12号避难所(英文名:Vault 12)是避难所科技公司建造的避难所之一。它位于加州的贝克斯菲尔德,是战后在古城墓地的屍鬼定居点。
背景[]
12号避难所建于庞大的贝克斯菲尔德大都市下,被宣传为"为未来的避难所居民考虑了所有便利设施",并且"配备了最新的避难所净水系统。甚至能够吸收位于 在贝克斯菲尔德的下水道中,该系统每天能够提供超过15,000加仑纯净、清爽的饮用水。"那些为这个特殊的避难所签约的人非常重视他们的准备工作,他们的努力获得了"紧身避难所套装"奖。[1]然而,避难所的真正目的是研究放射線对居民的影响。为确保这一点,避难所科技设计了不能关闭的避难所门。[2]
在2077年10月23日,贝克斯菲尔德的民众得知其他避难所已被密封。绝望之下,他们来到当地的避难所,强行进入以保护自己和家人。门按设计工作:辐射涌入; 那些幸存下来的人遭受了尸鬼化的折磨。[3]在2083年的夏天,幸存者将离开避难所。选择留下的人[4]建立了古城墓地。
到2084年的春天,赛特控制了古城墓地,从最初的监督者手中夺取了控制权。他不想被杀,被赶往北方,迷失在历史中。在接下来的73年里,赛特将带领这座城市不受外界干扰。相反,内部政治冲突导致一些人离开,而一个更加和平的团体被迫在地下避难。[5]尽管赛特厌恶这群人,但他还是不情愿地给了他们任何他们需要的水,担心如果需要的话,他没有足够的人来保卫这座城市。[6]
布局[]
12号避难所的布局与放逐者遇到的其他避难所基本相同。第一层包含医学实验室和入口,第二层完全是生活区,第三层是娱乐区、军械库和指挥中心。指挥中心缺少出现在其他避难所中的监督者的空间。事实上,由于避难所从未完全密封,因此经过85年的暴露和缺乏维护,它非常肮脏和风化。只有少数门、电脑和电梯仍然可以使用。
许多發光種仍然居住在避难所中。可以很容易地通过偷偷溜过去躲开他们,但如果净水芯片被移除并且水泵尚未修复,他们会攻击放逐者。这是证明發光種保持完整的智力的少数场合之一。此外,如果水泵已经修复,只要放逐者不尝试掠夺,發光種就不会攻击。考虑到物品数量很少,这对放逐者来说并不是一个过度的负担,他们甚至可以注意到避难所已经被清理干净了。[7]
净水芯片位于指挥中心。它很容易被发现,因为它连接到唯一的可操作电脑。如果遇到的第一个發光種还活着,并且在没有修理水泵的情况下拿走了净水芯片,那么即使其他尸鬼脱水死亡,他也会留下来,并评论这个事实。
下水道入口 (辐射)[]
可以通过分水岭下水道中的一个洞向下进入该区域。在此之前,梯子必须下降并位于尸鬼囚犯牢房的右侧。这里有两个發光種。在左边走廊的尽头是一部电梯。
生活区[]
第2层。这里有六个發光種。可使用电梯到达第3层。
指挥中心[]
最终或第3层。再次,有六个發光種,但也有一个尸体。东部有一台红蓝灯电脑,与电脑交互会产生净水芯片。
居民[]
2077
注释[]
- 避难所科技电梯贴花有一个拼写错误,写着Vaul Tek。
登场[]
12号避难所出现于辐射中。
参考[]
- ↑ Vault locations v34.129
- ↑ Fallout Bible 0 Vault system: "Vault 12 In order the study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result."
- ↑ Fallout Bible 0 Timeline repair: Second strike: "2077 October 23 Necropolis Vault [Vault 12] never closes. Once it becomes known that the other vaults have sealed, people within Bakersfield attempt to force their way into Vault 12 to protect themselves and their families."
- ↑ Fallout Bible 0 Answer me these questions three: "1. Why was it that so many ghouls left necropolis between Fallout 1 and 2 to settle in Broken Hills and Gecko? Is necropolis empty now? Also, why was it that Harold joined the ghouls? I remember him talking as if he weren't a ghoul; When you type in "ghouls" in the question box in the first Fallout he refers to the ghouls as "them"."
Answer:
- Ghouls still have the human need to expand and move on - and in the 80+ years between Fallout 1 and 2, the ghouls spread out from Necropolis in all directions... and some had even left before the events in Fallout 1.
- Necropolis is not empty now; ghouls are still said to reside there, though Set is no longer their leader. It is not clear whether he is alive or dead.
- Harold joined the ghouls in Fallout 2 because Harold is a kindly sort who likes to help people - when he sees a group of people trying to make their way in the wasteland, he tries to step in and give them a leg up, especially when it can benefit life for everyone.
Wherever a key event in Fallout has occurred, Harold always seems to be right there in the middle of things, helping to push the world along and make it a better place. His wit is a little dry and raspy, but he's got a good heart. - Harold is not a ghoul, but he is a mutant. What happened to him inside the military base during his assault with Francine, Mark, and Richard Grey is unknown, but it is likely he was exposed to the FEV virus and changed. His last known memory after the attack was passing out then waking back up in the wasteland... changed."
- ↑ The Vault Dweller: "{1000}{}{Set}"
Ghoul leader: "{1100}{}{He tries to control Necropolis, and has forced us underground.}"
(LEADER.MSG) - ↑ Ghoul leader: "{101}{}{Thank you for not shooting first. Can I help you with anything?}"
The Vault Dweller: "{102}{}{Yes, I'm looking for water.}"
Ghoul leader: "{111}{}{The surface of Necropolis and the water is controlled by Set and his Ghouls. We are a much more peaceful group - which disgusts Set.}"
The Vault Dweller: "{171}{}{How do you survive down here without water?}"
Ghoul leader: "{119}{}{He does not speak of it, however Set is afraid of not having enough people to defend Necropolis if it ever needed it. So, he gives us what water we need.}"
(LEADER.MSG) - ↑ (AIRLOCK.MSG)
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