A product of years of misuse, makeshift repairs with whatever materials were available and constant use, the tribal power armor is a rusty, highly stylized suit of power armor. The left arm of the suit was replaced with the sleeve and glove of the raider iconoclast armor, a brahmin skull substituted for the left pauldron and various bits and pieces of metal were used to patch holes in the structure of it.
It is aesthetically identical to Ashur's power armor. Everett notes this as being intended by the armor's designers. Pitt natives came to see Ashur as a god and made this set of armor to emulate the way their god looked. It was one of the original suits of power armor worn by the Brotherhood of Steel. While they are identical in design, their effects vary.
The following is a comparison of Ashur's power armor and the tribal power armor.
|Tribal power armor||35||40||LK +1, ST +1, AG -1, AP +15, Melee +5|
|Ashur's power armor||40||45||LK +1, ST +1, AG -1, CH +1, Radiation resistance +10|
While the tribal power armor does subtract a single point of Agility, this only causes the player character to lose 2 AP. Because of the armor's bonus of 15 AP, this means a net gain of 13 AP.
This body armor has the greatest increase for AP (15), which stacks with Ledoux's hockey mask (+25 AP), for a total of +38 AP (two are lost from the Agility decrease), and can be combined with the stacking effects of Jet, Ultrajet and Nuka-Cola Quantum, for a grand total of +130 Action Points, making it one of the most useful choices for V.A.T.S.-centric player character builds.
It is granted to the Lone Wanderer by Everett for finding all 100 steel ingots. He calls it the prize of his collection.
- While Ashur's power armor uses the raider iconoclast armor icon in the Pip-Boy menu, the tribal power armor has an accurate icon which includes details such as the brahmin skull pauldron.
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