Fallout中文維基
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Fallout中文維基
關於an overview of Gatling laser models,參見Gatling laser

While capable of dealing a devastating amount of energy damage in a short period of time, the Laser Gatling needs a moment to "spin up" before it can be fired.Fallout 4 loading screens

The Gatling laser is a weapon in Fallout 4.

Characteristics[]

The Gatling laser is a large two-handed weapon consisting of four rotating AER9 rifle barrels (three if the charging barrels are installed) that fire red laser pulses through two lenses. It uses fusion cores for ammunition. Each fusion core provides 500 shots. It has a high rate of fire but low accuracy, and its automatic reloading behavior can lead to an inventory full of partially-used cores if frequently swapping between weapons.

Weapon modifications[]

Slot Mod Description Weapon prefix Damage per shot change Fire rate change Range change Accuracy change Magazine capacity (shots per reload) change Weight change Weapon value change in caps Perk needed Components Form ID
Receiver Gatling laser receiver Standard. Adhesive x3
Circuitry x 4
Crystal x3
Nuclear material x4
Screw x5
Steel x6
Photon exciter Improved critical shot damage and accuracy. Excited +3 +1.4 +19 Science! 3 Adhesive x3
Circuitry x5
Crystal x4
Nuclear material x 4
Screw x5
Steel x8
Beta wave tuner Adds burning damage. Improved range. Incendiary +3/3s Fire +1 +1.4 +57 Adhesive x4
Circuitry x 4
Crystal x4
Nuclear material x4
Screw x5
Steel x8
Boosted capacitor Improved damage. Boosted +3 +1.4 +94 Adhesive x4
Circuitry x 7
Crystal x6
Nuclear material x6
Screw x5
Silver x3
Steel x9
Photon agitator Superior critical shot damage. Better accuracy. Agitated +5 +3.2 +132 Science! 3 Adhesive x5
Circuitry x 7
Crystal x6
Nuclear material x6
Screw x5
Silver x4
Steel x9
Gamma wave emitter Adds better burning damage. Fiery +5/3s Fire +3 +3.2 +169 Science! 3 Adhesive x6
Circuitry x 7
Crystal x6
Nuclear material x6
Screw x5
Silver x4
Steel x9
Maximized capacitor Better damage. Maximized +7 +3.2 +207 Science! 4 Adhesive x6
Aluminum x9
Circuitry x 8
Crystal x7
Gold x2
Nuclear material x7
Screw x5
Boosted photon agitator Superior critical shot damage. Better accuracy. Improved damage. Boosted agitated +3 +6 +5 +244 Science! 4 Adhesive x7
Aluminum x9
Circuitry x 8
Crystal x7
Gold x4
Nuclear material x7
Screw x5
001B0259
Boosted gamma wave emitter Adds better burning damage. Better range. Improved damage. Boosted fiery +3
+5/3s Fire
+3 +5 +282 Science! 4 Adhesive x7
Aluminum x9
Circuitry x 8
Crystal x7
Gold x4
Nuclear material x7
Screw x5
001B0258
Overcharged capacitor Superior damage. Overcharged +10 +5 +319 Science! 4
Gun Nut 2
Adhesive x8
Aluminum x12
Circuitry x 10
Crystal x8
Gold x5
Nuclear material x8
Screw x5
001B025B
Barrel Standard barrel Standard. Adhesive x7
Circuitry x6
Crystal x2
Fiber optics x10
Gears x14
Glass x7
Oil x6
Plastic x16
Screw x13
Silver x10
Spring x10
Charing barrels Better damage and range. Inferior rate of fire. Charging +42 -227 +24 +10.4 +357 Science! 4
Adhesive x10
Circuitry x10
Crystal x7
Fiber optics x21
Fiberglass x16
Gears x16
Glass x10
Gold x10
Oil x8
Screw x16
Spring x13
001889E9
Sights Standard sights Standard. Adhesive x2
Plastic x4
Reflex sight Better focus and sighted accuracy. Tactical +10 +1.4 +169 Science! 4 Adhesive x7
Fiber optics x3
Fiberglass x5
Glass x4
Nuclear material x6
Screw x4
Silver x5
001889EB
Muzzle No muzzle
Beam focuser Better range, accuracy, and recoil. Focused +24 +6 +3.6 +150 Science! 4 Adhesive x4
Glass x4
Plastic x6
Screw x5
Silver x5
001889EA

