“ Pipe weapons are crude, low-tech, widely available... and highly modifiable. They are favored by the Commonwealth's Raider groups. ” — Fallout 4 loading screens
The pipe gun is a weapon in Fallout 4 .
Characteristics [ ]
A crude, homemade weapon, the pipe gun models were common in pre-war Detroit street gangs.[1] Two centuries later, it is a staple of wasteland combat, being favored by settlers , raiders and super mutants all over the Commonwealth , filling the shortages of "real" weaponry. Pipe guns are also highly modifiable, capable of turning a standard pipe pistol into a pipe .45 caliber sniper rifle.
Pipe guns can be found in large quantities throughout the entire Commonwealth. While rather weak compared to "real" weapons, they are lightweight and boast more customization options than any other weapon class in the game. Every aspect of the pipe gun up to and including its caliber can be modified and improved, allowing for an enormous number of variants to be crafted. This lets it remain viable far longer than its appearance would suggest, especially considering its proliferation and the huge amount of .38 rounds found across the Commonwealth. Furthermore, pipe weapons require the least investment in crafting perks to unlock all of their customization options - two points in Gun Nut and a single point in Science! are enough to let the Sole Survivor tailor their pipe gun to their every desire. Furthermore, even fully modded pipe weapons are rather light, never surpassing 8lbs.
Despite all these advantages, pipe guns eventually become largely obsolete once more advanced and powerful weapons become available.
Out of all the parts that can be seen, upon scrapping, the player character cannot salvage most if not any of the aforementioned components. With Rank 1 of the Scrapper perk, a basic pipe pistol can be scrapped for 4 pieces of steel , while a basic pipe rifle yields 3 pieces of steel. Rank 2 of the perk adds one screw and one piece of copper to the salvage. Rank 3 changes this, sometimes getting gears, springs and even items like nuclear material for guns that have advanced mods like the recon sights.
Weapon modifications [ ]
Receiver
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard receiver Standard. – – – – – – – – – – Gears x1Oil x2Screw x1Steel x2001A8A96
Light frame receiver Lighter weight. Reduced damage. Light -1 – – – – -1.1 +2 -25% AP cost -5% aiming speed -5% iron sights transition – Adhesive x1Gears x1Oil x2Screw x1Steel x20015C856
Heavy frame receiver Heavier weight. Improved damage. Heavy +1 – – – – +0.9 +3 +25% AP cost +5% iron sights transition – Adhesive x1Gears x2Oil x2Screw x2Steel x30015C855
Calibrated receiver Better critical shot damage. Calibrated – – – +1 – +0.2 +5 +100% critical damage – Adhesive x2Gears x2Oil x2Screw x2Steel x40015C853
Hardened receiver Better damage. Hardened +3 – – – – +0.2 +7 – – Adhesive x2Gears x2Oil x2Screw x3Steel x40015C857
Automatic receiver Improved rate of fire. Inferior damage and range. Auto -3 +72 -12 -11 – +0.4 +8 Fully automatic +25% AP cost – Adhesive x3Gears x2Oil x3Screw x3Steel x40015C84B
Armor piercing automatic receiver Improved rate of fire and armor penetration. Reduced range. Inferior damage. Armor piercing, auto -3 +72 -10 -11 – +0.4 +9 Fully automatic +25% AP cost Penetrates armor (-40 DR) Gun Nut 1Adhesive x3Gears x2Oil x3Screw x3Steel x40015C84C
Hair trigger receiver More sensitive trigger. Better rate of fire. Hair trigger – +28 – -5 – – +11 -10% AP cost Gun Nut 1Adhesive x4Oil x3Screw x2Spring x3Steel x50015C854
Powerful receiver Superior damage. Powerful +6 – – – – +0.4 +11 – Gun Nut 1Adhesive x4Aluminum x5Gears x3Oil x3Screw x30015C858
Hardened automatic receiver Improved rate of fire. Reduced damage. Inferior range. Hardened, auto – +72 -12 -11 – +0.6 +12 Fully automatic +25% AP cost Gun Nut 1Adhesive x3Gears x3Oil x3Screw x4Steel x50015FA2D
Rapid automatic receiver Superior rate of fire. Inferior Range. Inferior damage. Rapid -3 +95 -12 -11 – +0.6 +13 Fully automatic +25% AP cost Gun Nut 2Adhesive x4Aluminum x5Gears x4Oil x3Screw x40015C84F
