Fallout中文維基
Fallout中文維基
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无编辑摘要
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{{Fallout 3 locations project}}
 
{{Fallout 3 locations project}}
 
{{Games|FO3}}
{{Location
 
  +
{{Infobox location
|game =FO3
 
  +
|games =FO3
|name={{PAGENAME}}
 
|type=Vault
+
|type =Vault
|image=Vault 112 TQ.jpeg
+
|image =Vault 112 TQ.jpeg
  +
|map marker image =Smith Caseys Garage loc.jpg
|desc=宁静躺椅
 
 
|map marker image desc =[[112号避难所]]是经由[[凱西史密斯車庫]]而到达。
|loc=SmithCasesGarageVault112.JPG
 
  +
|map marker ='''[[凱西史密斯車庫]]'''
|locdesc=[[112号避难所]]是经由[[Smith Casey's Garage|史密斯·凯西修车厂]]而到达。
 
  +
|local map =Vault 112 map.png
|marker=[[Smith Casey's Garage]]
 
  +
|robots =[[Robobrain|機器腦]]
|quests=[[Scientific Pursuits]]<br>[[Tranquility Lane]]
 
  +
|connects to =[[Tranquility Lane Simulation|模擬寧靜小鎮]]
|extra=[[Image:Vault112.jpg|300px]]
 
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|leaders =[[Stanislaus Braun|斯坦尼斯洛·布朗博士]]
|refid=0001852C
 
 
|quests =[[Scientific Pursuits]]<br />[[Tranquility Lane]]
|cell=Vault112a
 
  +
|cell name =Vault112a (entrance)<br />Vault112ExteriorNEW (SC entr.)
}}{{Games|FO3}}
 
  +
|refid ={{ID|01852c}} (entrance)<br />{{ID|000b69}} (SC entr.)
  +
|terminal =[[Vault 112 terminal entries]]
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|footer =[[file:Vault112.jpg|240px]]
  +
}}
  +
{{Games|FO3}}
  +
{{quotation|I'm off to Vault 112 to search for [[GECK|anything]] of [[Stanislaus Braun|Braun]]'s that might help me get this purifier up and running. All I know is that it's West of some place called "[[Evergreen Mills]]," and it's well hidden in some sort of garage. But I'll find it, I have to. It's so close, but that's the story of Project Purity, isn't it? An eternity of "almost there's". Let's see if Braun has the missing puzzle piece.|[[Project Purity journals|Project Purity journal]] #10|sound=PP personal journal10.ogg}}
 
'''112所(英:Vault 112)'''是一座位[[废都|廢都]]的[[Vault-Tec|避所科技公司]][[Vault|避所]]。它很好地藏在[[Smith Casey's Garage|史密斯·西修車廠]]之下,位[[Girdershade|梁影村]]的北方。
   
 
==史==
'''112所(英:Vault 112)'''是一座位[[废都]]的[[Vault-Tec|避所科技公司]][[Vault|避所]]。它很好地藏在[[Smith Casey's Garage|史密斯·西修车厂]]之下,位[[Girdershade|梁影村]]的北方。
 
 
112所是最一批建造的避所之一。建造[[编年史#2068|2068年]]11月,完成[[编年史#2074|2074年]]6月。所最初的設計只能容85位居民,而且實驗並無結束的期限。所建立的目的是了容留[[Garden of Eden Creation Kit|G.E.C.K.]]的明者[[:en:Stanislaus Braun|斯坦尼斯·布博士]],並滿足他的一切望。在座避所中,布朗博士了一[[:en:virtual reality|虛擬實境]]模器和人休眠系中包含數個托邦社,包括[[:en:Tranquility Lane|寧靜蔭道]]。一系原本的目的是容的一小批人永久地在一種「完美的生活中生存下去。
   
 
但112所的居民所不知道的是,一旦虛擬實境的休眠除非得到布朗博士的允,他就永遠無離開,因此他不得不屈從於博士的意志和行。而布恩博士在每一個虛擬世界倦之,他將會把所有的居民逐個殺死。死他們後,他抹除他記憶虛擬程序中們復活。
==史==
 