Variants[]

Locations[]

  • One can be sold by Proctor Teagan aboard the Prydwen, as soon as the Sole Survivor reaches level 20. The modifications it comes with are also dependent on their level. Below level 30, Teagan generally sells an unmodded laser, at higher levels it may come with a charging barrels mod already installed.
  • Carried by Brotherhood of Steel knights and paladins, if they are wearing power armor at higher levels.
  • Commonly found in Airship Down.
  • One may be carried by Regi Blattaria, in a crippled house just west of Corvega assembly plant. Can only be acquired at higher levels and only after the Brotherhood have arrived in the Commonwealth.
  • Can be obtained from fallen Brotherhood of Steel soldiers during The Battle of Bunker Hill, especially in the face-off between them and the Railroad in Bunker Hill's utility basement.
  • Brotherhood soldiers are known to carry these weapons in random patrols or checkpoint defense missions. This however only occurs by siding with the Brotherhood in destroying the Institute.
  • Contraptions Workshop Can be crafted using the energy weapon forge

Notes[]

  • Unlike other Gatling laser models, this one appears to make use of four AER9-type long barrels, and the charging barrels variant utilizes three sniper laser barrels.
  • In the loading screen, the Gatling laser is named the "laser Gatling."
  • The charging barrels do approximately 372 DPS while the standard barrels do approximately 823 DPS.
  • Nuclear Physicist works on the Gatling laser, reducing the amount of the core used per shot, making the Gatling laser's magazine smaller than what's required to fully deplete the core, with the remaining charge dependent on the amount of investment made into Nuclear Physicist.
  • The Gatling laser burns through fusion cores at an alarming rate, which can be especially concerning to an individual simultaneously wielding the weapon and wearing power armor. This can be counteracted by investing in the Nuclear Physicist perk and by changing to the charging barrels.
  • In spite of its rapid consumption of fusion cores, the Gatling laser has, by far, the cheapest ammo in the game on a per-shot basis because one can get many shots from a single unit of "ammo." While other ammo cannot go below 1 cap per shot, one's Charisma and bartering perks can reduce the price of a fusion core to as low as 240 caps. Even at the base capacity of 500 shots per core with no Nuclear Physicist perk, this is better than 2 shots per cap, and the perk only makes this better, though this is counterbalanced somewhat by the comparative difficulty of scavenging cores in the field.
    • Because of this, a charging barrels modded Gatling laser is extremely cheap to keep supplied with lots of ammunition in the late game, especially as cores become more common as regular loot in ammo containers.
  • Picking up a Gatling laser from a dead enemy will almost always add a fusion core to the player character's inventory, provided the weapon has been fired prior to the owner's death. The charge level appears to be random.
  • With high DPS but low per-shot damage, it is best used against large groups of weaker or lightly-armored enemies, as the more heavily armored will soak up many shots. With enough damage perks, however, the Gatling Laser is more than capable of shredding through even the most heavily armored targets in seconds.
  • In V.A.T.S., the Gatling laser with charging barrels still gets 10 shots, making it extremely effective. There are some inconsistencies, however, as sometimes not all 10 shots register as hits. Occasionally, it will only land one or two shots, leading to underwhelming damage even when using a critical hit. Other times, the weapon fires in high rapid-fire from V.A.T.S. and deals very high damage, far greater than what is shown in the V.A.T.S. screen before firing, sometimes taking down the most powerful of enemies in just one V.A.T.S. volley.
  • Though it is a laser weapon, the amount of stopping power is very high, causing almost constant staggering even against sentry bots (on lower difficulty levels; staggering hardly occurs on the very hard difficulty unless dealing a crippling shot to a limb)
  • Due to the way the game calculates bonus percentages, a Gatling laser with the charging barrels mod and the Rapid legendary affix fires twice as fast as it normally would, at 50% of the standard firing rate instead of 25%. This effectively doubles the gun's damage output with a mod installed that already quadruples its per-shot damage, creating a truly devastating weapon that is extremely cost-efficient in terms of ammo usage. This effect is essentially what makes the unique Final Judgment variant so deadly. It also largely eliminates the charging barrels' greatest drawback (very low rate of fire) and thus makes it far more useful in fights against numerous weak and/or fast-moving enemies that are normally hard to hit, in addition to still inflicting ludicrous amounts of damage no matter how heavily armored the target might be.
  • Care should be taken if this weapon is given to a settler in a settlement that also houses at least one inactive suit of power armor. The settler's AI prioritizes the armor over the Gatling laser, which means in case of an attack they will immediately use the weapon's fusion core to appropriate the armor instead of shooting the attackers. They will then proceed to fight with their Gatling laser if there is more than one fusion core in their inventory, but it still puts the armor at risk of sustaining heavy damage or even getting lost somewhere in or around the settlement.

