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Charisma is one of the seven primary statistics in the SPECIAL system 在辐射4 .
Overview[]
With the removal of skills in Fallout 4, Charisma influences several game mechanics that were previously governed in that way. It directly controls the ability to charm and convince others, replacing the Speech skill in governing one's chance of successfully persuading in dialogues, as well as replacing the Barter skill in governing the prices received from buying and selling with merchants.
Modified statistics[]
- Chance to succeed in color-tiered dialogue checks
- Prices when buying and selling with merchants.
Charisma-based perks[]
| Perk | Rank | Requirement | Level | Additional Requirements | Effects |
|---|---|---|---|---|---|
| Cap Collector | 1 | CHR 1 | — | — | 10% decrease/increase to buying/selling prices |
| 2 | CHR 1 | 20 | Cap Collector 1 | 20% decrease/increase to buying/selling prices | |
| 3 | CHR 1 | 41 | Cap Collector 2 | Ability to invest 500 caps to raise a store's buying capacity | |
| Lady Killer (male) Black Widow (female) |
1 | CHR 2 | — | — | Women/Men receive 5% increased damage and are 5% easier to persuade in dialogue and/or pacify with Intimidation. |
| 2 | CHR 2 | 7 | Lady Killer/Black Widow 1 | Women/Men receive 10% increased damage and are 10% easier to persuade in dialogue and/or pacify with Intimidation. | |
| 3 | CHR 2 | 16 | Lady Killer/Black Widow 2 | Women/Men receive 15% increased damage and are 15% easier to persuade in dialogue and/or pacify with Intimidation. | |
| Lone Wanderer | 1 | CHR 3 | — | — | Take 15% less damage and gain +50 Carry Weight when traveling without a companion. |
| 2 | CHR 3 | 17 | Lone Wanderer 1 | Take 30% less damage and gain +100 Carry Weight when traveling without a companion. | |
| 3 | CHR 3 | 40 | Lone Wanderer 2 | Deal 25% more damage when traveling without a companion | |
| 4 | CHR 3 | 50 | Lone Wanderer 3 Far Harbor add-on |
Gain +25 Action Points when traveling without a companion. | |
| Attack Dog | 1 | CHR 4 | — | — | Increased V.A.T.S. accuracy against an enemy when Dogmeat bites them. |
| 2 | CHR 4 | 9 | Attack Dog 1 | Chance for Dogmeat to cripple the limb he is biting. | |
| 3 | CHR 4 | 25 | Attack Dog 2 | Chance for Dogmeat to inflict bleeding damage on the enemy he is biting. | |
| 4 | CHR 4 | 31 | Attack Dog 3 Nuka-World add-on |
Take 10% less damage when traveling with Dogmeat. | |
| Animal Friend | 1 | CHR 5 | — | — | Ability to pacify any under-leveled animal when aiming at it. |
| 2 | CHR 5 | 12 | Animal Friend 1 | Ability to command any under-leveled animal when aiming at it. | |
| 3 | CHR 5 | 28 | Animal Friend 2 | Ability to frenzy any under-leveled animal when aiming at it. | |
| Local Leader | 1 | CHR 6 | — | — | Ability to form supply lines between allied settlements. |
| 2 | CHR 6 | 14 | Local Leader 1 | Ability to build stores and workstations in allied settlements. | |
| Party Boy/Party Girl | 1 | CHR 7 | — | — | Immunity to alcohol addiction. |
| 2 | CHR 7 | 15 | Party Boy/Party Girl 1 | Effects of consuming alcohol are doubled. | |
| 3 | CHR 7 | 37 | Party Boy/Party Girl 2 | +3 Luck when consuming alcohol. | |
| Inspirational | 1 | CHR 8 | — | — | Companions deal 20% more damage in combat and cannot damage the Sole Survivor. |
| 2 | CHR 8 | 19 | Inspirational 1 | Companions take 20% less damage in combat and cannot be damaged by the Sole Survivor. | |
| 3 | CHR 8 | 43 | Inspirational 2 | Companions gain +25 Carry Weight. | |
| Wasteland Whisperer | 1 | CHR 9 | — | — | Ability to pacify any under-leveled creature when aiming at it. |
| 2 | CHR 9 | 21 | Wasteland Whisperer 1 | Ability to command any under-leveled creature when aiming at it. | |
| 3 | CHR 9 | 49 | Wasteland Whisperer 2 | Ability to frenzy any under-leveled creature when aiming at it. | |
| Intimidation | 1 | CHR 10 | — | — | Ability to pacify any under-leveled enemy when aiming at them. |
| 2 | CHR 10 | 23 | Intimidation 1 | Ability to command any under-leveled enemy when aiming at them. | |
| 3 | CHR 10 | 50 | Intimidation 2 | Ability to frenzy any under-leveled enemy when aiming at them. |
Effect on a settlement[]
Charisma affects the maximum amount of settlers allowed at a settlement:
Effect on Speech[]
Charisma affects the chance of passing a Speech check:
Additionally, each rank of Lady Killer or Black Widow adds 10% if the target is of the opposite gender. The final result of the Chance to Succeed formula is limited to a minimum of 5% and a maximum of 100%, so there is always a slight chance of success.
