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關於成为辐射之前的原始游戏,參見13号避难所:GURPS核战后冒险

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"未来的避难所" (辐射)

13号避难所(英文名:Vault 13) (被阿罗由的一些成员称为神圣13的避难所[1]),是位于南部加州避难所科技避难所。它的准确位置在沙蔭市15号避难所以西,在玛丽博萨军事基地以东。这是放逐者的家。


背景[]

Votf
这个避难所位于12号避难所西北部风景秀丽的山区,为居民提供源源不断的纯净水。水电部认为,如果发生核战争,该地区的地下水位很容易受到污染的说法是毫无根据的。万一该地区的水被污染,即使它可能是偏远的,13号避难所已经安装了政府批准的避难所净水系统。额定工作时间超过250,000小时不会出现明显的输出损失,未来的避难所居民应该没有什么可担心的。避难所地点 v34.129

13 号避难所的建设于2063年8月开始,并于2069年3月完成,这是西海岸最后一个竣工的避难所,覆盖3,200,000吨土壤200英尺。13号避难所的起始预算为4000亿美元,但最终总额为6450亿美元。计划运营10年。[Non-game 1]

避难所在其100个指定的生活区中支持多达1,000名居住者。在最大容量的情况下,十个人将被分配到一个生活区,实行热床铺系统。[Non-game 1]

避难所为居民分配了哔哔小子2000,并为避难所配备了太阳能聚光器,这是一种利用阳光作为能源的实验性光电武器。此外,13号避难所还安置了用于建筑项目的重型机械、可持续的水力农业农场和来自地下河的水净化系统。居民享受社交聚会的设备和足够的娱乐材料来维持预计的持续时间。尽管军械库有限,通信设备仍保持避难所安全有效。[Non-game 1]13号避难所还提供了一个额外的伊甸园创造套件(加上避难所标准的两组套件,总共就有3组套件),而不是进入8号避难所的额外净水芯片。[2] 由于建成时间较晚,伤害其他避难所的“狼来了”效应在13号避难所中并不那么明显。[Non-canon 1]

根据迪克·理查德森的说法,13号避难所是社会保护计划的对照组,旨在被密封直到英克雷需要对象为止。[3] 然而,根据辐射圣经,13号避难所的目的是保持关闭200年,作为长期隔离的研究。[Non-canon 2]

2161[]

Fo1 Intro Water system

13号避难所的净水系统

在2161年12月5日之前的某个时间,13号避难所的净水芯片开始出现故障。监督者,开始将13号避难所居民送入废土寻找替代芯片

被派去寻找替代芯片的人中有塔利乌斯[4][5] 他得到了一个温彻斯特黑百合和一些12号霰弹枪弹,在听到古城墓地水泵之前,他搜索净水芯片花了一段时间,但没有成功。在古城墓地尸鬼首领赛特的帮助下,他在被夜行者打昏之前杀死了一些超级变种人,并迅速被带到了玛丽博萨军事基地。他被浸入了FEV的大桶中,导致他罕见地转变为类似于哈罗德的尸鬼突变体,后来在模棱两可的情况下被 天啟追随者救了出来。不久之后,他作为正式成员加入了他们,并留在了晒骨场晒骨场图书馆,放弃了最初的任务。

监督者选择的最后一个已知的13号避难所居民是后来被称为放逐者的人。在2161年12月5日07:21,监督者给了放逐者一把10mm手枪、一些弹药和15号避难所的位置并将他们送到废土中寻找新的净水芯片,2162年2月份这项任务终于完成了。替换芯片最终在古城墓地12号避难所中被发现。

监督者很高兴看到放逐者活着回来并带着重要的净水芯片,但对放逐者的报告感到担忧或害怕,特别是对在古城墓地遇到的超级变种人的描述。经过一番计算,他得出的结论是,超级变种人的数量远远超过了自然生长或突变所预期的数量,而且肯定有人在以惊人的速度产生新的变种人。这对13号避难所构成了新的威胁。由于放逐者的能力和对外界的了解,监督者赋予放逐者一项新的任务: 发现并消灭变种人的危险。他建议放逐者开始向西搜索。放逐者再次离开避难所。

