I pray for the safety of all good people who come to Zion, even Gentiles, but we can't expect God to do all the work.Joshua Graham

Zion Canyon is the location where the Fallout: New Vegas add-on Honest Hearts is set. It serves as the add-on's game world.


Zion Canyon was spared from most of the horrors of the Great War and remains an unspoiled wilderness. In the immediate aftermath of the war, only one man is known to have inhabited Zion - a survivalist by the name of Randall Clark. He had been camped out in the park, slowly losing his mind, when a group of Mexicans came to the area, calling it "paradise." Clark watched the Mexicans, never making contact but subtly aiding them when they needed it. In 2096, a group of Vault 22 dwellers infected with Beauveria mordicana arrived in the area, killing and eating the Mexicans, with Clark unable to rescue them. Clark killed most of the Vault 22 dwellers or waited for them to die of their infection, but befriended a vault dweller named Sylvie, who was caught in a bear trap, and ended up having a child with her. She died during childbirth from an overdose of meds and the child was stillborn.

In 2108, feral ghouls arrived in the area, but Clark was able to kill them all before they became a problem. Fifteen years later, a group of children arrived in the area, in the same location where the Mexicans had encamped all those years ago. Clark, now an old man, watched over the children as he did with the Mexicans, making sure that no harm came to them but never making contact with them. To the children, he was "the Father in the Cave," a purveyor of gifts and dispenser of wisdom. Deciding against breaking their faith, Clark chose to die at Red Gate where his body would unlikely be found, leaving behind Survivalist hidden caches in caves which are full of traps. The children became the Sorrows, a peaceful tribe that embodied innocence, lived in peace for years, never venturing into the caves and treating all pre-War buildings and tech as taboo.

The peace was not to last. Recently, missionaries from New Canaan in the north have arrived in the region, attempting to convert the locals to Mormonism. That in itself would not have been a threat to the peace, but the White Legs, a hostile group with whom the Mormon Church is embroiled in a conflict, have followed the surviving Mormons down to Zion, where the Sorrows now face extinction. Daniel and Joshua Graham, ridden with guilt over their part in the Sorrows' current predicament, have vowed to protect the tribe by any means. Daniel wants to evacuate the Sorrows to the Grand Staircase, where they cannot be followed by the White Legs, and thus abandoning their traditional home. But Graham, with his Dead Horses, want to teach the Sorrows the art of warfare so that they may either drive the White Legs out of Zion or eliminate them for good and secure the region for future generations. Either option will require the tribe to sacrifice a fundamental part of their identity, but a decision must be made nonetheless.

In 2281, the Happy Trails Caravan Company (the Courier among them), led an expedition from the Mojave Wasteland's Northern passage in the hopes of re-establishing contact with New Canaan. The caravan was ambushed and all but the Courier slaughtered in the ensuing fray. And it is then that the Courier begins to shape the destinies of those people. For better or worse, the Courier's actions will forever change the once serene landscape of Zion and usher in a new age...


  • The Aerie
  • Ant burrow
  • The Bend bridge
  • Bighorn Bluff
  • Burial mounds
  • Caterpillar's Mound
  • Clear Water docks
  • Court Fork Overlook
  • Crashed scout bus
  • Dagger's Point
  • Dead Horses camp
  • East Fork bridge
  • Eastern Virgin
  • General Store
  • Ghost Den
  • North Fork bridge
  • North Fork campground
  • Old Rockville bridge
  • Patriarchs' campground
  • Pine Creek tunnel
  • Ranger substation Eagle
  • Ranger substation Osprey
  • Ranger substation Peregrine
  • Red Rapids docks
  • Red Gate
  • Sorrows camp
  • Sorrows Fork campground
  • Southern passage
  • The Spine
  • Sun Sentinels
  • Three Marys
  • Vault 22 dwellers' guard camp
  • Virgin Fork campground
  • Virgin River
  • Wind Wall docks
  • Zion fishing lodge
  • Zion Ranger station
  • Zion Valley welcome booth


  • Angel cave
  • Crossroad cavern
  • Cueva Guarache
  • Fallen Rock cave
  • Glass Chime cave
  • Half Mouse cave
  • Morning Glory cave
  • Stone Bones cave
  • Sweet Flower cave
  • Three Marys' Caverns
  • Two Skies cave
  • White Bird's cave
  • Yao guai cave


Notable loot


  • Prior to Fallout 4, Zion Canyon is the only location in the Fallout series to feature rain.
  • Dead Horses and White Legs tribal members constantly sneak around the whole canyon, and the White Legs are usually accompanied by their own tribal White Legs mongrels.
  • Traveling between Zion and the Mojave Wasteland takes fourteen in-game days, both on the initial journey and subsequent trips after completing the add-on's quest line. While this time elapses on the Pip-Boy's calendar, time dependent events, such as plants respawning and Sierra Madre chips accumulating at the Abandoned Brotherhood of Steel bunker, do not progress.
  • High-level weapons are abundant in Zion Canyon; in contrast, good armor is not in abundance. This makes the maintenance of medium and heavy armor difficult, although Joshua Graham has a Repair skill of 100 and can repair weapons and armor.
  • Near the Zion Ranger station and General Store, there is a wrecked version of the airplane that one would find at Camp McCarran. However, it is not accessible, due to it being on top of the many mesas in Zion.
  • Zion Canyon is one of the more radiation free locations of the Fallout universe. All the rivers and free flowing waters are clean and there is little to no radioactive areas within the location.


Zion Canyon appears only in the Fallout: New Vegas add-on Honest Hearts.

Behind the scenes


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