| Difficulty Level | Modifier |
|---|---|
| Yellow | -35% |
| Orange | -50% |
| Red | -65% |
One has a 100% chance of success to pass a Red check with a Charisma value of 11 or higher; this includes all clothing, armor, and drug effects.
The SCAV! #1 magazine permanently increases speech checks success rate by 10%.
Effect on Barter[]
Charisma affects item buy/sell values; the value of an item for buying or selling is its innate value multiplied by either the buying price modifier or the selling price modifier:
Multiply the modifier from Charisma and all applicable modifiers above to get the (near) final modifier.
If one gets a final buying modifier that is less than 1.2, the game will use 1.2. If one gets a final selling modifier that is greater than 0.8, the game will use 0.8.
The minimum purchase price is 120% of the item's value and the maximum selling price is 80% of the item's value. It appears that this applies even after one gets a discount from a vendor. Because 1.2/0.8 = 1.5, anything which can be scrapped to more than 1.5x its value will lead to profits simply by buying the object, scrapping it, and selling the components. An example item which easily surpasses the 1.5x return value is cooking oil, which has a value of 4 and scraps to components with a net value of 13.
To get the best prices:
- Without any of the other factors above, one needs 16 CHA for buying and 15 CHA for selling.
- With Cap Collector 1, one needs 15 CHA for both buying and selling.
- With Cap Collector 2, one needs 13 CHA for both buying and selling.
- With Cap Collector 2 and the Barter bobblehead, one needs 12 CHA for buying and selling.
- With Cap Collector 2, the Barter bobblehead, and all 8 ranks of Junktown Vendor, one needs 8 CHA for buying and 12 CHA for selling.
- Grape Mentats will act in every way like +5 Charisma plus Cap Collector 1, which means using them alone plus 10 CHA is sufficient.
- Near-maximum selling price and near-minimum buying price can be reached without expending any SPECIAL points in Charisma or related perks. A combination of the Barter bobblehead, Charisma bobblehead, fully ranked Junktown Vendor, alcoholic beverages, Grape Mentats, and Charisma-boosting clothing and/or Sharp armor can provide enough Charisma points to effectively reach buying and selling limits.
- With Cap Collector 2, the Barter bobblehead, and all 8 ranks of Junktown Vendor, and having done the relevant quest to make the vendor like the player character enough for a discount:
- One needs 7 CHA for buying and 11 CHA for selling with Alexis Combes.
- One needs 3 CHA for buying and 9 CHA for selling with Connie Abernathy.
| Charisma | Buying Price Modifier | Selling Price Modifier |
|---|---|---|
| 1 | 3.35 | 0.2985 |
| 2 | 3.20 | 0.3125 |
| 3 | 3.05 | 0.3279 |
| 4 | 2.90 | 0.3448 |
| 5 | 2.75 | 0.3636 |
| 6 | 2.60 | 0.3846 |
| 7 | 2.45 | 0.4082 |
| 8 | 2.30 | 0.4348 |
| 9 | 2.15 | 0.4651 |
| 10 | 2.00 | 0.5000 |
| 11 | 1.85 | 0.5405 |
| 12 | 1.70 | 0.5882 |
| 13 | 1.55 | 0.6452 |
| 14 | 1.40 | 0.7143 |
| 15 | 1.25 | 0.8000 |
| 16+ | 1.20 | 0.8000 |
| Modifier | Buying Price Modifier | Selling Price Modifier |
|---|---|---|
| Cap Collector 1 | 0.90 | 1.10 |
| Cap Collector 1+2 | 0.72 | 1.32 |
| Barter bobblehead | 0.95 | 1.05 |
| Junktown Vendor 0 | 1.00 | 1.00 |
| Junktown Vendor 1 | 0.97 | 1.00 |
| Junktown Vendor 2 | 0.94 | 1.00 |
| Junktown Vendor 3 | 0.91 | 1.00 |
| Junktown Vendor 4 | 0.88 | 1.00 |
| Junktown Vendor 5 | 0.85 | 1.00 |
| Junktown Vendor 6 | 0.82 | 1.00 |
| Junktown Vendor 7 | 0.79 | 1.00 |
| Junktown Vendor 8 | 0.76 | 1.00 |
| Wasteland Survival 6 | 0.90 | 1.00 |
| Friend Discount - Connie Abernathy | 0.75 | 1.25 |
| Friend Discount - Alexis Combes | 0.90 | 1.1 |
| Friend Discount - Trashcan Carla | 0.9 | 1 |
These factors are multiplicative and not additive; for instance, rank 2 of Cap Collector gives a 1.32 selling modifier. A Friend Discount is when the player character gets better prices from a vendor for completing a quest. For example, completing Returning the Favor for Connie Abernathy's husband unlocks a Friend Discount with Connie. Other vendors may have the same or other discounts.
