Abernathy farm can be turned into a settlement in two ways:
Retrieving a locket from a raider camp (Returning the Favor) and convincing the Abernathys to join the Minutemen.
Driving the Abernathys away.
Abernathy farm has the tallest building limit possible, at 20 stories, surpassing Finch farm's 13 stories, and Spectacle Island's 10 stories.
Unlike human settlers, Maisie and Clarabell will be permanently dead if they die during a settlement raid. They also do not regain lost hit points over time. Clarabell does not respond to feeding troughs. If one is built, she will remain where she is, unlike all other Brahmin. Thus, she is stuck where she is, even if the fence surrounding her is scrapped.
Mary's grave can be seen just outside the settlement build area, northwest of the settlement. The grave is unmarked, with wet footprints in the dirt, denoting a recent burial. There is a bouquet of dried flowers on the grave.
Abernathy farm is one of the first and safest locations to gather crops for Sanctuary and Red Rocket truck stop.
Has platform::PC Assigning the Abernathy family to the existing owned beds in the settlement may cause a glitch that prevents other settlers from being assigned to various tasks. [已验证]
Has platform::PCHas platform::Playstation 4Has platform::Xbox One It may be necessary to create three new beds and assign the Abernathy family (and any recruited settlers) to player-created beds in order for the Happiness mechanic to work properly. [已验证]
Has platform::PCHas platform::Playstation 4Has platform::Xbox One The reaction time of settlers, from when you assign them to when they are assigned, is significantly longer than at any normal settlement. Therefore, it may seem like they are unable to be assigned to anything. It may take anywhere between 30 seconds to over 5 minutes for them to be assigned to a specific resource. [已验证]
Has platform::PCHas platform::Playstation 4Has platform::Xbox One The existing food crops may need to be uprooted and replanted immediately upon gaining access to the workbench to ensure that they do not become unavailable for assignment on subsequent visits. [已验证]
Pre-existing crops that become damaged and in need of repair may cause a glitch where attempting to repair the plant will use available seeds but not fix the plant. (Uprooting/replanting as described above should prevent this glitch).
If one of the tato patches becomes non-interactive, quick-saving and then loading may allow them to be selected again, whereupon they should be stored and re-planted to prevent recurrence of the bug.
One can make the unrepairable crops work properly again by using console commands: first enter the console and select the damaged crop, repair it with SetDestroyed 0, exit the console and replant it in a proper location (the original location usually works), then enter the console again and destroy the crop with SetDestroyed 1, finally repair it normally outside of console.
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