112所是最一批建造的避所之一。建造[[编年史#2068|2068年]]11月,完成[[编年史#2074|2074年]]6月。所最初的设计只能容85位居民,而且实验并无结束的期限。所建立的目的是了容留[[Garden of Eden Creation Kit|G.E.C.K.]]的明者[[Stanislaus Braun|斯坦尼斯劳斯·布劳恩博士]],并满足他的一切望。在座避所中,布劳恩了一[[virtual reality|虚拟实境]]模器和人休眠系中包含数个托邦社,包括[[Tranquility Lane|宁静小巷]]。一系原本的目的是容的一小批人永久地在一种“完美的生活中生存下去。
 
   
 
==避所布局==
但112所的居民所不知道的是,一旦虚拟实境的休眠除非得到布劳恩的允,他就永远无离开,因此他不得不屈从于劳恩博士的意志和行。而布恩博士在每一个虚拟世界倦之,他将会把所有的居民逐个杀死。死他们后,他抹除他记忆虚拟程序中们复活。
 
  +
112號避難所的入口區域跟其他避難所一樣,具備氣閘以及作為與外界連接的唯一通道。 單一的走道通往主大廳。大廳裡面環繞著中央大柱設置了12個[[:en:Tranquility Lounger|寧靜躺椅艙]],每個艙都連接著終端機,屏幕上顯示著身處艙中相對應的「受試者」的狀況。在大廳南方的[[:en:Overseer|監管人]]辦公室也設置了另外一台寧靜躺椅艙。全避難所的唯一一個醫療設施則在主大廳的東面。
   
  +
由於112號避難所不可能依靠身處寧靜躺椅艙的人類住民去維護,因此取而代之改由一群特殊的[[機器腦]]看守者負責。這些機器腦會一直維持非敵對狀態(即使受到攻擊亦然),亦未有安裝[[:en:combat inhibitors|戰鬥抑制器]]。當玩家進入避難所,玩家會被告知自己「比預定遲到了202.3年」。因為112號避難所的實驗時長為無限,所以避難所別樹一格使用了地熱發電。所使用的是[[:en:Sure Power|Sure Power]]地熱發電組,以及備用的是X-Tra Sure Power地熱發電組。避難所的地熱渦輪層沒有開放讓人進入。主大廳具備一台[[:en:Think Machine|Think Machine]] 3600r大型主機。它既負責了一般避難所電腦系統的功能,同時亦作為模擬空間控制的電腦系統,持續運行主模擬程序以及同步各個寧靜躺椅艙。它似乎連接著多個相對小型的電腦,那些電腦則負責每個艙的圖像處理和使用者的健康狀況。
==避所布局==
 
Vault 112 houses an entrance area similar to all other vaults, which serves as the airlock and the only connection to the outside world. A single passage in the entryway leads down to the main hall. In it are twelve [[Tranquility Lounger]]s built around a big pillar, each connected to a terminal which monitors the respective conditions of the "subjects" inside the loungers. There is also another Tranquility Lounger, found in the [[Overseer|Overseer's]] Office, located south of the main hall. The only medical unit of the vault is accessed east of the main hall (where the loungers are).
 
   
  +
由於機器腦的維護和相對於其他避難所而言更好的隱蔽性,112號避難所是在首都廢土上唯一一個除了101號避難所之外保持完好的避難所。該處實驗的結果不得而知。如果布朗博士在設計該模擬之初的目的僅僅是滿足他凶殘的慾望,那該模擬的目的已經被順利達成了。 然而,如果在一開始他僅僅是想要為其他居民們創造一個舒適的虛擬居住環境從而使得他們能夠獲得永生,那麼他那因為擁有至高權利而造成他發瘋並且讓其他居民生活在水深火熱的環境中的結果說明這個實驗已然失敗了。
Since it cannot be maintained by any human inhabitants (they're all in the Tranquility Loungers), Vault 112 is instead maintained by a group of [[Robobrain]]s. The [[Robobrain]]s are non-hostile; when the player enters the Vault, they are scolded for being "202.3 years Behind Schedule".
 
