The 12.7mm pistol is a weapon in Fallout: New Vegas.


A pistol chambered for 12.7mm rounds.


12.7mm pistol expanded

The 12.7mm fires and reloads like a 9mm, but packs a more serious punch. This pistol has the third highest base damage-per-second of any non-energy pistol in Fallout: New Vegas, bested only by A Light Shining in Darkness (144.4) and Li'l Devil (GRA) (146.3). It takes a Guns skill of 75 and a Strength of 7 in order to take full advantage of the weapon. Its only drawbacks are poor accuracy (it has the highest weapon spread of any pistol in the game, comparable to even some automatic weapons) and its lack of being a holdout weapon.


The 12.7mm pistol has the same durability as the less powerful 10mm pistol; it can fire a total of about 395 standard rounds, the equivalent of 57 reloads, from full condition before breaking. Template:Durability table


  • 12.7mm pistol silencer - Silences the weapon.


  • Li'l Devil Gun Runners' Arsenal


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
12.7mm pistol 40
Li'l Devil Gun Runners' Arsenal45


  • Brewer's beer bootlegging - one has a chance to spawn in the gun cabinet near the cellar door, the key to the gun cabinet can be found under a Big Book of Science.
  • Gun Runners - it can be bought from Vendortron from level 11.
  • Hidden Valley bunker - it can sometimes be bought from Knight Torres.
  • Hoover Dam - Cassandra Moore carries one in poor condition and some NCR troopers carry them as well in average condition.
  • Fiends, Great Khans, Legionary assassins and NCR troopers are known to sometimes wield 12.7mm weapons. The 12.7mm pistols they use are usually in very poor condition.
    • Great Khans - The best place to find Great Khans wielding them is in Red Rock Canyon.
    • Caesar's Legion - They can be obtained from Legion soldiers at the Fort. Veteran legionaries and decani sometimes carry at them at high enough levels.
    • NCR - the NCR troopers in the Hoover Dam visitor center and Hoover Dam offices carry these even at lower levels (level 7), also during the final assault on Hoover Dam, they can be seen wielding the weapon quite frequently.
    • Honest Hearts White Legs in Zion Canyon will carry them if the player character is at a sufficient level.
  • Bloodborne cave - there is one in the second chamber after the legendary night stalker, found in a group of mushrooms across from the dead NCR trooper.


  • The silencer modification possibly makes the most noise of any silenced weapon, though it is still considered absolutely silent.
  • The unique variant Li'l Devil is a more powerful holdout weapon and can be snuck into casinos but cannot be modified and thus cannot be silenced, making the 12.7mm pistol potentially more viable with a silencer mod.

Behind the scenes

It is modeled after the 14mm pistol from both Fallout and Fallout 2, the only difference being the magazine does not protrude from in front of the grip. Instead, the magazine is reloaded just like most conventional handguns, such as the 9mm pistol.