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拆分 (原因: Should be split by game like other perks)
文章建议像上面所述的那样分成独立的文章。
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“You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.”— Fallout 2 in-game description
Magnetic Personality is a perk in Fallout 2 and Fallout 76.
Fallout 2[]
With this perk, the player character can recruit one additional companion, up to a maximum of five. This effectively lowers the Charisma requirement for recruiting purposes by two points. With this perk and 8 points in Charisma, one can get the maximum of five companions at once.
Fallout 76[]
Effects[]
“You are the original social butterfly.”
Rank | Description | Base ID |
---|---|---|
1 | Gain 1 Charisma for each teammate, excluding yourself. | 00323F92 |
2 | Gain 2 Charisma for each teammate, excluding yourself. | 00323F94 |
- Nuclear Winter
Magnetic Personality is a perk in the Nuclear Winter battle royale mode.
Rank | Description | Base ID |
---|---|---|
1 | Gain 2 Charisma for each teammate, excluding yourself. | 00479D5B |
Notes[]
In the Fallout 2 manual, this perk is erroneously described as a Level 3 perk.
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