2162[]

监督者是对的,放逐者很快就找到并杀死了变种人军队的来源主教,并在2162年3月摧毁了他的基地大教堂[Non-canon 3]2162年4月20日,放逐者发现并杀死了主教的二把手副官,然后摧毁了玛丽博萨军事基地,该基地装有用于建立同一FEV大桶。[Non-canon 4]在击败主教和同一之后,放逐者于2162年5月10日返回13号避难所。在放逐者呼叫13号避难所的通讯器并宣布他们的胜利后,避难所的门打开,监督者出现了。监督者说,尽管放逐者是拯救避难所的英雄,但他们不再被允许留在那里(认为他们会通过说服人们离开避难所来破坏避难所实验)。[Non-canon 5]

目前尚不清楚在放逐者流放后监督者会发生什么。根据13号避难所的记录,该监督者据称因重大罪行被定罪并被处死。[6]监督者也可以在他的告别演讲后被放逐者亲手杀死。[7]

在这件事之后,很多人选择跟随放逐者进入废土。那些没有离开13号避难所的人对任命新的监督者持谨慎态度。为了取代监督者,他们委托鋼鐵兄弟會建造一台大型电脑,一台全自动大型电脑来控制和调节13号避难所。[8]至于放逐者和追随者,他们向北跋涉,建立了一个名为阿罗由的小村庄。在随后的几代人中,阿罗由人发展了一种部落文化,并将13号避难所尊崇为"神圣13"。最终,放逐者的孙子,被称为获选者,被派去寻找13号避难所并带来G.E.C.K.交给阿罗由,拯救他们垂死的村庄。[9]

2241[]

2241年5月15日,英克雷向13号避难所发送了一个编码序列,激活了它的中央电脑并宣布是时候离开避难所了。马丁·弗罗比舍,13 号避难所的领导者为“离开避难所”视频召集避难所居民,这是一部来自避难所科技的教程电影,讲述避难所居民离开避难所时应遵守的规则。2241年5月16日,13号避难所开放,两个英克雷小队用垂直飛行機迎接。小队杀死了三名“抗拒俘虏”的避难所居民,并袭击了避难所,绑架了所有居民。2241年5月17日,英克雷将一只智慧死亡爪从安全距离投放到13号避难所,以杀死任何调查13号避难所的人并掩盖英克雷的存在。其他智慧死亡爪被派往13号避难所周围的沙漠,以检查是否有任何逃跑者或目击者。

甘德领导的智慧死亡爪开始在13号避难所安家。与英克雷给他们的目标不同,智慧死亡爪让许多人在避难所的范围内与他们一起相对舒适和安全地生活,表现出强烈的群体心态。在获选者造访之后,在石油钻井平台被摧毁之前,智慧死亡爪被英克雷和法兰克·荷瑞根消灭,避难所空无一人。[Non-game 2]当英克雷石油钻井平台在2242年秋天被获选者摧毁时,阿罗由和13号避难所的幸存者用G.E.C.K.重建了阿罗由。

布局[]

辐射:

洞穴入口

FO1 Vault 13 cave

小心老鼠!

13号避难所与外部世界之间的联系。Ed的残骸是一个很好的警告。洞穴里有20只老鼠。

入口

Fo1 Vault 13 Level 1

欢迎到你的家

13号避难所与外部之间的联系。避难所居民可以在这里找到医疗

生活区

Fo1 Vault 13 Level 2

一个造反派成长起来!

避难所居民在这里睡觉(大约19:00到8:00)。 此外,有些人正在使用房间进行私人会议,例如叛军

指挥中心

Fo1 Vault 13 Level 3

你找到芯片了吗?

