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88号避难所 出现于辐射4的扩充:避难所科技工坊,可以从昆西采石场下面的小洞进去。

背景编辑

当美国在2077年10月23号被核弹摧毁时,88号避难所还在建造中。该避难所建在铀矿的旁边,准备以此提供避难所所需。因为避难所科技来不及把它盖完,这个大失误使的无数人命因此而死。避难所的门口因为大战的核弹爆炸而被埋在瓦砾之下,直到最近才被几个好奇的强盗发现。他们打不开避难所大门,毕竟大门原本设计是能挡住核弹直击的。监管人薇乐莉·巴斯托已经尸鬼化并活了两百年,尽管她身边都是已经疯狂的同类,但她仍拒绝让盗贼进来,为了自己的生命而战。

她原本是做什么的?根据斯坦尼斯洛·博朗博士的指示,88号避难所并没有任何特定实验项目,而是要测试各种原形装置以使用在其他避难所上,当时避难所科技希望能在每个财报季都能推出新设备。跟其他避难所不一样,原本避难所科技计画要在2078年初开始把实验品送进88号避难所,不值钱的人命让他们能优先进行需要大量重复进行的实验。避难所因为一连串的延误和挫折而一直无法盖完,2077年8月29号时只完成了入口区和反应炉,其他地方还在挖。10月时的情况也差不多,建筑团队还偷懒,把已完成的入口拿来转移顾客的注意力,特别是那些预定要在23号来访的VIP们。结果这天暂时的访客成为了永久的居民,成为了被监管人巴斯洛关在地底的尸鬼们…

When the Sole Survivor approaches this vault for the first time, a group of raiders will be trying to force their way in - what triggered the emergency broadcast calling for help - and Overseer Barstow will be constantly telling them to stop and saying that all their efforts will be useless.

Once the raiders are dealt with, the Sole Survivor can activate the control panel using their Pip-Boy to open the vault door. After that, they can use the terminal inside or outside to open and close the vault door.

When inside, the overseer will ask the Sole Survivor to find the Vault-Tec control board on the reactor room to reactivate the workshop and free her from the place she was trapped in.

More building space can be unlocked by finding other control boards, one for each section. Once all of the sections have been unlocked, the vault becomes a seamless and expansive workspace, with the only borders being at the vault's door itself, in the subway, and the shop.

Layout编辑

Vault 88 consists of a number of chambers and passageways. Initially, the entranceway to the vault is available, filled with a number of leveled feral ghouls and Security Chief Andersen. Once the main area's workshop has been unlocked, the player may then access the main cavern of the vault, which is an expansive space filled with construction machinery, destroyed trains, and piles of debris. All of these can be cleared for open space.

In tunnels to the left of the main room's entrance as well as on the opposite wall, are huge debris piles and limestone walls. Each of these seals off another section of the vault, and once cleared will initially show a border where the workshop cannot access just yet.

After unlocking all of the workshops during Explore Vault 88 it is now possible to link each passage by clearing limestone walls. Sneaking cannot be activated while in workshop mode and it is possible to be rushed and overwhelmed by the enemies that wait beyond as soon as you clear the walls.

Starting from the main chamber, taking the northern-most passage yields three uranium veins on the way to the subway (14 nuclear material) or a limestone wall on the right. Clearing it reveals a passage containing a leveled legendary deathclaw. Clearing the second limestone wall beyond leads to the north workshop.

The northeast tunnel has a limestone wall tucked away behind the partial vault construction down the stairs, which connects up with the eastern workshop and the Vault-Tec water pump. Continuing north down the passage has a limestone wall on the left side, beyond which is a nest of seven radscorpions. Clearing the next limestone wall connects up with the northeast workshop. A rockslide to the right of the radscorpion nest entrance yields nothing new, but continuing up the passage to the stairwell gives more uranium (15 nuclear material). The barricade up the stairs can now be removed, freeing the feral ghouls beyond it and unlocking the University Point Pharmacy entrance. There is a barricade in the subway tunnel as well, which leads to a ladder emerging right outside Milton General Hospital.

The east tunnel contains a limestone wall with some radscorpions behind it and more uranium (38 total). A second limestone wall hides more of the same, with more radscorpions and many veins of uranium totaling 78 nuclear material. Another limestone wall on the right reveals a leveled sentry bot and 60 units of nuclear material. The limestone wall on the left has 56 nuclear material and a family of mole rats.

居民编辑

值得注意的物品编辑

  • 避难所科技控制板在大门进来左转进去的反应堆室里面安全主管安德森身上。
  • 其他的控制板(东区、北区和东北区)分别散落在各自的区域内,用来解锁该区工坊。
  • X-cell, on the store at the end of the northeast section. Found by going up a dead-end staircase and looking right, near a statue that's wearing a sea captain's hat.
  • A Vault 88 trunk can be found on the right side of the entrance containing 10 Vault 88 jumpsuits and 10 Pip-Boys. The contents of the trunk are reset as soon as the vault is exited.

Related quests编辑

Template:Transcluded {{#lst:Fallout 4 quests|Vault-Tec Workshop }}

Notes编辑

  • The Vault 88 map marker replaces the Quincy Quarries one after listening to the Vault 88 radio beacon when the Vault-Tec Workshop add-on is installed.
  • Provisioners that run supply lines to this vault will stop just outside of Quincy Quarries and never venture inside. However, trade caravans from Bunker Hill will enter the interior if a trading post is established there.
  • It is possible for super mutants and other enemies to attack the settlement. Due to the spacious interior, it can be difficult to track down the assailants. Since the enemies have AI that isn't normally meant for attacking an indoor settlement, they will often loiter or wander aimlessly instead of actively attacking resources or settlers.
  • Once cleared out, there are two back entrances, one near Fallon's Department Store, and the other near University Point. If the wooden walls blocking the two back entrances are not scrapped, enemies will only spawn at the main entrance, eliminating the need to search the vault for enemies during an attack.
  • The leveled sentry bot and some radscorpions have permanent corpses, and the former cannot be carried elsewhere due to its extreme weight (unless the sentry bot is hacked to self-destruct, which will allow its body to disappear). On PC it can be solved by opening the console, clicking on the corpse and using the command disable followed by markfordelete.
  • The layout of this vault is specially designed for building a vault. The floor is set to the proper heights for the sections making the "snap and build" easier.
  • When dismissing a settler they will walk towards the exit, if in the main cavern, but will not register the additional highlighted but immovable segment of the Vault hallway, making them unable to leave until you "wait" or travel somewhere else.
  • Settlers living in Vault 88 will say the same lines as Fallout Shelter Vault dwellers (ex. "I want to draw a picture later, any requests?").
  • Vault 88 has higher settler limit than other settlements. It can house 10 more settlers than normal settlements with the same value of Charisma of the player.

Appearances编辑

Vault 88 appears only in the Fallout 4 add-on Vault-Tec Workshop.

Gallery编辑

Template:Navbox Vault-Tec Workshop

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