Ways to increase Charisma[]
Combined with all base game items a maximum Charisma of 32 can be reached, while with all add-ons included 48 is the maximum.
- Permanent
- Level (+1)
- Charisma bobblehead (+1)
- You're SPECIAL! book (+1)
- Perks
- Barter bobblehead (Permanent 5% discount when buying, stacks with Cap Collector and Junktown Vendor)
- Gift of Gab (requires max Affinity with Piper) (2x XP gain when persuading people or discovering new locations)
- Junktown Vendor (Increased discount when buying, stacks with Cap Collector and Barter bobblehead)
- Live & Love #4 & 7 (Permanent 25% XP increase when persuading women and men, respectively)
- SCAV! #1 (Permanent 10% bonus to persuasion success)
- Speech bobblehead (Merchants gain a permanent caps increase of 100, stacks with Cap Collector rank 3)
- Wasteland Survival #6 (Permanent 10% discount from food and alcohol merchants, stacks with Cap Collector, Barter bobblehead, and Junktown Vendor)
- Temporary
- Armor and clothing
- Agatha's dress (female) (+3)
- Black-rim glasses (+1)
- Casual outfit (female) (+1)
- Covert sweater vest (+1)
- Cowhide western outfit (+1)
- Destroyer's helmet (+1)
- Fancy plaid suit & string tie (+1)
- Fancy suit (+1)
- Fancy suit & tie (+1)
- Geneva's ensemble (+1)
- Green shirt and combat boots (+1)
- Laundered loungewear (+1)
- Magician's tuxedo (+1)
- Minutemen general's uniform (+1)
- Nuka-Girl rocketsuit (+1)
- Operators armored dress (+1)
- Operators armored skirt (+1)
- Orange shirt Western outfit (+1)
- Pack shawl (+1)
- Padded blue jacket (+1)
- Pastor's vestments (+1)
- Patched three-piece suit (+1)
- Postman uniform (uniform + hat) (+1)
- Red frock coat (+1)
- Red leather trench coat (+1)
- Trench coat (all variants) (+1)
- Trilby Hat (+1)
- Western duster (+1)
- Western outfit (+1)
- Western outfit & chaps (+1)
- Zeke's jacket and jeans (+1)
- Bathrobe (+2)
- Checkered shirt and slacks (+2)
- Black suit (dirty and clean) (+2)
- Blue suit (dirty and clean) (+2)
- Fancy plaid suit & tie (+2)
- Fashionable glasses (+1)
- Feathered dress (+2)
- Graphic T-shirts (+2)
- Grey suit (dirty and clean) (+2)
- Hubologist outfit (+2)
- Laundered dress (all variants) (+2)
- Lorenzo's suit (+2)
- Patched suit (+2)
- Ratty skirt (+2)
- Red dress (+2)
- Reginald's suit (Male) (+3)
- Sequin dress (+2)
- Striped suit (dirty and clean) (+2)
- Summer shorts (+2)
- Sweater vest and slacks (+2)
- T-shirt and slacks (+2)
- The Dapper Gent (+2)
- Tuxedo (+1)
- Legendary armor effect
- Sharp (Destroyer's helmet, Mechanist's armor) (+1)
- Unyielding (+3 when at or below 25% max HP)
- Consumables
- Alcohol
- Beer (regular & ice-cold) (+1)
- Bobrov's Best moonshine (+1)
- Dirty Wastelander (+1)
- Gwinnett ale (regular & ice-cold) (+1)
- Gwinnett brew (regular & ice-cold) (+1)
- Gwinnett lager (regular & ice-cold) (+1)
- Gwinnett pale (regular & ice-cold) (+1)
- Gwinnett pilsner (regular & ice-cold) (+1)
- Gwinnett stout (regular & ice-cold) (+1)
- Chems
- X-cell (+2)
- Day Tripper (+3)
- Smooth Operator (+3)
- Grape Mentats (+5)
- Alcohol
- Settlement objects
- Barber chair (requires a settler assigned) (grants Charisma Boost, can be replaced if other stat-boosting objects are used) (+1)
Video[]
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