Calibrated powerful receiver Superior damage. Better critical shot damage and accuracy. Calibrated powerful +6 – – +1 – +0.7 +14 +100% critical damage Gun Nut 2Adhesive x5Aluminum x6Gears x4Oil x4Screw x400161D0D
Hardened piercing auto receiver Improved rate of fire and armor penetration. Reduced damage and range. Hardened piercing, auto – +72 -10 -11 – +0.7 +16 Fully automatic +35% AP cost Penetrates armor (-40 DR) Gun Nut 2Adhesive x4Aluminum x6Gears x5Oil x4Screw x500161D1C
Powerful automatic receiver Improved damage and rate of fire. Inferior Range. Powerful, auto +3 +72 -12 -11 – +0.9 +18 Fully automatic +25% AP cost Gun Nut 2Adhesive x6Aluminum x7Gears x5Oil x6Screw x50015C852
.45 receiver Exceptional damage. Changed ammo type to .45 Caliber. More sensitive trigger. Better rate of fire. .45 +9 +28 – -5 – +0.8 +19 Ammo changed to .45 rounds -10% AP cost Gun Nut 2Adhesive x6Aluminum x7Gears x5Oil x5Screw x60015C849
Barrel
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Stub barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. – – – – – – – – -15% AP cost – Screw x1Steel x1001A8A92
Short barrel Standard. – – – +36 +1 – +0.5 +2 -10% AP cost – Adhesive x1Screw x1Steel x20015C836
Short light barrel Improved hip-fire accuracy. – – – +36 +2 – – +3 -15% AP cost -3% iron sights transition – Adhesive x2Copper x2Screw x10015C837
Long barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Long – – +120 – – +1 +4 +10% AP cost +3% iron sights transition – Adhesive x2Screw x2Steel x40015C833
Long light barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Long – – +120 +3 – +0.5 +5 +40% sighted accuracy -50% hipfire accuracy -15% recoil Gun Nut 1Adhesive x3Copper x4Screw x30015C834
Short ported barrel Superior recoil. Ported – – +36 +3 – +0.5 +6 -10% AP cost -3% iron sights transition Gun Nut 1Adhesive x3Copper x5Screw x3001651C4
Long ported barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Ported – – +120 +1 – +1 +8 +10% AP cost +3% iron sights transition Gun Nut 1Adhesive x4Copper x5Screw x3001651C3
Long finned barrel No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Finned – – +120 – – +1 +9 +10% AP cost +3% iron sights transition Aim cone doesn't increase while firing Gun Nut 2Adhesive x5Aluminum x3Copper x6Screw x400027F2E
Grip
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard grip Standard. – – – – – – – – -10% AP cost – Screw x1Steel x1001A8A93
Comfort grip Improved recoil and hip-fire accuracy. Comfort grip – – – +6 – – +2 -10% AP cost – Adhesive x1Screw x1Steel x20015C838
Standard stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Rifle – – – +11 – +0.6 +4 +20% AP cost +10% iron sights transition +9% stability – Adhesive x3Copper x4Screw x30015C83B
Sharpshooter's grip Better recoil and hip-fire accuracy. Sharpshooter's – – – +8 – +0.2 +5 -15% AP cost Gun Nut 1Adhesive x2Cork x1Rubber x1Screw x2Wood x30015C839
Markman's stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Marksman's, rifle – – – +11 – +0.7 +8 +20% AP cost +10% iron sights transition +9% stability Gun Nut 1Adhesive x4Copper x5Cork x2Rubber x3Screw x30015C83C
Recoil compensating stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Recoil compensated, rifle – – – +13 – +0.8 +10 +20% AP cost +10% iron sights transition +7% stability Gun Nut 2Adhesive x5Copper x6Cork x2Rubber x4Screw x40015C83D
Magazine
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard magazine Standard. – – – – – – – – – – Spring x1Steel x1001A8A94
Large magazine Superior ammo capacity. Inferior reload speed. High capacity – – – – +12 +0.2 +4 +10% AP cost +3% iron sights transition – Adhesive x1Screw x1Spring x2Steel x20015C840
Quick eject mag Superior reload speed. Quick – – – – – +0.1 +6 -5% AP cost – Adhesive x3Oil x2Screw x3Spring x2Steel x4001A8A95
Drum magazine Exceptional ammo capacity. Inferior reload speed. Maximum capacity – – – – +36 +0.6 +7 +10% AP cost +3% iron sights transition Gun Nut 1Adhesive x2Screw x2Spring x3Steel x40015C83E
Large quick eject mag Superior ammo capacity. Improved reload speed. Quick high capacity – – – – +12 +0.3 +11 +3% iron sights transition Gun Nut 1Adhesive x3Oil x3Screw 2Spring x4Steel x50015C841
