Fallout中文維基
Fallout中文維基
關於an overview of chainsaws in the Fallout series,參見Chainsaw

 
Gametitle-FNV
Gametitle-FNV

The chainsaw is a weapon in Fallout: New Vegas.

Characteristics[]

A fusion-powered chainsaw which requires two hands to use. The weapon is heavy, but deals considerable damage because its continuous cutting action allows it to bypass Damage Resistance and Damage Threshold. Unlike most melee weapons, holding down the attack button when wielding the chainsaw will cause continuous damage to targets in contact with the blade.

Special attack[]

It has a special Scrap Heap attack, which does 50% damage in V.A.T.S. but at the cost of 20 less action points.

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0160652.46
Scrap Heap5080451.78
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Scrap Heap outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the Ripper.

Durability[]

The chainsaw can successfully strike about 7,995 times from full condition before breaking.

Variants[]

Comparison[]

圖例 
Weapon name (current weapon is highlighted)- 武器名稱(近戰或肉搏)Attacks in V.A.T.S.- 在V.A.T.S.下攻擊
Weapon name (current weapon is highlighted)- 武器名稱(槍、能量或炸藥)Action point cost- 行動點數消耗
Damage per attack (damage per projectile)- 每次攻擊造成傷害(每顆彈丸的傷害)Damage per action point- 每個行動點數的傷害
Damage per second- 每秒傷害Weapon spread- 武器擴散
Area of effect damage- 有效傷害範圍Magazine capacity (shots per reload)- 彈匣容量(每次裝填子彈數)
Effect damage & duration- 效果傷害&持續時間Durability (number of attacks before breaking)- 耐久(損壞前的攻擊次數)
Bonus effects- 額外效果Weight- 重量
Attacks per second- 每秒攻擊數Value in caps- 瓶蓋價值
Critical chance % multiplier- 暴擊幾率%乘數Value to weight ratio- 價值重量比
Critical damage- 暴擊傷害Skill required- 技能要求
Critical effect damage & duration- 暴擊效果傷害和持續時間Strength required- 力量要求
With all mods attached- 與所有模組連接
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Chainsaw 80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw Gun Runners' Arsenal80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw With all weapon mods attached Gun Runners' Arsenal95
95Ignores DR/DT1x18652.911995127300608.3757
注意: 近戰傷害在V.A.T.S.下翻倍

Locations[]

Notes[]

  • This weapon is affected by the Heavyweight perk.
  • The chainsaw's V.A.T.S. attack animation is unusual due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
  • The chainsaw, along with the Ripper, is one of two weapons in Fallout: New Vegas that non-player characters use differently than the player character. Rather than using the thrust attack, they use the V.A.T.S.-style slash. This can cause a large amount of damage.
  • This weapon can be used for the Gun Runners' Arsenal challenge Armed For Bear.
  • Despite making very loud noise when firing and having a static sound when just wielding, it is considered completely silent by the game, not drawing the attention of NPCs.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. These ticks happen tens of times per second and, because of this, the chainsaw, along with other "continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, the difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% critical chance, the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.

Bugs[]

Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

Sounds[]

Chainsaw icon ReloadVB

Gallery[]