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Reading through the files, it appears as if the sole purpose of Vault 8 was to act as a "control Vault" in a series of Vaults created by a corporation called Vault-Tec. The intent was for Vault 8 to open and re-colonize the surface after 10 years.

—Vault 8 Central Computer

八號避難所是坐落在西內華達州的一個控制組避難所,被設定為十年後開啟重新殖民外面。

背景编辑

八號避難所設計為能容納一千人附近。在收到「一切已安全」信號後避難所照程序開啟,裡面的居民開始重建文明,最後建成了地下掩體市,而原本的避難所只剩下市民醫療中心(大概是除了英克雷鋼鐵兄弟會以外最好的)、動力源(不過這個核電廠無法一直供應大量的人口)、資訊中心(中央電腦和其伺服器)、以及一個儲存礦石及其他必要補給的倉庫。

地下掩體市的居民幾乎沒去過避難所下層。他們是有派人去打掃但於事無補,大部分的門都被卡死無法打開,而從外面來的東西卻一直往通風口堆。下層只有一個居民:Martin,他是一個口吃的孤僻傢伙,被指派來照護指令中心。

布局编辑

第一層编辑

Fo2 Vault 8 Entrance

The entry and EML

Beyond the massive outer blast doors and a long steel corridor lies a standard Seal'N'Safe Model 343 vault door, together with a typical airlock and security door. As in all vaults, a standard excursion locker is located on the wall, containing emergency supplies for those venturing outside. The vault's layout is quite typical, with the EML to the right of the entrance and the elevator hall to the left as well as the ventilation hub for the level. In Fallout 2, the EML houses the city's premier medical facilities, including even cloning vats for replacement limbs and chemical synthesizers.

It is manned by Doctor Troy, a fine physician, who can treat anything from crippled limbs through poisoning to radiation. He is a key figure in two quests, delivering a sample of jet to him and making an antidote for jet. Should the Chosen One become a Captain of the Guard, Marcus can be treated by Doctor Troy and all the ammunition stuck in his body removed.

Assisting Doctor Troy is a young nurse, Phyllis (originally called Nancy), who can provide some insight into how Vault City functions. Male characters can choose to date her, donate sperm to Vault City (experience reward depends on their intelligence) and convince her to see the outside world. Female characters can only do the latter, though. Someone lucky enough to posses the Magic 8-Ball can access the Emergency Medical dispenser in the hall, for a super stimpak and two regular stimpaks.

第二層编辑

Fo2 Vault 8 Living Quarters

Living Quarters

Standard design for living quarters before the war, Level Two is currently used only as storage. The rooms are filled with crates and abandoned equipment, though most doors have stuck power couplings or are locked. Vault City stores its supply of Uranium Ore for their nuclear power plant, as well as any other goods they trade with the outside. In an ironic twist, many crates contain 420 spare water chips, originally intended for Vault 13.

To open the doors high strength is needed. Buffout and equipping a crowbar help a great deal. Exploration is worth it, as a great deal of valuable items can be found and the citizens don't seem to mind all that much.

A small reward also waits for the repairman who opts to repair the rattling vent, as a microfusion cell has found its way inside.

第三層编辑

Fo2 Vault 8 Command Center

Command Center

The heart of the vault, the third level is home to its most vital facilities. This level is divided into two distinct halves by a red security door. For regular vault dwellers, the most important locations are the meeting room, where they can watch movies together or chat about vital shelter matters, followed by the library, where, on high resolution monochromatic screens, they can read all the great works stored in the databanks of the vault mainframe. Technicians, however, will be more interested in the computer core, located between the library and corridor leading to the elevator, where all the operations of the underground facility are monitored and vital functions controlled. At the intersection lies the vault's storeroom, where all the vault's basic supplies are kept in lockers. A well supplied storeroom is a sign of a healthy vault, even if it's not used anymore by its inhabitants.

The second part, the actual command center, is separated by a security door with a bright red light, beyond which lies the security station (where an armed security guard is supposed to be 24 hours a day) with the vault's armory, which can only be accessed with clearance from the Overseer (at least technically). Just beyond is the main control room, where the Thinking Machine and mainframe, the primary control stations for the vault lie together with the water processing computer. Last is the Overseer's chamber, where his hydraulic pedestal and control seat lie and the vault's leader oversees its functions.

In Fallout 2 only Martin, a stuttering man inhabits these halls, watching over the computers as ordered by the city authorities. To pass time, he sings to himself (Maybe by The Ink Spots - the intro and credits theme of Fallout). The Chosen One can compliment him on his singing for a small karma bonus or deride him for the opposite.

出現编辑

  • Vault 8 appears in Fallout 2. It was to play a major role in the canceled Fallout movie, although it would have been very different to the in-game vault. Instead of being the core of Vault City, it was destroyed and a character named Max made his home there.

Template:Navbox Vault City

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