监督者所在的指挥中心,以及避难所图书馆。这是监督者维护避难所的地方。附近是图书馆、军械库和供水室。但是,需要净水守卫分派补给,因为有一个偷水贼人。可以在最西端的计算机上使用科学技能“花一些时间研究重要信息”。

辐射2:

洞穴入口

FO2 Vault 13 cave

13号避难所与外部世界之间的纽带。这里什么都没有。

入口

Fo2 Vault 13 Entrance

一些智慧死亡爪作为欢迎

智慧死亡爪已经搬进来了,然而,他们允许人类(他们在废土中发现的人)生活在他们中间。他们首先被带到约瑟夫那里接受治疗。

生活区

Fo2 Vault 13 Living Quarters

谁需要被淘汰?

生活区现在更像是囚禁那些在13号避难所中扰乱法律的人的监狱。此外,这里正在建造一座供奉13号避难所冠军的神殿,并由戈登照看。

指挥中心

Fo2 Vault 13 Command Center

一位母亲和一台电脑

指挥中心现在是死亡爪之母产卵的地方。主电脑坏了,需要电脑语音模块修复。

居民[]

辐射
辛迪 Ed 监督者
莱尔 医生 警察
帕特(理论上)[Non-game 3] 特蕾莎 放逐者
净水守卫 偷水贼 不安的避难所居民
辐射2
Ariel Dalia Dar
戴夫 吉米 约瑟夫
朱尔 凯瑞斯 戈登
革力士 甘德 马特
桑迪 泰恩 瓦尔迪斯

相关任务[]

辐射
找到净水芯片 寻找偷水贼 平息叛乱派系
消灭变种人领袖 摧毁变种人的源头
辐射2
为阿罗由回收GECK 修复13号避难所电脑 导航电脑需要NavComp部件来工作

注释[]

Fo2 Guardian of Forever Vault 13

2161年前的13号避难所指挥中心,见于特殊遭遇事件永恒守护者(辐射2)

  • 开始游戏时将无法访问避难所。但是,它可以在游戏中经过一天后进入。
  • 辐射2中的随机特殊遭遇事件 - 找到一个奇怪的巨大时间石传送门,名为永恒守护者。穿过之后,他们到达了13号避难所的指挥中心,在2161年破坏了净水芯片,然后返回世界地图界面。
  • 背景音乐“未来的避难所”在“辐射:新维加斯”中被重新用于22号避难所
  • 如果获选者将同伴留在避难所内,离开,让死亡爪屠杀发生,然后返回,该同伴将仍然活着。


登场[]

13号避难所出现在辐射辐射2

图库[]

概念艺术

参考[]

  1. Martin Frobisher: "Eighty years ago, a hero saved our vault and then the Overseer exiled him. Others followed him into exile and they were never heard from again. We remember the event with shame."
    The Vault Dweller: "Hey! You're talking about *my* ancestor and the people who founded my village. They all came from the Vault of the Holy 13."
    (Martin Frobisher's dialogue)
  2. "Due to a shipping error, it appears Vault 8 received a box of surplus water chips intended for another Vault. The other Vault most likely received Vault 8's second GECK."
    (Vault 8 central computer's information)
  3. The Chosen One: "What about Vault 13? What was it's purpose?"
    Dick Richardson: "Ahh. Vault 13 was a special case. It was supposed to remain closed until the subjects were needed. Vault 13 was, in scientific parlance, a control group."
    (Dick Richardson's dialogue)
  4. The Vault Dweller: "Where were you from originally?"
    Talius: "Some time ago, I lived in a place far to the north of here. They were having a problem with the water supply and sought out people to find a way to fix it."
    (Talius' dialogue)
  5. The Vault Dweller: "What was the name of this Vault?"
    Talius: "My vault had no name. It was merely numbered 13."
    (Talius' dialogue)
  6. "We don't use that term anymore. There used to be an overseer, many years ago, but he did a bad thing and many of our people left the vault - only to die in the wastes, I'm sure. He was tried and sentenced to death for his crime. We haven't used the title since.""
    (Martin Frobisher's dialogue)
  7. The overseer may be killed following the goodbye speech if the player has the Bloody Mess trait
  8. Jimmy (Vault 13): "Anyway, the leaders of the revolution didn't want to entrust the fate of the people to another overseer so they installed this mainframe. The records say it was purchased from... oh, what was that name... Ah, I remember, the 'Brotherhood of Steel.'"
    (Jimmy's dialogue)
  9. Arroyo elder: "Chosen One, things are not well here. We need the GECK if our village is to survive. Our people grow weak with hunger and our food reserves will not last much longer. Please, find the holy Thirteen and return to us. Go now."
    (Arroyo elder's dialogue)