 
Because of being constantly maintained by Robobrains, and being slightly better hidden than many others, 112 is the only intact vault, other than 101, in the Capital Wasteland. The outcome of this particular experiment is ambiguous - if Braun intended the simulator merely to satisfy his sadistic urges when he designed it, then it fulfilled its purpose completely; if, on the other hand, he sincerely intended to create a virtual heaven for the residents to live in eternally, the nature of his godlike position subsequently drove him insane to make the other residents' existence an eternal hell, it is arguably the most ghastly, abject failure of all the vaults.
 
   
 
==入口==
 
==入口==
  +
112號避難所的入口在[[凯西史密斯车库|凱西史密斯車庫]]的內部。裡面只有幾個很容易對付的[[Mole rat|地鼠]]和[[变种蟑螂|變種蟑螂]],很容易對付。在走過櫃檯右側後,地上會有一個可以通過扳動附近開關而打開的地窖門。 在裡面會出現更多的[[变种鼹鼠|地鼠]],以及112號避難所的入口。另外,在避難所門口的地面上有一個寫著「救救我們」的標語牌。
The entrance to Vault 112 is inside [[Smith Casey's Garage]], it has several [[Mole Rat]]s and [[Radroach]]es but nothing that can't be handled. After proceeding past the counter to the right is a hatch in the ground that can be opened by operating a switch on the wall beside the hatch. Below are more [[Mole Rat]]s and the entrance to Vault 112. Also, on the ground in front of the vault door is a dirty sign that says, "Help Us."
 
   
 
==重要的拿取物品==
 
==重要的拿取物品==
如果玩家的[[科学]]技能高75可以破解[[Tranquility Lounger|宁静躺椅]]东侧的一个终端。这样就可以打开设备储藏室,而在设备储藏室中有一[[Overseer's Room Password|的磁]]可用开监督者公室。
+
如果玩家的[[科学|科學]]技能高75可以破解[[Tranquility Lounger|寧靜躺椅]]東側的一個終端。這樣就可以打開設備儲藏室,而在設備儲藏室中有一[[Overseer's Room Password|的磁]]可用開監督者公室。
   
==要==
+
==要==
 
* 112號避難所是異塵餘生3裡惟一一座沒有被突變生物侵襲的避難所。
 
* 112號避難所是異塵餘生3裡惟一一座沒有被突變生物侵襲的避難所。
 
* It is easily possible to stumble on [[Smith Casey's Garage]] and subsequently find Vault 112 long before the game has indicated to go there as part of [[Scientific Pursuits]]; in fact, the player can find it as early as just after finishing [[Escape!]], subsequently skipping [[Following in His Footsteps]] and [[Galaxy News Radio]] entirely, similar to the possibilities in previous games. If the player walks completely into the vault and triggers the initial dialogue with the Robobrain about how they are 202.3 years late for their entrance into the vault, the game will automatically begin [[Scientific Pursuits]] whether the player wants to or not. Dialogue from this point forward will reflect the new position in the plot.
 
* It is easily possible to stumble on [[Smith Casey's Garage]] and subsequently find Vault 112 long before the game has indicated to go there as part of [[Scientific Pursuits]]; in fact, the player can find it as early as just after finishing [[Escape!]], subsequently skipping [[Following in His Footsteps]] and [[Galaxy News Radio]] entirely, similar to the possibilities in previous games. If the player walks completely into the vault and triggers the initial dialogue with the Robobrain about how they are 202.3 years late for their entrance into the vault, the game will automatically begin [[Scientific Pursuits]] whether the player wants to or not. Dialogue from this point forward will reflect the new position in the plot.
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*The map, which is based on Vault-Tec's own records, that shows all DC Area Vaults in the [[Citadel]] doesn't show Vault 112. Likewise, the Vault listing in Vault-Tec's own mainframe at the [[Vault-Tec Headquarters]] does not mark it on your map.
 
