Fallout 3 locations project
|“||I'm off to Vault 112 to search for anything of Braun's that might help me get this purifier up and running. All I know is that it's West of some place called "Evergreen Mills," and it's well hidden in some sort of garage. But I'll find it, I have to. It's so close, but that's the story of Project Purity, isn't it? An eternity of "almost there's". Let's see if Braun has the missing puzzle piece.||”|
由于112号避难所不可能依靠身处宁静躺椅舱的人类住民去维护，因此取而代之改由一群特殊的机器脑看守者负责。这些机器脑会一直维持非敌对状态（即使受到攻击亦然），亦未有安装战斗抑制器。当玩家进入避难所，玩家会被告知自己「比预定迟到了202.3年」。因为112号避难所的实验时长为无限，所以避难所别树一格使用了地热发电。所使用的是Sure Power地热发电组，以及备用的是X-Tra Sure Power地热发电组。避难所的地热涡轮层没有开放让人进入。主大厅具备一台Think Machine 3600r大型主机。它既负责了一般避难所电脑系统的功能，同时亦作为模拟空间控制的电脑系统，持续运行主模拟程序以及同步各个宁静躺椅舱。它似乎连接着多个相对小型的电脑，那些电脑则负责每个舱的图像处理和使用者的健康状况。
- It is easily possible to stumble on Smith Casey's Garage and subsequently find Vault 112 long before the game has indicated to go there as part of Scientific Pursuits; in fact, the player can find it as early as just after finishing Escape!, subsequently skipping Following in His Footsteps and Galaxy News Radio entirely, similar to the possibilities in previous games. If the player walks completely into the vault and triggers the initial dialogue with the Robobrain about how they are 202.3 years late for their entrance into the vault, the game will automatically begin Scientific Pursuits whether the player wants to or not. Dialogue from this point forward will reflect the new position in the plot.
- It is possible to lock oneself into Dr. Braun's office.
- Only ten of the thirteen Tranquility Loungers in the main hall are actually in use by official inhabitants. One is broken down, while another is used by the Lone Wanderer to enter the simulation. The final tranquility lounger is used by the Lone Wanderer's Dad, assumed to be an extra tranquility lounger when the vault was constructed, to enter the simulation.
- The Lounger Monitors in the main hall can be activated. Some of them give information on the subjects, e.g. Old Lady Dithers shows "inconsistent readings" and "anomalies". In fact she is the only vault resident who has somehow managed to retain, despite Braun's constant killing and mind-wipes, the knowledge that she's really in a simulation.
- Attacking the Robobrains will not make them hostile, however you will lose karma if you kill them.
- Due to the vault's one-time use, it can be used as extra storage space, or another home, to the Lone Wanderer. Safety of items stored here has been confirmed.
- The map, which is based on Vault-Tec's own records, that shows all DC Area Vaults in the Citadel doesn't show Vault 112. Likewise, the Vault listing in Vault-Tec's own mainframe at the Vault-Tec Headquarters does not mark it on your map.
- In one of Doctor Pinkerton's journals in his terminal it says that he stole a memory chip from this vault.
- The Robobrains may refuse to speak to the player as they are "not at liberty to chat right now". The first one the Lone Wanderer comes across will even stop him/her to just to say that she is busy. This may be due to entering the Citadel and accidentally starting the quest Picking up the Trail. However, the player can still get a Vault 112 jumpsuit from the upper level clinic on one of the tables or the lockers which allows you to access Tranquility Lane. Note that this particular jumpsuit may be invisible, though the player is still able to pick it up if they manage to find its exact position (look under notes).
- Upon exiting the Tranquility Lane simulation, the player may find that they have mysteriously received dozens of Frag Grenades .
- Before entering the Vault, or better before entering the Garage it is recommended to save , because it's possible that one (or more?) of the Followers (e.g. Charon) disappear after leaving the Vault. If the Companions enter the Vault with the Lone Wanderer, they may need to be re-hired at their home-position . but will allways retrurn to where you found them eg. charon will go back to Underworld it may take a long time but it will happen
- Sometimes, when exiting the Vault, the final door before the entrance may glitch, and be unusable. After opening it, the player will be bounced back across the hallway to the first Robobrain.
- When walking through Vault 112, screens may change to monochrome purple . This color state stays in the savegame and reload. Probable graphics error.
Appearances in games编辑
This Vault appears in Fallout 3.