Quick eject drum mag Exceptional ammo capacity. Improved reload speed. Quick maximum capacity – – – – +36 +0.7 +13 +3% iron sights transition Gun Nut 2Adhesive x4Aluminum x6Oil x3Screw x3Spring x40015C83F
Sights
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard sights Standard. – – – – – – – – – – Adhesive x1Steel x1001A8A97
Glow sights Improved focus and better sighted accuracy. Glow-sighted – – – +1 – – +2 +10% sighted accuracy – Adhesive x1Nuclear material x1Steel x10015C85E
Short scope Improved magnification. Superior sighted accuracy. Scoped – – – +16 – +0.4 +4 -20% base stability +30% AP cost +10% iron sights transition 4x zoom – Adhesive x1Glass x1Screw x1Steel x10015C85C
Reflex sight Better focus and sighted accuracy. Tactical – – – +7 – +0.2 +5 -15% AP cost -10% iron sight transition 1.5x zoom – Adhesive x2Aluminum x3Screw x20015C85D
Glow reflex sight Better focus and sighted accuracy. Tactical – – – +7 – +0.2 +6 -15% AP cost -10% iron sight transition 1.5x zoom – Adhesive x2Aluminum x3Nuclear material x1Screw x20022BA9E
Medium scope Better magnification. Superior sighted accuracy. Scoped – – – +23 – +0.4 +8 -20% base stability +40% AP cost +15% iron sights transition 6x zoom Gun Nut 1Adhesive x2Aluminum x3Glass x2Screw x10015C85B
Long scope Superior magnification and sighted accuracy. Scoped – – – +36 – +0.6 +10 -20% base stability +50% AP cost +20% iron sights transition 10x zoom Gun Nut 1Adhesive x3Aluminum x4Glass x4Screw x2001916B3
Short night vision scope Night vision. Improved magnification. Superior sighted accuracy. Night-vision – – – +16 – +0.4 +13 -20% base stability +30% AP cost +10% iron sights transition 4x zoom Gun Nut 1Science! 1Adhesive x3Glass x2Nuclear material x1Screw x2Silver x2001916B6
Medium night vision scope Night vision. Better magnification. Superior sighted accuracy. Night-vision – – – +23 – +0.4 +15 -20% base stability +40% AP cost +15% iron sights transition 6x zoom Gun Nut 1Science! 1Adhesive x5Circuitry x1Fiber optics x1Glass x4Nuclear material x2Screw x3Silver x3001916B5
Long night vision scope Night vision. Superior magnification and sighted accuracy. Night-vision. – – – +36 – +0.6 +17 -20% base stability +50% AP cost +20% iron sights transition 10x zoom Gun Nut 2Science! 1Adhesive x6Circuitry x2Fiber optics x2Glass x5Nuclear material x3Screw x3Silver x4001916B4
Short recon scope Tracks targets. Improved magnification. Superior sighted accuracy. Recon – – – +16 – +0.7 +40 -20% base stability +30% AP cost +10% iron sights transition 4x zoom (monochrome/target tracking) Gun Nut 2Science! 1Adhesive x6Circuitry x3Crystal x5Fiber optics x3Nuclear material x4Screw x4Silver x5002492DF
Long recon scope Tracks targets. Superior magnification and sighted accuracy. Recon – – – +36 – +0.7 +20 -20% base stability +50% AP cost +20% iron sights transition 10x zoom (monochrome/target tracking) Gun Nut 2Science! 1Adhesive x6Circuitry x3Crystal x5Fiber optics x3Nuclear material x4Screw x4Silver x5001916B8
Muzzle
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
No muzzle – – – – – – – – – – – –
Small bayonet Better bash. Reduced range. Bayoneted – – -12 – – +0.2 +2 +50% bash damage – Adhesive x1Screw x1Steel x30015C845
Large bayonet Superior bash. Inferior range. Bayoneted – – -18 – – +0.5 +4 +100% bash damage – Adhesive x2Screw x2Steel x40015C844
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Compensated – – -12 +7 – +0.4 +10 +15% better recoil per shot +75% better recoil arc Gun Nut 1Adhesive x3Screw x2Steel x30015C846
Muzzle brake Exceptional recoil control. Better per-shot recoil. Inferior range. Muzzled – – -18 +8 – +0.4 +15 +20% better recoil per shot Gun Nut 1Adhesive x3Screw x3Steel x40015C847
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Suppressed – – -30 +6 – +0.5 +20 +25% better recoil per shot Weapon is suppressed Gun Nut 2Adhesive x4Aluminum x5Plastic x4Screw x40015C848
Locations [ ]
Arturo Rodriguez in Diamond City sells a suppressed pipe weapon. Other mods are random on the suppressed pipe gun, but Arturo will always start the game with at least one silenced pipe gun making it advantageous for stealth players.