*The map, which is based on Vault-Tec's own records, that shows all DC Area Vaults in the [[Citadel]] doesn't show Vault 112. Likewise, the Vault listing in Vault-Tec's own mainframe at the [[Vault-Tec Headquarters]] does not mark it on your map.
*當你把從機人獲得的112號避難所身衣丟下再向機人說話後就會再獲得一套,不停重複這個步驟的話你就可以獲得無限的身衣。
+
*當你把從機人獲得的112號避難所身衣丟下再向機人說話後就會再獲得一套,不停重複這個步驟的話你就可以獲得無限的身衣。
 
*In one of [[Horace Pinkerton|Doctor Pinkerton's]] journals in his terminal it says that he stole a memory chip from this vault.
 
*In one of [[Horace Pinkerton|Doctor Pinkerton's]] journals in his terminal it says that he stole a memory chip from this vault.
   
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* {{platforms|xbox360}} When walking through Vault 112, screens may change to monochrome purple . This color state stays in the savegame and reload. Probable graphics error.
 
* {{platforms|xbox360}} When walking through Vault 112, screens may change to monochrome purple . This color state stays in the savegame and reload. Probable graphics error.
   
==突==
+
==突==
* 112所的器人声称身穿112身衣的人坐在宁静躺椅之上,但你的父在112所中你交谈时,你可以看到他穿的仍然是101身衣。
+
* 112所的器人聲稱身穿112身衣的人坐在寧靜躺椅之上,但你的父在112所中你交談時,你可以看到他穿的仍然是101身衣。
* 在完成这个你父亲离开了112所,但他曾用的那个宁静躺椅前面的示器仍然他的信息。
+
* 在完成這個你父親離開了112所,但他曾用的那個寧靜躺椅前面的示器仍然他的信息。
   
 
==Appearances in games==
 
==Appearances in games==
 
This Vault appears in ''[[Fallout 3]]''.
 
This Vault appears in ''[[Fallout 3]]''.
  +
==圖集==
  +
<gallery>
  +
Vault 112 overseers office code.jpg|[[Overseer's room password]]
  +
Black and white adventure begins.jpg
  +
Vault 112 loungers CA.jpg|Concept art by [[Adam Adamowicz]]
  +
</gallery>
   
{{vaults}}
+
{{Navbox vaults}}
 
{{Navbox locations FO3}}
   
{{FO3 locations}}
 
   
[[Category:112号避难所]]
 
[[Category:避难所]]
 
[[Category:辐射3地点]]
 
 
[[de:Vault 112]]
 
[[de:Vault 112]]
 
[[en:Vault 112]]
 
[[en:Vault 112]]
 
[[es:Refugio 112]]
 
[[es:Refugio 112]]
  +
[[fr:Abri 112]]
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[[hu:Vault 112]]
 
[[it:Vault 112]]
 
[[it:Vault 112]]
 
[[pl:Krypta 112]]
 
[[pl:Krypta 112]]
  +
[[pt:Vault 112]]
 
[[ru:Убежище 112]]
 
[[ru:Убежище 112]]
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[[uk:Сховище 112]]
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[[Category:Vault 112]]
  +
[[Category:Fallout 3 locations]]
  +
[[Category:Vaults]]
 
[[Category:112号避难所]]
 
[[Category:避难所]]
 
[[Category:辐射3地点]]

2020年5月1日 (五) 03:17的版本

 
Gametitle-FO3
Gametitle-FO3

 
Gametitle-FO3
Gametitle-FO3
I'm off to Vault 112 to search for anything of Braun's that might help me get this purifier up and running. All I know is that it's West of some place called "Evergreen Mills," and it's well hidden in some sort of garage. But I'll find it, I have to. It's so close, but that's the story of Project Purity, isn't it? An eternity of "almost there's". Let's see if Braun has the missing puzzle piece.Project Purity journal #10