Sounds[]

Gatling laser icon Gatling laser icon
Gatling laser icon ReloadVB

Behind the scenes[]

The Creation Club weapon skin packs "U.S. Army paints", "Brotherhood of Steel paints", "Institute paints", and "Vault-Tec paints", created by community modder Skidabaa in collaboration with Bethesda, identify this weapon by the name "XGL-108". This name can be seen on the upper left side of the receiver, opposite the fusion core receptible, alongside the serial code "4-⬤ MFB85500-I-▮▮".

Bugs[]

  • Has platform::PCPC Has platform::Playstation 4Playstation 4 Has platform::Xbox OneXbox One When a fusion core is spent fueling power armor, the Gatling laser will behave as if it has no ammo even if there are spare cores. This issue can be resolved by switching to a different weapon and switch back.[已验证]
  • Has platform::PCPC Should one choose to fire all 500 rounds of the core, upon reloading it will appear as though another core was not used. This is because of a bug caused by the repair bobblehead. Instead of increasing the Gatling laser's ammo capacity by 10%, it instead preserves roughly 10% of the fusion core's charge upon expending the 500 shots. This will cause a fusion core with a low charge to be placed in the inventory upon reloading, thus giving the illusion of infinite ammo. However, the cores are, indeed, being depleted of their charges.[已验证]
  • Has platform::PCPC Should the Sole Survivor switch from the Gatling laser to another weapon, not only will the partially depleted core be dropped in the inventory, but one will also find it does not use another core from the inventory when pulling it back out. This could be exploited to gain as many partially depleted fusion cores as wanted.[已验证]
  • Has platform::PCPC Has platform::Playstation 4Playstation 4 With a charging barrel, it is possible to speed up the rate of fire by switching to third-person view mode and crouching. The weapon will fire at an increased fire rate, but still not as close to the unmodded fire rate.[已验证]
  • Has platform::PCPC Companions using a Gatling laser with charging barrels will still retain the standard barrel's fire rate.[已验证]
  • Has platform::PCPC With the Laser Charging Barrel mod, it is possible to double and triple firing rates by clicking a second/third time while aiming down the sights and firing, thus negating the firing speed penalty. [已验证]
  • Has platform::PCPC Neverending Gatling Lasers use one Fusion core for a shot and make it possible to get loaded with infinite ammo. This is likely caused by the way the game converts fusion cores into Gatling laser ammo, as putting in one "magazine" is forced to render an infinite capacity (just like with standard weapons). [已验证]

Gallery[]

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