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Fallout 3 locations project
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I'm off to Vault 112 to search for anything of Braun's that might help me get this purifier up and running. All I know is that it's West of some place called "Evergreen Mills," and it's well hidden in some sort of garage. But I'll find it, I have to. It's so close, but that's the story of Project Purity, isn't it? An eternity of "almost there's". Let's see if Braun has the missing puzzle piece.Project Purity journal #10

112号避难所(英:Vault 112)是一座位于废都避难所科技公司避难所。它很好地隐藏在史密斯·凯西修车厂之下,位于梁影村的东北方。





112号避难所的入口区域跟其他避难所一样,具备气闸以及作为与外界连接的唯一通道。 单一的走道通往主大厅。大厅里面环绕著中央大柱设置了12个宁静躺椅舱,每个舱都连接著终端机,屏幕上显示著身处舱中相对应的“受试者”的状况。在大厅南方的监管人办公室也设置了另外一台宁静躺椅舱。全避难所的唯一一个医疗设施则在主大厅的东面。

由于112号避难所不可能依靠身处宁静躺椅舱的人类住民去维护,因此取而代之改由一群特殊的机器脑看守者负责。这些机器脑会一直维持非敌对状态(即使受到攻击亦然),亦未有安装战斗抑制器。当玩家进入避难所,玩家会被告知自己“比预定迟到了202.3年”。因为112号避难所的实验时长为无限,所以避难所别树一格使用了地热发电。所使用的是Sure Power地热发电组,以及备用的是X-Tra Sure Power地热发电组。避难所的地热涡轮层没有开放让人进入。主大厅具备一台Think Machine 3600r大型主机。它既负责了一般避难所电脑系统的功能,同时亦作为模拟空间控制的电脑系统,持续运行主模拟程序以及同步各个宁静躺椅舱。它似乎连接著多个相对小型的电脑,那些电脑则负责每个舱的图像处理和使用者的健康状况。

由于机器脑的维护和相对于其他避难所而言更好的隐蔽性,112号避难所是在首都废土上唯一一个除了101号避难所之外保持完好的避难所。该处实验的结果不得而知。如果布朗博士在设计该模拟之初的目的仅仅是满足他凶残的欲望,那该模拟的目的已经被顺利达成了。 然而,如果在一开始他仅仅是想要为其他居民们创造一个舒适的虚拟居住环境从而使得他们能够获得永生,那么他那因为拥有至高权利而造成他发疯并且让其他居民生活在水深火热的环境中的结果说明这个实验已然失败了。


112号避难所的入口在凯西史密斯车库的内部。里面只有几个很容易对付的地鼠变种蟑螂,很容易对付。在走过柜台右侧后,地上会有一个可以通过扳动附近开关而打开的地窖门。 在里面会出现更多的地鼠,以及112号避难所的入口。另外,在避难所门口的地面上有一个写著“救救我们”的标语牌。




  • 112号避难所是异尘馀生3里惟一一座没有被突变生物侵袭的避难所。
  • It is easily possible to stumble on Smith Casey's Garage and subsequently find Vault 112 long before the game has indicated to go there as part of Scientific Pursuits; in fact, the player can find it as early as just after finishing Escape!, subsequently skipping Following in His Footsteps and Galaxy News Radio entirely, similar to the possibilities in previous games. If the player walks completely into the vault and triggers the initial dialogue with the Robobrain about how they are 202.3 years late for their entrance into the vault, the game will automatically begin Scientific Pursuits whether the player wants to or not. Dialogue from this point forward will reflect the new position in the plot.
  • It is possible to lock oneself into Dr. Braun's office.
  • Only ten of the thirteen Tranquility Loungers in the main hall are actually in use by official inhabitants. One is broken down, while another is used by the Lone Wanderer to enter the simulation. The final tranquility lounger is used by the Lone Wanderer's Dad, assumed to be an extra tranquility lounger when the vault was constructed, to enter the simulation.
  • The Lounger Monitors in the main hall can be activated. Some of them give information on the subjects, e.g. Old Lady Dithers shows "inconsistent readings" and "anomalies". In fact she is the only vault resident who has somehow managed to retain, despite Braun's constant killing and mind-wipes, the knowledge that she's really in a simulation.
  • Attacking the Robobrains will not make them hostile, however you will lose karma if you kill them.
  • Due to the vault's one-time use, it can be used as extra storage space, or another home, to the Lone Wanderer. Safety of items stored here has been confirmed.
  • The map, which is based on Vault-Tec's own records, that shows all DC Area Vaults in the Citadel doesn't show Vault 112. Likewise, the Vault listing in Vault-Tec's own mainframe at the Vault-Tec Headquarters does not mark it on your map.
  • 当你把从机器人获得的112号避难所连身衣丢下再向机器人说话后就会再获得一套,不停重复这个步骤的话你就可以获得无限的连身衣。
  • In one of Doctor Pinkerton's journals in his terminal it says that he stole a memory chip from this vault.


  • The Robobrains may refuse to speak to the player as they are "not at liberty to chat right now". The first one the Lone Wanderer comes across will even stop him/her to just to say that she is busy. This may be due to entering the Citadel and accidentally starting the quest Picking up the Trail. However, the player can still get a Vault 112 jumpsuit from the upper level clinic on one of the tables or the lockers which allows you to access Tranquility Lane. Note that this particular jumpsuit may be invisible, though the player is still able to pick it up if they manage to find its exact position (look under notes).
  • Has platform::Playstation 3Icon ps3.png Upon exiting the Tranquility Lane simulation, the player may find that they have mysteriously received dozens of Frag Grenades .
  • Has platform::PCIcon pc.png Before entering the Vault, or better before entering the Garage it is recommended to save , because it's possible that one (or more?) of the Followers (e.g. Charon) disappear after leaving the Vault. If the Companions enter the Vault with the Lone Wanderer, they may need to be re-hired at their home-position . but will allways retrurn to where you found them eg. charon will go back to Underworld it may take a long time but it will happen
  • Sometimes, when exiting the Vault, the final door before the entrance may glitch, and be unusable. After opening it, the player will be bounced back across the hallway to the first Robobrain.
  • Has platform::Xbox 360Icon xbox360.png When walking through Vault 112, screens may change to monochrome purple . This color state stays in the savegame and reload. Probable graphics error.


  • 112号避难所的脑控机器人声称它们只会允许身穿112号避难所连身衣的人坐在宁静躺椅之上,但你的父亲在112号避难所中与你交谈时,你可以看到他穿的仍然是101号避难所连身衣。
  • 在完成这个任务之后你父亲离开了112号避难所,但他曾用过的那个宁静躺椅前面的显示器仍然显示著他的信息。

Appearances in games

This Vault appears in Fallout 3.