112號避難所(英:Vault 112)是一座位於廢都避難所科技公司避難所。它很好地隱藏在史密斯·凱西修車廠之下,位於梁影村的東北方。

歷史

112號避難所是最後一批建造的避難所之一。建造開始於2068年11月,完成於2074年6月。這避難所最初的設計只能容納85位居民,而且實驗並無結束的期限。這避難所建立的目的是為了容留G.E.C.K.的發明者斯坦尼斯洛·布朗博士,並滿足他的一切願望。在這座避難所中,布朗博士安裝了一個虛擬實境模擬器和人體冷凍休眠系統,內中包含數個模擬的烏托邦社區,包括寧靜蔭道。這一系統原本的目的是容許精選的一小批人永久地在一種「完美的生活」中生存下去。

但112號避難所的居民所不知道的是,一旦進入虛擬實境的休眠艙,則除非得到布朗博士的允許,他們就永遠無法離開,因此他們不得不屈從於布朗博士的意志和行動。而布勞恩博士在對每一個虛擬世界開始厭倦之後,他將會把所有的居民逐個殺死。殺死他們後,他將抹除他們的記憶,並在虛擬程序中將他們復活。

避難所布局

112號避難所的入口區域跟其他避難所一樣,具備氣閘以及作為與外界連接的唯一通道。 單一的走道通往主大廳。大廳裡面環繞著中央大柱設置了12個寧靜躺椅艙,每個艙都連接著終端機,屏幕上顯示著身處艙中相對應的「受試者」的狀況。在大廳南方的監管人辦公室也設置了另外一台寧靜躺椅艙。全避難所的唯一一個醫療設施則在主大廳的東面。

由於112號避難所不可能依靠身處寧靜躺椅艙的人類住民去維護,因此取而代之改由一群特殊的機器腦看守者負責。這些機器腦會一直維持非敵對狀態(即使受到攻擊亦然),亦未有安裝戰鬥抑制器。當玩家進入避難所,玩家會被告知自己「比預定遲到了202.3年」。因為112號避難所的實驗時長為無限,所以避難所別樹一格使用了地熱發電。所使用的是Sure Power地熱發電組,以及備用的是X-Tra Sure Power地熱發電組。避難所的地熱渦輪層沒有開放讓人進入。主大廳具備一台Think Machine 3600r大型主機。它既負責了一般避難所電腦系統的功能,同時亦作為模擬空間控制的電腦系統,持續運行主模擬程序以及同步各個寧靜躺椅艙。它似乎連接著多個相對小型的電腦,那些電腦則負責每個艙的圖像處理和使用者的健康狀況。

由於機器腦的維護和相對於其他避難所而言更好的隱蔽性,112號避難所是在首都廢土上唯一一個除了101號避難所之外保持完好的避難所。該處實驗的結果不得而知。如果布朗博士在設計該模擬之初的目的僅僅是滿足他凶殘的慾望,那該模擬的目的已經被順利達成了。 然而,如果在一開始他僅僅是想要為其他居民們創造一個舒適的虛擬居住環境從而使得他們能夠獲得永生,那麼他那因為擁有至高權利而造成他發瘋並且讓其他居民生活在水深火熱的環境中的結果說明這個實驗已然失敗了。

入口

112號避難所的入口在凱西史密斯車庫的內部。裡面只有幾個很容易對付的地鼠變種蟑螂,很容易對付。在走過櫃檯右側後,地上會有一個可以通過扳動附近開關而打開的地窖門。 在裡面會出現更多的地鼠,以及112號避難所的入口。另外,在避難所門口的地面上有一個寫著「救救我們」的標語牌。