Common weapon for ranged raiders.
Default weapon for settlers and scavengers .
Can be found on ranged super mutants.
A standard version can be found on the floor in front of a terminal located at Bedford Station .
Bugs [ ]
Has platform::Playstation 4 While in a rifle variant, firing and then swimming will cause the weapon to be held like a bat and prevent the firing of the weapon.[已验证]
To fix it, just unequip and re-equip the rifle.
This can also happen while using unique or legendary variants of the rifle.
Gallery [ ]
Modifications: short barrel, standard stock, scope
Modifications: long light barrel, marksman's stock, scope, compensator
Modifications: long barrel, recoil compensating stock, drum magazine, reflex sight, small bayonet
References [ ]
Bladed Assaultron blade · Chinese officer sword (General Chao's Revenge , Zao's sword , Sword of Wonders ) · Combat knife (Pickman's Blade ) · Disciples blade (Throatslicer ) · (Grognak's axe ) · Machete (Kremvh's Tooth ) · Mr. Handy buzz blade · Pint-Sized Slasher knife · Pole hook (Bloodletter , The Fish Catcher ) · Revolutionary sword (Shem Drowne sword ) · Ripper (Reckoning · The Harvester ) · Shishkebab · Steel sword · Switchblade Blunt Alien shock baton · Baseball bat (2076 World Series baseball bat , Cito's Shiny Slugger , Fencebuster , Rockville Slugger ) · Baton · Board · Commie Whacker · Lead pipe · Pipe wrench (Big Jim ) · Pool cue · Rolling pin · Sledgehammer · Super sledge (Atom's Judgement ) · Swatter · Tire iron · Walking cane
Pistols .44 pistol (Eddie's Peace , The Gainer , Kellogg's pistol ) · 10mm pistol (Deliverer ) · Classic 10mm pistol (Ultimatum ) · (Acid Soaker ) · Flare gun · Western revolver Shotguns Combat shotgun (Le Fusil Terribles , Justice ) · Double-barrel shotgun · Handmade shotgun (Triple-barrel handmade shotgun )SMGs Submachine gun (Silver submachine gun , Spray n' Pray )Rifles Anti-materiel rifle · Assault rifle · Combat rifle (December's Child , Overseer's Guardian ) · Handmade rifle (Splattercannon , The Problem Solver ) · Hunting rifle (Reba II , Tinker Tom Special ) · Lever-action rifle (Old Reliable , Lucky Eddy ) · Manwell carbine (Manwell rifle ) · Radium rifle (Kiloton radium rifle , Radical Conversion ) · Railway rifle (Prototype railway rifle ) · Syringer Heavy weapons (Broadsider ) · Fat Man (Big Boy , Nuka-nuke launcher , The Striker ) · Harpoon gun (Admiral's Friend , Skipper's Last Stand ) · (Junk Jet ) · Minigun (Ashmaker ) · Missile launcher (Death From Above , Partystarter ) Other Paddle ball · Pipe bolt-action · Pipe gun · Pipe revolver · Thirst Zapper
Cryo (Cryolator ) Laser (Salvaged Assaultron head ) · Institute laser (Virgil's rifle ) · Laser musket · Laser gun (Good Intentions , Old Faithful , Protectron's Gaze , Prototype UP77 "Limitless Potential" , Righteous Authority , Survivor's Special , Wazer Wifle ) · Gatling laser (Final Judgment , Aeternus ) Plasma (BFG 9000 ) · Plasma gun (Experiment 18-A , Sentinel's Plasmacaster ) Other (Alien blaster pistol (Hub's Alien Blaster ) · (Alien atomizer ) · (Alien disintegrator ) · (Cosmic cannon ) · Flamer (Sergeant Ash , Heavy incinerator ) · Gamma gun (Lorenzo's Artifact gun , Zeta gun ) · Gauss rifle (The Last Minute ) · (Prototype Gauss rifle ) · (Solar cannon ) · (Tesla rifle ) · Thunderbolt