非游戏

  1. 1.0 1.1 1.2 Vault Dweller's Survival Guide p.1-1: "IMPORTANT VAULT STATISTICS
    Vault Number ............................13
    Starting construction date ....August 2063
    Ending construction date ......March 2069
    Starting Budget ........................$400,000,000,000
    Final Budget, with interest ..$645,000,000,000

    Total number of occupants ....1,000 (at capacity)
    Total duration ..........................10 years (at capacity)
    Number of living quarters ......100 (hot bunking required if at maximum capacity)
    Door thickness ..........................4 yards, steel
    Earth coverage..........................3,200,000 tons of soil, at 200 feet

    Computer control system ......Think machine
    Primary power supply ............Geo-thermal
    Secondary power supply........General Atomics Nuclear Power backup systems
    Power requirements................3.98mkw/day
    Stores ..........................................Complete construction equipment, hydro-agricultural farms, water purification from underground river, defensive weaponry to equip 10 men, communication, social and entertainment files (for total duration)


    Note: If the "m" in the figure "3.98mkw/day" stands for million, then the power requirement would be equivalent to 3.98 GWd.
  2. According to John Deiley, who designed Vault 13, the inaccessible good ending where the deathclaws survive was intentionally scrapped because the Enclave plot required the slaughter of the deathclaws.
  3. Fallout 2 manual p.13: "The Tribe
    Over time, our ragtag group turned into a tribe. I fell in love with one of them, and we raised a family, like all of our tribespeople.
    We founded the Village, beyond the great cliff. It is a secure home thanks to our hard work. We would send scouts back towards the Vault, to help others who thought like ourselves, but that slowly came to an end. We no longer head in that direction. I often wonder what became of Vault-13, and the other Vaults, but I never had the time to go exploring again.
    I taught the others the skills they would need to survive and grow strong. Hunting, farming and other skills to feed us. Engineering and science to build our homes. Fighting to protect what was ours.
    My love and I led the village and the Tribe. The Tribe grew, and grew strong with our help. But all things come to an end. Our sons and daughters are now the leaders. I’m sure that the Tribe will continue to grow strong under the leadership of our children.
    My love perished years ago, and not a day goes by that I do not think of Pat’s face. I see it everytime I look at our children. This journal is our legacy to them, to their children, and to the rest of the Tribe. That is my story, and I am sticking to it."

非正史

  1. Fallout Bible p.20: "TIMELINE REPAIR: SECOND STRIKE"
    "2063 August: The construction of most Vaults completed, except for Vault 13, whose construction finally gets off the ground... heralding a development cycle that seems plagued with problems. Drills begin in the other cities with completed Vaults, but the increasing frequency of the drills has a "cry wolf" effect, and the turnouts for drills trickle off as the years go on."
  2. Fallout Bible p.11: "VAULT SYSTEM"
    Vault 13: Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war."
  3. Fallout Bible p.26: "TIMELINE REPAIR: SECOND STRIKE"
    "2162 March 3: Vault Dweller kicks the Master’s ass."
  4. Fallout Bible p.26: "TIMELINE REPAIR: SECOND STRIKE"
    "2162 April 20: Vault Dweller destroys the Military Base. Dogmeat dies defending his master."
  5. Fallout Bible p.26: "TIMELINE REPAIR: SECOND STRIKE"
    "2162 May 10: Fallout 1 Ends: Vault Dweller returns to Vault 13, only to be told "you're a hero, and you have to leave." Some members of the Vault (led by Lydia, the head of the "return to the surface" faction, and including her supporters, Theresa and Lyle) follow soon afterwards."

另见[]


13号避难所(辐射)

Template:Navbox Vault 13 FO2

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