重要的拿取物品

如果玩家的科學技能高於75點,將可以破解寧靜躺椅東側的一個終端。這樣就可以打開設備儲藏室,而在設備儲藏室中有一個儲存著密碼的磁帶可用於打開監督者辦公室。

要點

  • 112號避難所是異塵餘生3裡惟一一座沒有被突變生物侵襲的避難所。
  • It is easily possible to stumble on Smith Casey's Garage and subsequently find Vault 112 long before the game has indicated to go there as part of Scientific Pursuits; in fact, the player can find it as early as just after finishing Escape!, subsequently skipping Following in His Footsteps and Galaxy News Radio entirely, similar to the possibilities in previous games. If the player walks completely into the vault and triggers the initial dialogue with the Robobrain about how they are 202.3 years late for their entrance into the vault, the game will automatically begin Scientific Pursuits whether the player wants to or not. Dialogue from this point forward will reflect the new position in the plot.
  • It is possible to lock oneself into Dr. Braun's office.
  • Only ten of the thirteen Tranquility Loungers in the main hall are actually in use by official inhabitants. One is broken down, while another is used by the Lone Wanderer to enter the simulation. The final tranquility lounger is used by the Lone Wanderer's Dad, assumed to be an extra tranquility lounger when the vault was constructed, to enter the simulation.
  • The Lounger Monitors in the main hall can be activated. Some of them give information on the subjects, e.g. Old Lady Dithers shows "inconsistent readings" and "anomalies". In fact she is the only vault resident who has somehow managed to retain, despite Braun's constant killing and mind-wipes, the knowledge that she's really in a simulation.
  • Attacking the Robobrains will not make them hostile, however you will lose karma if you kill them.
  • Due to the vault's one-time use, it can be used as extra storage space, or another home, to the Lone Wanderer. Safety of items stored here has been confirmed.
  • The map, which is based on Vault-Tec's own records, that shows all DC Area Vaults in the Citadel doesn't show Vault 112. Likewise, the Vault listing in Vault-Tec's own mainframe at the Vault-Tec Headquarters does not mark it on your map.
  • 當你把從機器人獲得的112號避難所連身衣丟下再向機器人說話後就會再獲得一套,不停重複這個步驟的話你就可以獲得無限的連身衣。
  • In one of Doctor Pinkerton's journals in his terminal it says that he stole a memory chip from this vault.

Bugs

  • The Robobrains may refuse to speak to the player as they are "not at liberty to chat right now". The first one the Lone Wanderer comes across will even stop him/her to just to say that she is busy. This may be due to entering the Citadel and accidentally starting the quest Picking up the Trail. However, the player can still get a Vault 112 jumpsuit from the upper level clinic on one of the tables or the lockers which allows you to access Tranquility Lane. Note that this particular jumpsuit may be invisible, though the player is still able to pick it up if they manage to find its exact position (look under notes).
  • Has platform::Playstation 3Playstation 3Playstation 3 Upon exiting the Tranquility Lane simulation, the player may find that they have mysteriously received dozens of Frag Grenades .
  • Has platform::PCPC Before entering the Vault, or better before entering the Garage it is recommended to save , because it's possible that one (or more?) of the Followers (e.g. Charon) disappear after leaving the Vault. If the Companions enter the Vault with the Lone Wanderer, they may need to be re-hired at their home-position . but will allways retrurn to where you found them eg. charon will go back to Underworld it may take a long time but it will happen
  • Sometimes, when exiting the Vault, the final door before the entrance may glitch, and be unusable. After opening it, the player will be bounced back across the hallway to the first Robobrain.
  • Has platform::Xbox 360Xbox 360 When walking through Vault 112, screens may change to monochrome purple . This color state stays in the savegame and reload. Probable graphics error.

劇情衝突

  • 112號避難所的腦控機器人聲稱它們只會允許身穿112號避難所連身衣的人坐在寧靜躺椅之上,但你的父親在112號避難所中與你交談時,你可以看到他穿的仍然是101號避難所連身衣。
  • 在完成這個任務之後你父親離開了112號避難所,但他曾用過的那個寧靜躺椅前面的顯示器仍然顯示著他的信息。

Appearances in games

This Vault appears in Fallout 3.

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