [[Captain's Sidearm]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} - A unique, cleaner, shinier alien blaster used by the [[Alien captain]]. |
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− | {{ |
+ | {{clear}} |
+ | ===Comparison=== |
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⚫ | |||
+ | {{Weapon comparison table |
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+ | |game =FO3 |
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+ | |skill =energy weapons |
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+ | |name1 =Alien atomizer |
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+ | |ammo use1 =1 |
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+ | |ap1 =20 |
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+ | |attack shots/sec1 =3.0 |
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+ | |clip rounds1 =20 |
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+ | |crit % mult1 =1 |
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+ | |crit dmg1 =40 |
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+ | |damage1 =35 |
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+ | |dlc1 =fo3mz |
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+ | |hp1 =1000 |
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+ | |min spread1 =0.0 |
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+ | |projectiles1 =1 |
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+ | |value1 =500 |
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+ | |vats attacks1 =1 |
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+ | |weight1 =2 |
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+ | |name2 =Atomic pulverizer |
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+ | |ammo use2 =1 |
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+ | |ap2 =12 |
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+ | |attack shots/sec2 =3.0 |
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+ | |clip rounds2 =20 |
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+ | |crit % mult2 =2 |
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+ | |crit dmg2 =40 |
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+ | |damage2 =37 |
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+ | |dlc2 =fo3mz |
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+ | |hp2 =1000 |
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+ | |min spread2 =0.0 |
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+ | |projectiles2 =1 |
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+ | |value2 =500 |
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+ | |vats attacks2 =1 |
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+ | |weight2 =2 |
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+ | |name3 =Captain's Sidearm |
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+ | |ammo use3 =3 |
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+ | |ap3 =20 |
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+ | |attack shots/sec3 =3.0 |
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+ | |clip rounds3 =30 |
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+ | |crit % mult3 =1 |
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+ | |crit dmg3 =40 |
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+ | |damage3 =35 |
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+ | |dlc3 =fo3mz |
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+ | |hp3 =1000 |
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+ | |min spread3 =3.0 |
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+ | |projectiles3 =6 |
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+ | |value3 =500 |
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+ | |vats attacks3 =1 |
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+ | |weight3 =2 |
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+ | }} |
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+ | ==Location== |
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⚫ | |||
⚫ | It is located in the [[weapons lab]] after beaming up from the [[space walk]] section and proceeding through the [[observation deck]]. It can be found in a small room located in a hallway near the entrance. The room can only be accessed by using an alien door terminal that requires 75 [[Science]] to activate. The terminal is explosive so when killing the enemies don't destroy it. The pulverizer will be found lying on a rack directly to the right after entering the door. |
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+ | |||
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+ | Other notable loot inside the same room include an offline [[guardian drone]], a [[Buttercup toy]], some [[Alien power cell (Fallout 3)|alien power cell]]s, another atomizer, and other forms of alien memorabilia. The official guide states that two atomic pulverizers are on the shelf, this is in fact true but with no explanation as to why there are two. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery widths=200> |
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+ | Fo3MZ_Atomic_Pulverizer_Buttercup_toy_and_power_cells.jpg|Atomic pulverizer on a shelf in the weapons lab |
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+ | Alien atomizer back shot.jpg |
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+ | Alien atomizer side shot.jpg |
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+ | </gallery> |
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+ | |||
+ | {{Navbox Mothership Zeta}} |
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⚫ | |||
+ | {{Navbox Energy weapons}} |
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[[de:Atomzerstäuber]] |
[[de:Atomzerstäuber]] |
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[[es:Pulverizador atómico]] |
[[es:Pulverizador atómico]] |
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[[pt:Atomic Pulverizer]] |
[[pt:Atomic Pulverizer]] |
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− | [[pt-br:Atomic Pulverizer]] |
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[[ru:Атомный распылитель]] |
[[ru:Атомный распылитель]] |
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+ | [[uk:Атомний розпилювач]] |
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⚫ | |||
+ | [[Category:Alien weapons]] |
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+ | [[Category:Fallout 3 unique weapons]] |
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2018年10月19日 (五) 02:55的最新版本
The atomic pulverizer is an energy weapon of alien origin that is added to Fallout 3 in the Mothership Zeta add-on. It is the unique version of the alien atomizer.
Characteristics
The atomic pulverizer only deals 2 more points of damage in a shot than the alien atomizer, but has a very low AP cost of just 12 points. This puts it at the second lowest AP cost, tied with the ritual knife, and just 2 points above the toy knife. It has the same dead-on accuracy and long range of the atomizer, but lacks the raw power of a disintegrator.
The low AP cost combined with Concentrated Fire and Grim Reaper's Sprint can make this weapon very effective for quickly defeating groups of enemies when using V.A.T.S.. One downside is that this is likely the fastest way you can use up alien power modules.
Durability
The atomic pulverizer can fire a total of about 676 times, the equivalent of 34 reloads, from full condition before breaking.
Variants
- Alien atomizer - the common variant found on Mothership Zeta.
- Captain's Sidearm - A unique, cleaner, shinier alien blaster used by the Alien captain.
Comparison
Legend | ||||
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- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Alien atomizer | 35 | 105 | 3 | x1 | 40 | 20 | 1.8 | 0.0 | 20 | 714 | 2 | 500 | 250 |
Atomic pulverizer | 37 | 111 | 3 | x2 | 40 | 12 | 3.1 | 0.0 | 20 | 676 | 2 | 500 | 250 |
Captain's Sidearm | 35 (5.8x6) | 105 | 3 | x1 | 40 | 20 | 1.8 | 3.0 | 30(10) | 714 | 2 | 500 | 250 |
Location
It is located in the weapons lab after beaming up from the space walk section and proceeding through the observation deck. It can be found in a small room located in a hallway near the entrance. The room can only be accessed by using an alien door terminal that requires 75 Science to activate. The terminal is explosive so when killing the enemies don't destroy it. The pulverizer will be found lying on a rack directly to the right after entering the door.
Other notable loot inside the same room include an offline guardian drone, a Buttercup toy, some alien power cells, another atomizer, and other forms of alien memorabilia. The official guide states that two atomic pulverizers are on the shelf, this is in fact true but with no explanation as to why there are two.
Gallery
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